128 MHz
128mhz.bsky.social
128 MHz
@128mhz.bsky.social
Working on cloud options #gamedev #indiegame
November 23, 2025 at 12:45 PM
Optimizing pathfinding #gamedev #indiegame
November 21, 2025 at 9:47 AM
Character formations #gamedev #indiegame
November 16, 2025 at 4:52 AM
Pathfinding using selected path areas is in! The character avoids the blue cube spaces #gamedev #indiegame
October 31, 2025 at 8:24 PM
New NPC pathfinding is in
October 31, 2025 at 6:50 PM
Photography #gamedev #indiegame
October 29, 2025 at 8:30 PM
The purple area is the preferred path that the pathfinder will try to stick too when moving around. (Ignore the chicken it does not pathfind)
October 27, 2025 at 11:57 AM
Fishing in different areas of the game world yields different fish #gamedev #indiegame
October 26, 2025 at 9:10 AM
NPC point cloud data calculation #gamedev
October 25, 2025 at 10:56 AM
More testing the externalized NPC thread #gamedev
October 24, 2025 at 1:12 PM
A post that will be of little value to you, but I am very happy about! I have managed calculate point cloud data from the game's physics system into a grid, which then I load into a separate thread at runtime. This allows me to offload character simulation outside of unity!
October 23, 2025 at 1:16 PM
NPC world traversal calculations #gamedev #indiegame
October 15, 2025 at 6:35 AM
Devlog (1)

Tomorrow I'm trying out a new implementation of a grid navigation system where I'm taking the game worlds physics enabled objects and converting them into a structure the NPCs can use to navigate with on a separate thread.
October 12, 2025 at 8:11 AM
The chicken is also not 3d #gamedev #indiegame
October 12, 2025 at 7:48 AM
Do you all want daily devlog updates on here? I'm interested in posting my thoughts on the remaining part of Brass Bellow's development.
October 11, 2025 at 9:03 AM
The characters are not 3d! #gamedev
October 11, 2025 at 7:25 AM
Still Fortress #gamedev
October 11, 2025 at 4:37 AM
Fortress
October 11, 2025 at 4:37 AM
Working on NPC functionality, so I leave you with a gif of a cave for now.

Have a good day!

#gamedev
October 10, 2025 at 10:43 AM
Physics objects in the water #gamedev
September 12, 2025 at 7:47 AM
Boating #gamedev
September 12, 2025 at 7:21 AM
STEAM PAGEEEEE IN REVIEW
September 4, 2025 at 7:58 AM
Optimizing!
September 2, 2025 at 4:03 AM
Of course you can stack objects to climb! #gamedev
August 1, 2025 at 10:04 AM