Marc Müller
banner
0xbaadc0de.bsky.social
Marc Müller
@0xbaadc0de.bsky.social
former | video | game | now | automotive | programmer
"Hello terrain! 🏞️"

I got my first terrain generator running. It was actually quite easy. 🤓
But the result does not match my expectations. I need to change the way the height is applied... 🤔
October 30, 2024 at 11:21 PM
Without gap but in wireframe and different plane
October 22, 2024 at 8:48 AM
Math is beautiful!

I only use primitives for my objects.

For the next task I need to align the mesh vertices with the ground grid. Thats where the 'slice' operation comes into place.

It generates two meshes from a source mesh and a plane.

The gap is for illustration purposes.
October 22, 2024 at 6:14 AM
Quite some progress for my side project. No assets! everything you see is procedurally generated.

Pro tip: Take small steps and try to find simple solutions!
October 15, 2024 at 9:26 PM