.
▫️[𝗌𝗈𝗅𝗈]-𝖽𝖾𝗏𝖾𝗅𝗈𝗉𝖾𝖽 𝖻𝗒 @StephenDdungu.bsky.social 𝖺𝗌 [𝖺] 𝗉𝗋𝖺𝖼𝗍𝗂𝖼𝖾 𝗉𝗋𝗈𝗃𝖾𝖼𝗍.
▫️ [𝖽𝖺𝗂𝗅𝗒] 𝗎𝗉𝖽𝖺𝗍𝖾𝗌 𝗈𝗇 𝖣𝗂𝗌𝖼𝗈𝗋𝖽!
[ discord.gg/Fg77ETueNq ]
youtu.be/IhOSQZ8oZ14?...
———————————
#gamedev #b3d #indiegame
You’ve just managed to sum up in an 8-minute read what’d usually take me 50+ to explain.
automaton-media.com/articles/new...
You’ve just managed to sum up in an 8-minute read what’d usually take me 50+ to explain.
automaton-media.com/articles/new...
automaton-media.com/articles/new...
(Also, expect a crossover in one of [][][][][] [][] [][𝑥][][][][][][][]’s later chapters…👀)
———————————
#gamedev #b3d #indiegame
(Also, expect a crossover in one of [][][][][] [][] [][𝑥][][][][][][][]’s later chapters…👀)
———————————
#gamedev #b3d #indiegame
•
But did you know, in 78 days I secretly solo-developed & RELEASED another game? 👾
•
It is titled “(SOUL) SURVIVOR.”➕
•
🪫Every second YOU are dying!
•
🔋And you must slay enemies to stay alive!
•
“How much is it?” You ask…
(1/3 🧵)
•
But did you know, in 78 days I secretly solo-developed & RELEASED another game? 👾
•
It is titled “(SOUL) SURVIVOR.”➕
•
🪫Every second YOU are dying!
•
🔋And you must slay enemies to stay alive!
•
“How much is it?” You ask…
(1/3 🧵)
youtu.be/IhOSQZ8oZ14?...
———————————
#gamedev #b3d #indiegame
- coding,👨🏾💻
- proofreading code,👨🏾💻
- fixing code,👨🏾💻
- rewriting code,👨🏾💻
- optimising code👨🏾💻
- dreaming about code👨🏾💻
etc.
I finally completed all the final polishes for the player & enemies ▫️
Now all that's left for the game is to do the final polishes of Chapter [0]'s level sections… 🏁
- coding,👨🏾💻
- proofreading code,👨🏾💻
- fixing code,👨🏾💻
- rewriting code,👨🏾💻
- optimising code👨🏾💻
- dreaming about code👨🏾💻
etc.
I finally completed all the final polishes for the player & enemies ▫️
Now all that's left for the game is to do the final polishes of Chapter [0]'s level sections… 🏁
Going through polishing code I wrote 1 year ago for ‘[][][][][] [][] [][𝑥][][][][][][][]’ and wow, I’m genuinely a new human being at this point.
.
.
#gamedev #indiegame #b3d #indiedev
Going through polishing code I wrote 1 year ago for ‘[][][][][] [][] [][𝑥][][][][][][][]’ and wow, I’m genuinely a new human being at this point.
.
.
#gamedev #indiegame #b3d #indiedev
𝚃𝚑𝚎 [𝚏𝚒𝚛𝚜𝚝 𝚍𝚛𝚊𝚏𝚝] :
In Chapter [0], you play as the [first draft]; an early character concept designed by Stephen Ddungu - neither scrapped, nor finished.
He believes he must erase his alternate selves to develop further…
[ 𝖿𝗋𝗈𝗆 Feb | 2024 ]
𝚃𝚑𝚎 [𝚏𝚒𝚛𝚜𝚝 𝚍𝚛𝚊𝚏𝚝] :
In Chapter [0], you play as the [first draft]; an early character concept designed by Stephen Ddungu - neither scrapped, nor finished.
He believes he must erase his alternate selves to develop further…
[ 𝖿𝗋𝗈𝗆 Feb | 2024 ]
𝙴𝚗𝚎𝚖𝚢 𝚌𝚘𝚞𝚗𝚝𝚎𝚛 𝚊𝚝𝚝𝚊𝚌𝚔𝚜:
The enemies are very formidable.
For the ones in Chapter [0], if you attack them while they're not [vulnerable] or [open], they'll retaliate unforgivingly, punishing your underestimation of their combative prowess...
[ 𝖿𝗋𝗈𝗆 𝖩𝖺𝗇 | 2024 ]
𝙴𝚗𝚎𝚖𝚢 𝚌𝚘𝚞𝚗𝚝𝚎𝚛 𝚊𝚝𝚝𝚊𝚌𝚔𝚜:
The enemies are very formidable.
For the ones in Chapter [0], if you attack them while they're not [vulnerable] or [open], they'll retaliate unforgivingly, punishing your underestimation of their combative prowess...
[ 𝖿𝗋𝗈𝗆 𝖩𝖺𝗇 | 2024 ]
youtu.be/IhOSQZ8oZ14?...
———————————
#gamedev #b3d #indiegame
𝚅𝙵𝚇:
All VFX will be completely hand-drawn by Stephen Ddungu, reflecting the fact that [the Garden] is where all his project designs originated from (literally and canonically).
This can also be seen in SWORD OF SYMPHONY for a similar reason…
[ 𝖿𝗋𝗈𝗆 𝖣𝖾𝖼 | 2023 ]
𝚅𝙵𝚇:
All VFX will be completely hand-drawn by Stephen Ddungu, reflecting the fact that [the Garden] is where all his project designs originated from (literally and canonically).
This can also be seen in SWORD OF SYMPHONY for a similar reason…
[ 𝖿𝗋𝗈𝗆 𝖣𝖾𝖼 | 2023 ]
𝚄𝙸:
All UI will be diegetic, serving as the means through which [the Garden] - the location in the game - communicates.
It operates like the mind that created it; visually noting, narrating, erasing, and refining every occurrence…
[ 𝖿𝗋𝗈𝗆 𝖭𝗈𝗏 | 2023 ]
𝚄𝙸:
All UI will be diegetic, serving as the means through which [the Garden] - the location in the game - communicates.
It operates like the mind that created it; visually noting, narrating, erasing, and refining every occurrence…
[ 𝖿𝗋𝗈𝗆 𝖭𝗈𝗏 | 2023 ]