•Asexual, 22
•Currently making a MASSIVE S3 Rehaul Mod Pack (More than 2 Years into the making)
•Wanna-be fulltime Content Creator/Game dev
https://www.youtube.com/@ZipSweep
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youtu.be/kmFl3iMHGsI?...
Version 11.0.1 accidentally included some balance changes that were intended for a future update.
• Rapid Blaster: Increased the radius inked by spray droplets from shots by about 10%.
• Rapid Blaster Pro: Increased the amount of ink consumed by about 14%.
🐦 original post
Version 11.0.1 accidentally included some balance changes that were intended for a future update.
• Rapid Blaster: Increased the radius inked by spray droplets from shots by about 10%.
• Rapid Blaster Pro: Increased the amount of ink consumed by about 14%.
🐦 original post
this would be 180p TRIPLE INKSTRIKES MIND YOU, since all strike weapons are 180p in S1,
this would be 180p TRIPLE INKSTRIKES MIND YOU, since all strike weapons are 180p in S1,
because they did, it went from 8% to 9.12%
They also buffed normal rapid's paint a little
because they did, it went from 8% to 9.12%
They also buffed normal rapid's paint a little
(VReeflux works too as a counterpick)
(VReeflux works too as a counterpick)
Now we wait for people to see how much potential gloogas really has
0.25 -> 0.285
Now we wait for people to see how much potential gloogas really has
10.1.0 -> 11.0.0
from leanny.github.io/splat3/param...
The numbers will be the "attack collission radii" and shows the difference between each shots hitbox size in distance units.
All collission with stage terrain remains the same as 10.1.0.
10.1.0 -> 11.0.0
from leanny.github.io/splat3/param...
The numbers will be the "attack collission radii" and shows the difference between each shots hitbox size in distance units.
All collission with stage terrain remains the same as 10.1.0.