banner
ziimple.bsky.social
@ziimple.bsky.social
Updated turntable of the SHMUP assets.
Same idea as last time, just… actually good now.
#SHMUP #gamedev #UnrealEngine
December 4, 2025 at 7:25 PM
I overlooked this trick for too long. I knew the shortcuts but rarely used them. Today's Unreal tip is about seamlessly toggling play mode, keeping your workflow smooth. It makes testing much more enjoyable. #UnrealEngine #gamedev #tuesdaytips
December 2, 2025 at 6:59 PM
You know that feeling when you're 90% done and decide to start over? Yeah, that. Complete visual overhaul for the SHMUP project. Everything is fine.
#UnrealEngine5 #GameDev #IndieGame #UE5
December 1, 2025 at 10:26 AM
I remember it was years before I found out you can control sunlight from anywhere in UE5 with a hotkey. And the selection shortcuts in this video would've saved me hours of clicking through the outliner.
#UnrealEngine5 #GameDev #TuesdayTips
November 25, 2025 at 6:59 PM
Impact polish.
Particles for footsteps, jumps, and landings.
The ground finally reacts.
Source code for the movement system drops soon.
#indiedev #UnrealEngine #gamedev
November 22, 2025 at 1:22 PM
I was meant to be releasing this but... New aircraft designs. Sleek propeller vertex animated innovations. An unexpected spacecraft in orbit. All is well... #gamedevelopment #UnrealEngine
November 20, 2025 at 7:25 PM
Feeling frustrated with object placement in Unreal Engine? Here are three handy tricks to elevate your game design from "just okay" to spot-on perfection. #UnrealEngine #GameDev
November 18, 2025 at 6:59 PM
Now he’s doing triple jumps.
I’m not saying he’s a plumber,
but the lawyers are circling.
If he starts collecting coins, I'll have to terminate the project..
#indiedev #UnrealEngine #gamedev
November 15, 2025 at 1:22 PM
Every plane model from the #SHMUP project, finished and rendered.
They almost look like I knew what I was doing.
#gamedev #UnrealEngine
November 13, 2025 at 7:25 PM
Here are three additional quick tips for #TuesdayTips: brief 30-second editor techniques that accumulate over time. I'll be sharing fresh insights on Unreal every week. #UnrealEngine #gamedev
November 11, 2025 at 6:59 PM
Crouch. Slide. Backflip.
He moves like a plumber now.
Totally original, legally distinct plumber.Please don’t send lawyers.
#indiedev #UnrealEngine
November 9, 2025 at 9:15 PM
Added a whole new level style.
This was not in the plan.
I maybe biased, but I think It looks great though.
#gamedev #UnrealEngine #shmup
November 6, 2025 at 7:25 PM
Kicking off something fresh for #TuesdayTips: 3 quick tricks to enhance asset management in-level. I'll share new Unreal insights here weekly. #UnrealEngine
November 4, 2025 at 6:59 PM
Added sprinting, jump-buffer, and coyote time.
You can’t really see the difference, but trust me — it’s there.
#gamedev #UnrealEngine #indiedev #Blender
November 1, 2025 at 1:22 PM
New assets, new world.
Proper plane models and a background at last.
Water, islands, and mild self-respect.
#indiedev #UnrealEngine #SHMUP #Blender
October 30, 2025 at 7:25 PM
Updated the mascot’s model and built a new warm, tropical garden map.
Still small, still quiet — just looks a little more alive now.
#indiedev #UnrealEngine #gamedev #Blender
October 28, 2025 at 6:59 PM
I guess it's time to announce this is WIP, but as soon as it's complete I'll be releasing the project and source to my #Patreon supporters. Current supporters might notice your name in the bouncy list.
#SHMUP #indiedev #UnrealEngine
October 25, 2025 at 12:22 PM
Patreon supporters now appear in-game
Walk close and their names pop up above the avatars’ heads.
This project will lead my YouTube relaunch — every patron gets their own random avatar.
More to come later this week 👀
#gamedev #UnrealEngine #animation #Blender
October 23, 2025 at 6:25 PM
Now we're visualising health. No health bars in this game. Diegetic design all the way!! #SHMUP #indiedev #UnrealEngine
October 21, 2025 at 5:59 PM
Fine. It jumps now.
Jump from idle. Jump from run. Land.
Are you happy?
#gamedev #UnrealEngine #animation #Blender
October 18, 2025 at 12:22 PM
Laser + homing missiles added.
Everything explodes faster now.
#SHMUP #indiedev #UnrealEngine
October 16, 2025 at 6:25 PM
The new model can walk, run, and even lean smoothly now.
Still refuses to jump.
#gamedev #UnrealEngine #Blender
October 14, 2025 at 5:59 PM
Before: enemies just disappeared.
After: small bursts on every hit and one big, screen-shaking boom when they go down.
Sometimes polish is just one emitter away.
#gamedev #UnrealEngine #SHMUP
October 11, 2025 at 12:22 PM
Meet the “maybe” mascot 😅
New model test + smooth leaning animation pass.
I think they’re finally starting to have some personality.
#gamedev #UnrealEngine #animation #Blender
October 9, 2025 at 6:25 PM
Small change, big difference:
The player now has velocity-based movement and hits a little knockback.
It’s subtle, but makes everything feel more grounded.
(Still colour-swap enemies for now 😅)
#gamedev #UnrealEngine #SHMUP
October 7, 2025 at 5:59 PM