ziimple.bsky.social
@ziimple.bsky.social
Here are three additional quick tips for #TuesdayTips: brief 30-second editor techniques that accumulate over time. I'll be sharing fresh insights on Unreal every week. #UnrealEngine #gamedev
November 11, 2025 at 6:59 PM
Crouch. Slide. Backflip.
He moves like a plumber now.
Totally original, legally distinct plumber.Please don’t send lawyers.
#indiedev #UnrealEngine
November 9, 2025 at 9:15 PM
Added a whole new level style.
This was not in the plan.
I maybe biased, but I think It looks great though.
#gamedev #UnrealEngine #shmup
November 6, 2025 at 7:25 PM
Kicking off something fresh for #TuesdayTips: 3 quick tricks to enhance asset management in-level. I'll share new Unreal insights here weekly. #UnrealEngine
November 4, 2025 at 6:59 PM
Added sprinting, jump-buffer, and coyote time.
You can’t really see the difference, but trust me — it’s there.
#gamedev #UnrealEngine #indiedev #Blender
November 1, 2025 at 1:22 PM
New assets, new world.
Proper plane models and a background at last.
Water, islands, and mild self-respect.
#indiedev #UnrealEngine #SHMUP #Blender
October 30, 2025 at 7:25 PM
Updated the mascot’s model and built a new warm, tropical garden map.
Still small, still quiet — just looks a little more alive now.
#indiedev #UnrealEngine #gamedev #Blender
October 28, 2025 at 6:59 PM
I guess it's time to announce this is WIP, but as soon as it's complete I'll be releasing the project and source to my #Patreon supporters. Current supporters might notice your name in the bouncy list.
#SHMUP #indiedev #UnrealEngine
October 25, 2025 at 12:22 PM
Patreon supporters now appear in-game
Walk close and their names pop up above the avatars’ heads.
This project will lead my YouTube relaunch — every patron gets their own random avatar.
More to come later this week 👀
#gamedev #UnrealEngine #animation #Blender
October 23, 2025 at 6:25 PM
Now we're visualising health. No health bars in this game. Diegetic design all the way!! #SHMUP #indiedev #UnrealEngine
October 21, 2025 at 5:59 PM
Fine. It jumps now.
Jump from idle. Jump from run. Land.
Are you happy?
#gamedev #UnrealEngine #animation #Blender
October 18, 2025 at 12:22 PM
Laser + homing missiles added.
Everything explodes faster now.
#SHMUP #indiedev #UnrealEngine
October 16, 2025 at 6:25 PM
The new model can walk, run, and even lean smoothly now.
Still refuses to jump.
#gamedev #UnrealEngine #Blender
October 14, 2025 at 5:59 PM
Before: enemies just disappeared.
After: small bursts on every hit and one big, screen-shaking boom when they go down.
Sometimes polish is just one emitter away.
#gamedev #UnrealEngine #SHMUP
October 11, 2025 at 12:22 PM
Meet the “maybe” mascot 😅
New model test + smooth leaning animation pass.
I think they’re finally starting to have some personality.
#gamedev #UnrealEngine #animation #Blender
October 9, 2025 at 6:25 PM
Small change, big difference:
The player now has velocity-based movement and hits a little knockback.
It’s subtle, but makes everything feel more grounded.
(Still colour-swap enemies for now 😅)
#gamedev #UnrealEngine #SHMUP
October 7, 2025 at 5:59 PM
Custom Char Update #6: Adding unique outfits. I think these will be based on other projects I have in the works. Perhaps we'll see this guy in my #SHMUP. #Blender #UE5. #gamedev #indiedev #unrealengine
October 4, 2025 at 12:22 PM
#SHMUP Update #6: If we ignore the fact they're simply colour swaps, I have new enemy types in the game!! More to come. #gamedev #indiedev #unrealengine #UE5
October 2, 2025 at 6:25 PM
Custom Char Update #5: Added even MORE accessories. The new Eyes and extra features are really bringing the little things to life. #Blender #UE5. #gamedev #indiedev #unrealengine
September 30, 2025 at 5:59 PM
#SHMUP Update #5: Added enemies. Yes they're just a green version of the player right now. Prize points if you can figure where they're spawning from... #gamedev #indiedev #unrealengine #UE5
September 27, 2025 at 12:22 PM
Custom Char Update #4: Started testing out accessory slots and randomised features. Also altered the general shape of the character which I think is better now? #Blender #UE5. #gamedev #indiedev #unrealengine
September 25, 2025 at 6:25 PM
#SHMUP Update #4: Getting some Squash n Stretch in early. I wanted to demonstrate a component based approach so this is already reusable on anything now. #gamedev #indiedev #unrealengine #UE5
September 23, 2025 at 5:59 PM
Custom Char Update #3: Figured out a way to make an easy additive lean to any animation in #Blender. Also started adding some randomised companions, currently just Materials and colour but more to come!! #UE5. #gamedev #indiedev #unrealengine
September 20, 2025 at 12:22 PM
#SHMUP Update #3: Simple weapons added, still nothing fancy, but it's coming!! #gamedev #indiedev #unrealengine #UE5
September 18, 2025 at 6:25 PM
Custom Char Update #2: Looking a little less creepy with basic textures and a bit of style. Made in #Blender for #UE5. #gamedev #indiedev #unrealengine
September 16, 2025 at 5:59 PM