My goal right now is to beat all dungeons faster than the next fastest category, GSR, which the record for right now is 1:06:49. Its very rare for a category normally considered longer to end up overtaking another category.
So 15 seconds to go.
My goal right now is to beat all dungeons faster than the next fastest category, GSR, which the record for right now is 1:06:49. Its very rare for a category normally considered longer to end up overtaking another category.
So 15 seconds to go.
The N64 TAS is ~1 second faster using TAS timing (from power on to final input)
The VC TAS is ~4 seconds faster using RTA timing (from first control to first frame of credits)
insane how close these were
The N64 TAS is ~1 second faster using TAS timing (from power on to final input)
The VC TAS is ~4 seconds faster using RTA timing (from first control to first frame of credits)
insane how close these were
Our new trailer reveals our Schedule, Merch, and our NEW Grand Prize system.
Plus, you TOO can play Zelda this week and support the American Cancer Society as part of our Community of Champions!
🛡️ - hero.gives
I also highly encourage speedrun communities to set up their own archives for historical speedruns in your own game, or else a ton of speedrun history will be lost!
I also highly encourage speedrun communities to set up their own archives for historical speedruns in your own game, or else a ton of speedrun history will be lost!
And a bonus one the day after, February 22nd, at the same time.
Trailer: www.youtube.com/watch?v=RvGE...
And a bonus one the day after, February 22nd, at the same time.
Trailer: www.youtube.com/watch?v=RvGE...
Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.
Imo, this implies that the original play testers were spawning into places with map select and trying random combinations, not worrying about story implications.