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zerinlabs.bsky.social
Zerin Labs
@zerinlabs.bsky.social
We make your GAMEDEV life EASIER!
Top quality UNITY+UNREAL art tools x Pro and Indie game developers. We're shader experts & Lowpoly fanboys. TechArt gurus. :)
🎮 Did you know you can fake CRT scanlines in URP with a lightweight Shader Graph? Sample Screen Position, multiply by screen height, mod by 2 to catch every other line, then darken. Zero CPU cost, max retro vibes! #unitytips #indiedev #shaders
November 11, 2025 at 10:55 AM
Watch your step. No really. ☠👣

This trap pack is TOXIC (in the best way)

👇
https://assetstore.unity.com/packages/3d/environments/dungeons/retro-dungeons-modular-treacherous-traps-191326

#nintendo #pixelart #8bit
November 11, 2025 at 7:06 AM
⚙️ Game Dev Hack: Fix GPU gradient banding by adding a tiny 4×4 dithering texture in your post-process shader. Sample it per-pixel to break bands in skies or fog—cheap noise that hides artifacts! 🔥 #unitytips #indiedev #gamedev
November 10, 2025 at 10:55 AM
⚙️ Game Dev Hack: Pack your UI & 2D sprites into multiple Sprite Atlases in Unity with unique padding per atlas to cut draw calls & avoid bleeding. Dynamically load via Addressables for memory savings 🗂️ #unitytips #indiedev
November 9, 2025 at 10:55 AM
⚙️ Game Dev Hack: Batch 2D Tilemaps with a Texture2DArray & one material. Use SpriteCustomData for the tile index in your Shader Graph, sample the array, cut draw calls to 1. #gamedev #unitytips #indiedev
November 8, 2025 at 10:55 AM
🎮✨ Hey Game Devs! It's #ScreenshotSaturday! 🎨🕹️

Show us what you've been crafting in your game worlds this week! Share those mesmerizing screenshots, gifs, or vids below! ⬇️😻

#indiedev #gamedev #pixelart #lowpoly #retro #GameArt
November 8, 2025 at 9:02 AM
🎮✨ It's #screenshotsaturday! Show us your awesome indie creations! 🚀

Share your screenshots, gifs, or vids right here! Let's see what magic you're crafting! 🎨🎮

#indiedev #gamedev #pixelart #retro #lowpoly #indiegame 💾

Jump in! 🙌
November 8, 2025 at 8:28 AM
Perfectly spooky. 🦇🕯️

This Gothic Temple kit is gothic AF

😎👇
https://assetstore.unity.com/packages/3d/environments/dungeons/retro-dungeons-modular-gothic-temple-169087

#lowpoly #16bit #unity
November 8, 2025 at 7:06 AM
⚙️ Game Dev Hack: Batch repeated props (like trees) by using Graphics.DrawMeshInstanced in OnRenderObject. One mesh, one material, N transforms = fewer draw calls & smoother FPS. 🌲 #unitytips #gamedev #indiedev
November 7, 2025 at 10:55 AM
💡 Tip of the Day: In Shader Graph, hook up a Dither node to Alpha Clip Threshold and plug in a subtle noise texture. Instant crisp, low-overdraw fades on particles! 🚀 #unitytips #gamedev #techart
November 6, 2025 at 10:55 AM
I made a sewer and it smells amazing. Metaphorically. 🐀💩

Totally underrated pack

Get it here:
https://assetstore.unity.com/packages/3d/environments/dungeons/retro-dungeons-modular-sewers-158596

#madewithunity #3d #art
November 6, 2025 at 7:06 AM
💡 Tip of the Day: For non-critical animations, set Animator.Culling Mode to “Cull Completely”—Unity will skip off-screen anim updates, saving CPU! Great for background NPCs & props. 🎭 #gamedev #unitytips #indiedev
November 4, 2025 at 10:55 AM
Cursed pyramids? Count me in. 🐫🔺

Sand, secrets, and skeletons included

😀👇
https://assetstore.unity.com/packages/3d/environments/retro-dungeons-modular-pyramid-189969

#unity3d #indiegamer #retro
November 4, 2025 at 7:06 AM
⚙️ Game Dev Hack: Use MaterialPropertyBlock in Unity to tweak instance colors or floats without new materials, preserving dynamic batching & cutting draw calls. Great for modular props & VFX! 🎨 #gamedev #unitytips #indiedev
November 3, 2025 at 10:55 AM
⚙️ Game Dev Hack: In your particle flipbook shader, randomize UVs between 4 tile cells (row/col offsets) to pack 4 variations into one texture. More variety, fewer materials! 😎 #gamedev #indiedev #unitytips
November 2, 2025 at 10:55 AM
Winter is coming. Actually it's here. ❄️⛰️

Snowy environments just got easy

More info here:
https://assetstore.unity.com/packages/3d/environments/landscapes/retro-dungeons-modular-winter-mountain-168247

#indiegamedev #3dgames
November 2, 2025 at 7:06 AM
🎨🚀 Hey #indiedev legends! It's #screenshotsaturday!

Drop your mind-blowing screenshots, gifs, or vids of what you're crafting 🛠️👇

Let's inspire each other! 🌟✨

#gamedev #pixelart #lowpoly #retro #gamedevcommunity

Game on! 🎮🎉
November 1, 2025 at 11:24 AM
🎮🌟 It's #screenshotsaturday, indie friends! Show us what you're crafting 🎨✨

Drop your latest screenshots, GIFs, or videos in the thread! 🎥👾 We can't wait to explore your worlds!

#indiedev #gamedev #pixelart #lowpoly #retro

🚀🕹️⬇️
November 1, 2025 at 11:14 AM
⚙️ Game Dev Hack: Use MaterialPropertyBlock to tweak sprite tints or shader parameters per instance, avoiding new Materials and keeping draw calls optimized. Perfect for large flags, damage numbers & UI diversity. 🎨🛠️ #gamedev #unitytips #indiedev #techart
November 1, 2025 at 10:55 AM
👾💬 It's #screenshotsaturday! Devs, let's see what you've been working on! 🎮✨

Drop your amazing screenshots, gifs, or videos below! 📸👇

Let's inspire each other with #indiedev magic!

#gamedev #pixelart #retro #lowpoly 🔥✌️
November 1, 2025 at 9:17 AM
Players will hate you. You’ll love it. 🌀🧠

This maze pack is pure genius

Interested? get it here👇
https://assetstore.unity.com/packages/3d/environments/dungeons/retro-dungeons-modular-labyrinth-maze-157479

#retrogame #psx #rpg
November 1, 2025 at 7:06 AM
⚙️ Game Dev Hack: Enable GPU Instancing on repeating meshes (Material → Enable Instancing) to slash draw calls on foliage or props. Pair with LOD Groups for smoother performance! 🌳 #gamedev #unitytips #indiedev
October 31, 2025 at 10:55 AM
⚙️ Game Dev Hack: Use a 3-channel mask texture (R/G/B = parts) + a simple shader that tints each channel separately. Swap colors on the fly for infinite palette swaps with one sprite sheet. Save draw calls & memory! #gamedev #unitytips #indiedev
October 30, 2025 at 10:55 AM
Built a whole enchanted forest before my coffee got cold. 🌲✨

Yes, it has mushrooms. 🍄

Limited time!
https://assetstore.unity.com/packages/3d/environments/landscapes/retro-dungeons-modular-forest-163286

#3dart #solodev #unity
October 30, 2025 at 7:07 AM
⚙️ Game Dev Hack: Use Mesh.CombineMeshes() in an editor script to merge small static meshes at build time. Fewer draw calls = smoother framerate on mobile! 🏃‍♀️💨 #unitytips #indiedev #gamedev
October 29, 2025 at 10:55 AM