Katsumi Yoshida
yozibak.bsky.social
Katsumi Yoshida
@yozibak.bsky.social
programmer/game dev
メルボルンでゲーム開発してる人

working on Canvas Street with @smitleu.bsky.social‬

canvasstreet.net

yozibak.com
Reposted by Katsumi Yoshida
Hello everyone! Just want to remind you that the deadline for BitSummit submissions is December 31st (submission fee: ¥2750). Late entries are open until January 16, 2026 (¥5500). Looking forward to seeing your games! For more information visit bitsummit.org.
December 17, 2025 at 5:48 AM
clair obscur feels like a fancy version of mario & luigi from my childhood. I'm actually enjoying the qte combat
December 28, 2025 at 11:09 AM
ゲーマー各位

最新のオーストラリア・ニュージーランドのインディゲームを紹介する番組が明日あります(キャプションを翻訳した)。友達が開発中のゲームも出ます! よしなにお願いします🙏

#インディゲーム
The Frosty Mini showcase of games made in Australia and Aotearoa NZ is happening NEXT WEEK! ☀️🍦 Here's some handy timezone info to help you tune in:

🇦🇺 8am AEDT and 5am AWST (10 Dec)
🇳🇿 10am NZDT (10 Dec)
🇯🇵 6am JST (10 Dec)
🇺🇸 1pm PT and 4pm ET (9 Dec)
🇬🇧 9pm GMT (9 Dec)
December 9, 2025 at 1:54 AM
I’m mostly happy with the current architecture with two assemblies where I can TDD domain logic using nunit, but I still can’t get over the other Unity dependent part slowing me down. like i can’t get the fullest joy of programming.
December 8, 2025 at 10:51 AM
phew! just had a big week to implement a new gameplay feature. it’s now leura’s turn to play with it
December 8, 2025 at 10:44 AM
jumpscared by my bestie's voiceover
December 5, 2025 at 2:32 AM
Reposted by Katsumi Yoshida
Our 3rd-ever Grasshopper Direct IS GO!!!🥳

🔽Check it out HERE!🔽
youtu.be/4bDyifq49Jc

#GrasshopperDirect #RomeoIsADeadMan
December 5, 2025 at 1:00 AM
Reposted by Katsumi Yoshida
The Frosty Mini showcase of games made in Australia and Aotearoa NZ is happening NEXT WEEK! ☀️🍦 Here's some handy timezone info to help you tune in:

🇦🇺 8am AEDT and 5am AWST (10 Dec)
🇳🇿 10am NZDT (10 Dec)
🇯🇵 6am JST (10 Dec)
🇺🇸 1pm PT and 4pm ET (9 Dec)
🇬🇧 9pm GMT (9 Dec)
December 2, 2025 at 9:02 PM
Reposted by Katsumi Yoshida
Something Frosty has come through the comms!
Tune into @frostygamesfest.com's Mini Showcase to catch some exclusive footage of 💫Wyrmspace Tactics💫 !

December 10th at 8am AEDT / 10am NZDT (December 9, 1pm PT)!
November 26, 2025 at 11:49 PM
as in forbidden siren on ps2, there's something about a suburban japanese town x horror combo.
November 27, 2025 at 8:32 AM
光が死んだ夏、良い。The Summer Hikaru Died recently hit me with a rich mixture of Junji Itoish horror vibe, mystery and a juvenile coming-of-age theme. highly recommended
web-ace.jp/youngaceup/c...
【第1話】光が死んだ夏|ヤングエースUP公式サイト
「光が死んだ夏」(モクモクれん)の第1話を無料で公開中!
web-ace.jp
November 27, 2025 at 8:29 AM
I'd like to know if anyone still uses wired headphones. If you see a guy with wired headphones in the city, that's me. I'm probably also the last one with iPod.
November 25, 2025 at 9:19 AM
played a bit with procedural modelling. maybe I'll make a wobbler tool that eats uploaded models

#webgl
November 19, 2025 at 7:08 AM
what blew my mind is that you could insert a CD into PS1 to generate a level.
www.youtube.com/watch?v=4_KK...
ビブリボンpart1【チュートリアル】
YouTube video by こうちゃ
www.youtube.com
November 7, 2025 at 7:35 AM
i made a 3d model
October 12, 2025 at 1:04 AM
thanks for playing canvas street at parallels!! Im so inspired by seeing people finally playing it
October 9, 2025 at 2:06 PM
Reposted by Katsumi Yoshida
we’ve been testing canvas street on the tv today and it’s just been idling in the background for the last couple hours, I think it’s got a good vibe :)

you can play it at parallels on thursday if you like
October 7, 2025 at 8:58 AM
i finally grabbed the parasol after an hour of struggle. #marsfirstlogistics
October 5, 2025 at 5:21 AM
had a meeting with leu. we're excited to reveal our demo of canvas street at parallels as we're finalising it(coming in clutch)
September 23, 2025 at 9:26 AM
found a sketch of acmi egg creature from my notebook. they're easy to draw (and hard to animate)
For those who take care of the creature at acmi game worlds...thank you! please keep the hard work...
September 23, 2025 at 9:22 AM
Reposted by Katsumi Yoshida
Mars First Logistics 1.0 comes out on Friday! Here are some of my favourite builds from Steam Workshop:
September 22, 2025 at 1:03 AM
everyone please take care of our creature…
our videogame is on show at acmi game worlds!! it’s called ACMI EGG 🧍‍♀️

basically there’s this ACMI CREATURE and we have to keep it alive across a shared save file, in real time, day after day after day. if it runs away it’s everybody’s fault and we can share the guilt🧍‍♀️ also it has secrets! the end!
September 17, 2025 at 11:33 AM
We're improving our demo for the exhibition at Parallels!
I rebuilt the whole rendering pipeline over the last week, and there has been a paradigm shift
September 17, 2025 at 8:05 AM
Reposted by Katsumi Yoshida
surprise, we’re showing our game at parallels this year!
first EVER DEMO of canvas street!!!! 🧍‍♀️
General tickets for Parallels 2025 are now on sale 🎟️

Speaker and playable showcase line-up on our website 📺

www.freeplay.net.au/parallels25
September 16, 2025 at 2:57 AM
Sep 8

- made some major decisions on the new rendering strategy. hope it'll be revolutionary
- had a meeting with leu. honestly we make a good team. I like dealing with the challenges she throws at me

以上!お疲れ様でした
September 8, 2025 at 9:20 AM