Wouter Meijer
woutermeijeraudio.bsky.social
Wouter Meijer
@woutermeijeraudio.bsky.social
Creative & Technical Sound Designer for Games
Final build update of my interactive music experiment, where I manipulate the music in various ways.

Play build 0.3.0 here: (PC only) wouter-meijer.com/wtmf/
After testing, please fill in the form. Could use your help! ☺️

Features in action: youtu.be/b_DzRIpdMQ0

#GameDev #GameAudio #MetaSounds
WTMF Interactive Music Prototype Teaser (From build 0.3.0)
YouTube video by Wouter Meijer
youtu.be
August 29, 2025 at 9:28 AM
A few days ago, I made my experiment prototype public. In this experiment, I created several audio features that play an important role in transforming the music in real-time, and I am curious about the effect it has on people.

Play the demo > Fill in the form!
Your help is much appreciated!
When The Music Follows
An Interactive Audio Driven Psychological Horror Demonstration
wouter-meijer.com
July 20, 2025 at 8:55 AM
Just finished playing Clair Obscur: Expedition 33. Definitely a contender on one of the best games I’ve ever played.

Everything in this game was so captivating... was hooked until the bitter end! Also Esquie must be fun to cosplay, def. one of my fav. too 😂

Great job to everyone who worked on it!
May 3, 2025 at 1:09 PM
First time using Tonstum Spintracer in combination with Zynaptic PitchShift Pro and some other plugins I got during Black Friday to make some whooshes for #sfxswap.

Something tells me I'm going to have a lot of fun experimenting with different settings and sources in future! 😁
First time playing around with SpinTracer for textured whooshes
YouTube video by Wouter Meijer
youtu.be
January 7, 2025 at 7:47 PM
Hey hello! So the year is ending soon, it would be fun to share my personal top [insert X amount] in #videogames as I've seen people do it in the past as well. Are there specific websites you would recommend to track and or share your personal top10-25-100 in games?
December 16, 2024 at 11:55 AM
Made a recap video of all my 30 #airwiggles #noisevember24 videos, it's only around 6 minutes! 😜

I tried to spend +/- 30 min per challenge, made some nice templates by mainly using my freshly bought plugins from #blackfriday and #phaseplant... but also some turds 💩 that I would rather not show!
Recap #noisevember - Summary of all 30 videos
YouTube video by Wouter Meijer
youtu.be
December 11, 2024 at 4:45 PM
Excited to share that I’m working on a experiment to explore innovative ways of achieving immersive stress in interactive music, supported by Stimuleringsfonds Creatieve Industrie!

I will experiment in #UnrealEngine to make a short psychological horror demo.

Stay tuned!🎵🕹️
December 9, 2024 at 1:35 PM
Q
YouTube video by Wouter Meijer
www.youtube.com
November 29, 2024 at 7:40 PM
Does someone know more about loudness normalisation settings on videos uploaded on #Bluesky? It seems that my soft ambience video that was around -27 LUFS integrated was normalised to around -21 LUFS integrated.
November 27, 2024 at 10:18 AM
Day 23 - (Surrealistic) Wildlife #noisevember24

Used wavetable synthesis with sinus for the birds, granular synthesis with some metal sources for the loop stuff and basic sample retrigger with modulation for the frogs. Frogs still need some work, but was fun!

#gameaudio #sounddesign #phaseplant
November 24, 2024 at 9:06 PM
Reposted by Wouter Meijer
Yo DAWg, I heard you like music, so we put a daw in your game so your music can be interactive while you game.
#gameaudio #vgm #unity #unreal
Reactional Music - Full System Overview
YouTube video by Reactional Music
www.youtube.com
November 22, 2024 at 1:55 PM
Reposted by Wouter Meijer
The goal of #gameaudio mixing is to achieve storytelling that clearly highlights the core emotional context of a presentation, while consistently communicating player relevant information.

A short guide to shed light on common pitfalls and lessons learned:

www.linkedin.com/pulse/prepar...
Preparing for Game Audio Mixing: Tips to help keep you on track!
Strive for Consistency and achieve great Storytelling! I put together this short guide to shed light on common pitfalls and lessons learned from my experience in mixing games as a solo audio developer...
www.linkedin.com
November 23, 2024 at 7:55 PM
Using #noisevember24 mainly to create templates and experiment. Was trying out some new plugins to create shimmer/glow sounds. I've recorded 4 different chimes and then used the sources with granular synthesis in #PhasePlant with the new FX. Used day 7 as a template.

#gameaudio #sounddesign
Tweaks on the glow sounds of day 7
YouTube video by Wouter Meijer
youtu.be
November 20, 2024 at 6:53 PM
For #noisevember24 I've made some anime bubbly sounds and recycled some old noise ambience preset for underwater both in PhasePlant and Crystalizer.

#noisevember #gameaudio #anime #sounddesign #bubbly
Made some anime-ish bubbly sounds in Phase Plant
YouTube video by Wouter Meijer
youtu.be
November 2, 2024 at 3:37 PM
Happy Halloween! 🎃 👻

I've made 2 PhasePlant patches that function as eerie atmosphere/stinger generator using only the granular synthesis modules with my own custom recorded sound sources.

Free download link and full video in comments.

#gameaudio #phaseplant #halloween #sounddesign
October 31, 2024 at 8:30 PM