This was my submission to @piratesoftware.live GameJam 15. It ran from July 17th 2024 to July 31st 2024.
winterknave-games.itch.io/tenebraid
This was my submission to @piratesoftware.live GameJam 15. It ran from July 17th 2024 to July 31st 2024.
winterknave-games.itch.io/tenebraid
- 3D
- Character movement
- Projectiles
- Enemy with movement and attack AI that isn't glorified RNG
- Status effects (I think they're neat to code)
Aiming for 3+ across the scores.
- 3D
- Character movement
- Projectiles
- Enemy with movement and attack AI that isn't glorified RNG
- Status effects (I think they're neat to code)
Aiming for 3+ across the scores.
Add a child node with a timer, arrays to identify affected building types, and variables. When the timer runs out, emits a signal to parent to child.queue_free() and recalculate stats. Very clean if it works.
#godot #gamedev #indiedev
#indiedev #gamedev #godot
Failure: Building stats are not being calculated like they should be based on nearby buildings. Time to debug some Area3Ds and signals.
#godot #gamdev #indiedev #indiegames
Failure: Building stats are not being calculated like they should be based on nearby buildings. Time to debug some Area3Ds and signals.
#godot #gamdev #indiedev #indiegames
WKG1's city zones have three tiers of wealth, five industries, and four specializations (including the default). Since their effects interact with other zones according to their Wealth/Industry, that's 900 combinations of bonuses and penalties.
#indiedev #gamdev