westingTyler
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westingtyler.bsky.social
westingTyler
@westingtyler.bsky.social
#GameDev making #NotSSgame since June 2018 & side projects #AgeOfSingularity, #CCgame, #CFgame, #SPgame.

Using Unity, Blender, and some generative tools for concepting.

westingtyler.com
https://www.youtube.com/channel/UCdJHTLc_M3CIssLVmykWn_w
Here are the 3d printed mini figures I'm making. Right now they are at a value (brightness) stage, called Grisaille in classical art. So you can see the forms but they lack color. Next is contrast paints ("slapchop"). The cloaked goblin was image concepted by chatpt, modeled by hunyuan, 3d printed.
February 6, 2026 at 9:41 AM
Don't say "I can't say that because it's been said before." the human condition hasn't changed much since 10k years ago. if we only ever let ourselves say true things no one else has said, we'd have become silent a long time ago. if it's HONEST, say it, who cares if it's cringe.
February 5, 2026 at 1:08 AM
Approximate number of people who sleep in beds in each town in Ultima VI.

Britain, Paws, and Buccaneer's Den have the most.

Research for my #AgeOfSingularity Ultima VI Fan Recreation Game Project.

Dev Vids:
www.youtube.com/watch?v=1tAx...

DevLogs:
westingtyler.com/current/devl...
December 11, 2025 at 10:29 PM
Improving my ship model. For my #AgeOfSingularity Ultima VI Fan Recreation Project.

Follow for more:

Devlog
Videos: www.youtube.com/watch?v=1tAx...
Written: westingtyler.com/current/devl...

bluesky: bsky.app/profile/west...
twitter/x: @EricAdamHovis

+FB UDIC
+FB 創世紀Ultima聖者旅店
+Reddit r/Ultima
September 10, 2025 at 1:32 PM
How many ways can you think of that an adventurer might get out of this slippery swamp watery hole?
Imagine it's a dim realistic swampy forest, and the hole is too steep to just walk out. Animals or monsters may be nearby as well.
For my Ultima VI fan recreation project #AgeOfSingularity
August 2, 2025 at 9:27 PM
World map almost walkable for my #AgeOfSingularity Ultima VI fan recreation project. Next is be bringing it to Unity, placing props, getting NPC schedules working to make it meaningfully explorable. #gamedev

Devlog:
Written: westingtyler.com/current/devl...
Videos: www.youtube.com/playlist?lis...
July 24, 2025 at 2:18 PM
adding the mod weapons to my daggerfall unity 3d weapons library resource mod #gamedev:
July 13, 2025 at 11:38 AM
Got #OblivionRemastered Steam Digital Deluxe four seconds after learning it was shadow-dropped today.

It feels like when MGS: Twin Snakes came out - older game with modern graphics/controls, classic but totally fresh. Also weird & mind-blowing we have mods already on Day 1.
April 23, 2025 at 1:59 PM
Backdrops for my my pixel art prelude game #NotSSgameClassic2D.

Aliens invade suburban arcade on Halloween ~1988.

Maniac Mansion x Monkey Island x Earthbound. Exploration, characters, puzzles. No combat.

My Site
westingtyler.com/current/devl...

My YT
youtu.be/1tAxG2vwZ_Y?...
March 6, 2025 at 5:41 AM
Frat party backyard scene for my 2d game #NotSSgame Classic 2D, which I'm trying to finish up to put onto Steam.
February 21, 2025 at 6:09 PM
Hey, @chippuppers.bsky.social , check your twitter DMs or hit me up here, yo. (I can't find a way to DM people on bluesky yet haha).
January 23, 2025 at 12:40 AM
Okay! I've added my game devlog videos with commentary into my new official devlog series on my site for my Age of Singularity Ultima VI Fan Recreation Project.

The Youtube Playlist:
www.youtube.com/watch?v=1tAx...

The Devlog Index:
westingtyler.com/current/devl...

I hope everyone enjoys it!
Ultima VI Mountain Tiles || 2020-12-15
YouTube video by westingtyler
www.youtube.com
January 19, 2025 at 5:23 PM

#gamedev

me: I just want a SIMPLE terrain shader that changes its terrain and cliffs based on a biome color map, so I don't have to manually texture all the landforms, and is triplanar.

also me:
December 22, 2024 at 3:50 PM
pirate lady
December 5, 2024 at 7:47 AM
doctor specializing in temporal mechanics
December 5, 2024 at 7:47 AM
More character design motion portraits for my spooky time loop advemtire game #NotSSgame. Stable Diffusion, Flux.1 and Minimax. #gamedev #Indiedev

NeoRetro Pop Star
December 5, 2024 at 7:47 AM
Reposted by westingTyler
December 5, 2024 at 12:29 AM
true. reminds me for #NotSSgame to make sure the power lines connect, haha. In general I think a lot about creating an immersive environment before adding gameplay, giving people a chance to sit around and notice details. Takes longer but adds a nice weight to things.
December 5, 2024 at 7:33 AM
Reposted by westingTyler
DON'T STOP, GIRLYPOP! gameplay trailer just dropped..!! blow it up!! <3

youtu.be/KKTolOomD3I?...
October 18, 2024 at 6:32 AM
the rain particles being more visible under bright lights, is something the gta definitive edition, and even many other AAA games, get wrong, and it looks nuts. this looks pretty good.
December 5, 2024 at 7:27 AM
Two teen detectives exploring a spooky mansion. Both are characters in #NotSSgame. I made this to test Midjourney version 6's cardinality (two distinct visual characters) then dropped it into #Minimax to make it a motion portrait. #gamedev
December 5, 2024 at 7:19 AM
A character design motion portrait for my game #NotSSgame. desert explorer inventor lady.
December 5, 2024 at 7:19 AM
Finally made a bicycle that feels good to ride for #NotSSgame. Model & bones made in Blender, manipulated directly in Unity C# script for accurate mechanics. Feels almost GTA San Andreas. Script help from GPT-01preview. Now just gotta add glider, waterski, & 1980s to it! #gamedev
December 5, 2024 at 7:15 AM
because at the end of the day, a business owner would rather have 10 million dollars than 0 dollars. if someone says "but I wanted to make 15 million, so now I quit being an entrepreneur!" that person needs to just retire.
December 5, 2024 at 6:58 AM
Reposted by westingTyler
December 5, 2024 at 5:16 AM