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wayoshi.bsky.social
@wayoshi.bsky.social
I just completed all 12 days of Advent of Code 2025! #AdventOfCode adventofcode.com

Pretty silly puzzle to end the year. I noticed the trick about an hour ago but didn't dare to try it as an answer, even though the last problem is often a simpler one.

Think the 12-day format is good. I'll be back!
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topaz.github.io
December 12, 2025 at 6:48 AM
I just completed "Reactor" - Day 11 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/11

Already all over tomorrow! This was the light day towards the end, curious if tomorrow will be a one-parter or not.
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topaz.github.io
December 11, 2025 at 7:13 AM
I've completed "Factory" - Day 10 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/10

This was a bear of a problem, with radically different approaches between the parts (maybe squeezing in two classic problem types in one given just two days left!).

More commentary in code comments.
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topaz.github.io
December 10, 2025 at 7:59 AM
I've completed Part One of "Movie Theater" - Day 9 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/9

Not my preferred type of problem. Tried without a library (shapely), but the general algorithm is too complicated and I didn't want to figure out how to calc every possible rectangle.
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topaz.github.io
December 9, 2025 at 7:23 AM
I've completed "Playground" - Day 8 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/8

I overlooked the complicated "merge two non-trivial circuits" part for too long, but also "nothing happens" counting as a connection for part 1 seemed like poor wording in the problem

(Dataclasses!)
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topaz.github.io
December 8, 2025 at 6:40 AM
I've completed "Laboratories" - Day 7 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/7

Struggled big time on part 2 today, I kept thinking trees / depth-first searches and the like was the way. As usual, it was just expanding on part 1 - I was just blind for awhile on this one.
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topaz.github.io
December 7, 2025 at 8:16 AM
I've completed "Trash Compactor" - Day 6 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/6

Did not realize where the spaces were around the smaller numbers is critical for too long...
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topaz.github.io
December 6, 2025 at 6:02 AM
I've completed "Cafeteria" - Day 5 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/5
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topaz.github.io
December 5, 2025 at 6:39 AM
I've completed "Printing Department" - Day 4 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/4

A couple years ago I wrote a "neighbors in a grid" generalized function (on top of my put lines of characters into a grid function). Much of the work for today, done!
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topaz.github.io
December 4, 2025 at 5:19 AM
I've completed "Lobby" - Day 3 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/3

It's that time of year... you can't brute force 100 nCr 12 = over 1 quadrillion possibilities per line, but you can figure out what leftmost digits are skippable with recursion!
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topaz.github.io
December 3, 2025 at 5:58 AM
I've completed "Gift Shop" - Day 2 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/2

I got my annual vaccines and am burning up, so here's a 10 second bruteforce (offloading the dividing of the string in part 2 to a complicated more_itertools function!) that's good enough for day 2.
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topaz.github.io
December 2, 2025 at 5:23 AM
I just completed "Secret Entrance" - Day 1 - Advent of Code 2025 #AdventOfCode adventofcode.com/2025/day/1

Some unusual edge cases to deal with. This wasn't THAT simple for a day 1, with only 12 days I expect the difficulty to ramp up quicker.
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topaz.github.io
December 1, 2025 at 6:05 AM
As far as actually racing… I have no interest in competitive and getting actual race tracks is tough for now. But there’s still great moments like these sprinkled in there (mirror!).

Next time I post it will probably be about Bananza… which looks like a fascinating game, one way or the other.
July 16, 2025 at 2:59 AM
To end on a positive note, here is an absolutely kooky one. A lot of these missions are samey, but not this one for sure. (Falling into water is out of bounds for this mission.)
July 16, 2025 at 2:53 AM
Then there’s the ones as you look up a guide that you realize only spawn upon going on a certain path. I think these are cool but with no quality of life on map completion, it’s like we’re back in the stone ages of gaming here.
July 16, 2025 at 2:49 AM
Rewind can make coins despawn too, this has been known but it’s insane in this clip when it does.
July 16, 2025 at 2:48 AM
Catching up on posting my last clips of free roam.

This was a mediocre time overall to 100%, clearly Nintendo did not want you to play like this. Look at the draw distance of this one being intentionally bad.
July 16, 2025 at 2:46 AM
Finally for now, if I could have a profile pic in this game, I’d start with this? Can I have profile pics on Bluesky?
June 11, 2025 at 2:03 AM
This is one I looked up for a slight nudge because it was 6am on a Sunday, lol. You do want to only be hitting the outer wall pieces, which requires a rightward trick to bounce out, then a leftward trick immediately after to come back into the wall.
June 11, 2025 at 2:01 AM
This is the easiest of the six special skills challenges, although I haven’t found them all yet.
June 11, 2025 at 1:59 AM
DS Desert is going to be a bagging track. I stole this golden with a boo(!!), held it a full lap as lightning had already happened, and it wasn’t even close.
June 11, 2025 at 1:58 AM
Gotta log my first online win…
June 11, 2025 at 1:55 AM
This was the hardest P-Switch I’ve had so far (done about 40% of those). Couldn’t even fit it all in 40 seconds. Some of this is the WR route, not all though.
June 11, 2025 at 1:45 AM
I wish MKTV was still a thing for online races, because I love checking out photo finishes like this. This was going to be a *** Grand Prix resetter.
June 11, 2025 at 1:43 AM
Think Daisy remembered this moment from her infancy?
June 11, 2025 at 1:42 AM