Oleg Dolya
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watabou.bsky.social
Oleg Dolya
@watabou.bsky.social
Procgen enthusiast: cities, dungeons, tarot, castles... antlers!... and other fascinating stuff. Many years ago I made Pixel Dungeon.
https://www.patreon.com/c/watawatabou
Added a house (or two) to each farmland cell, so that nearby towns and cities merge creating something like a metropolitan area. It's a bit too much, but it looks fun anyway.
February 2, 2026 at 9:19 PM
☠️Perilous Shores 1.7.3: farmlands
www.patreon.com/posts/149496...
January 30, 2026 at 5:16 PM
More colours
January 28, 2026 at 4:40 PM
A more refined version:
January 22, 2026 at 3:34 PM
The trees in GRIS (by Nomada Studio) look too algorithmic to resist generating them procedurally. This turned out to be a bit less straightforward, but here is my first approximation:
January 20, 2026 at 12:14 PM
🗝️One Page Dungeon Generator 1.2.7: UI improvements and a new shading style
www.patreon.com/posts/148189...
January 14, 2026 at 5:37 PM
New shading style in 1PDG
January 10, 2026 at 5:46 PM
Bruegel colours
December 18, 2025 at 3:46 PM
⛲️Urban Places 1.2.1: permalinks and other changes
www.patreon.com/posts/145997...
December 17, 2025 at 9:16 AM
🔑Dwellings 1.4.1: roofs
www.patreon.com/posts/145140...
December 5, 2025 at 4:10 PM
Hair, my PROCJAM submission
www.patreon.com/posts/hair-1...
December 1, 2025 at 5:32 PM
For lack of better ideas for #procjam, I was going to remake my old Fantasy Manor (basically, a roof generator). After spending a day on it, I realised that it was boring, so I still need to come up with something. But Dwellings are going to have better roofs now.
November 25, 2025 at 9:02 PM
🔑Dwellings 1.4.0: JSON export and improved stairs
www.patreon.com/posts/143565...
November 14, 2025 at 4:22 PM
🔑Dwellings 1.3.8: improved lighting and marked entrances
www.patreon.com/posts/143036...
November 7, 2025 at 8:23 PM
Nobody asked for it, but Tiny Pubs now come with trees and trees come with foliage.
October 27, 2025 at 4:47 PM
Autumn pubs
October 26, 2025 at 10:37 AM
⛲️Urban Places 1.2.0: place names and new buildings
www.patreon.com/posts/141879...
October 23, 2025 at 3:38 PM
Reposted by Oleg Dolya
Bastions & Guildhalls is LIVE on Kickstarter!

Early Bird rewards available for the first 24 hours!

www.kickstarter.com/projects/cze...
Bastions & Guildhalls: A Modular Map Maker
Design buildings your party will love, loot, or accidentally burn down—with gorgeous hand-drawn map tiles by Czepeku!
www.kickstarter.com
October 21, 2025 at 2:03 PM
Now with city lights🏙️
October 21, 2025 at 4:30 PM
WIP: new buildings in ⛲️Urban Places
www.patreon.com/posts/141198...
October 15, 2025 at 11:14 AM
Thinking about replacing the houses in ⛲️Urban Places (2nd image) with something denser and slightly less rigid (1st image).
October 8, 2025 at 1:36 PM
⛲️Urban Places 1.1.1: ramparts and other changes
www.patreon.com/posts/139540...
September 23, 2025 at 4:19 PM
Eventually this will turn into city fortifications but they will rather be long walls stretching across the entire place (vs nonsensical fort-like structures).
September 16, 2025 at 4:30 PM
Another weird looking river:
September 11, 2025 at 1:32 PM
Urban Places 1.1.0: numerous changes
www.patreon.com/posts/138099...
September 4, 2025 at 4:14 PM