Vygast 🔞
vygast.bsky.social
Vygast 🔞
@vygast.bsky.social
Hobbyist game dev working on pixel/lofi male-focused anthro/creature NSFW games. Currently working on RitualBound. Check it out!

https://vygast.itch.io/ritualbound

New devlogs every Saturday:
https://vygast.itch.io/ritualbound/devlog
Final Ritual mechanic behavior is set. This week I'm just tweaking the frequency/damage of said behaviors. It may take a week or two. After that, it should be good to go.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Final mechanic behavior finalized, now just working on numbers
The mechanics are all behaving the way I intend to keep them, so now it's on to the final part, which is tweaking things like damage and frequency, etc. This essentially means just playing it over and...
vygast.itch.io
November 30, 2025 at 4:29 AM
Final Ritual mechanics are done, and just need tweaking to make them the right level of difficulty. That's the focus of this coming week.

Still aiming for a mid-December release, and then its all done!

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Mechanics done, on to tweaking and testing
I have all the mechanics for the final ritual programming in now. So this week the focus is on tweaking them all into a playable ritual. Its all fully playable now, its just * extremely * difficult. I...
vygast.itch.io
November 23, 2025 at 2:16 AM
I finished up the mechanic I was working on for the final ritual, but it was still missing something. So I created two additional mechanics.

Should have both of them done this week, and then its on to difficulty tweaking!

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Two final mechanics to go!
I finished the mechanic I was working on last week, and even started some playtesting/tweaking of the ritual difficulty. I thought last week there was a good chance the ritual might still be 'missing....
vygast.itch.io
November 15, 2025 at 11:12 PM
I finished more mechanics this week on the final ritual. There is only one more to go (maybe two if needed), before the difficulty related playtesting and tweaking.

After that, the game is largely wrapped up.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: One or two mechanics left!
I've gotten more mechanics done this week. There is only one more for sure to go. After that, if I feel like the ritual is still missing something, I'll add in something else. After all the mechanics....
vygast.itch.io
November 9, 2025 at 6:00 AM
I got more final ritual mechanics done, still have a few more to go. After that, tweaking and setting up scoring.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: More mechanics done, some more play testing
I got a few more of the mechanics implemented this week, and I have a few more to go. There's still the tweaking phase of it all too, to make sure its the right difficulty, but that has to wait until....
vygast.itch.io
November 1, 2025 at 6:18 PM
Started on the actual mechanics for the final ritual, even got a few finished. There's still more to design/program of course.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Started Actual Final Ritual Mechanics
So last week was finishing up the very last non-mechanics related details of the final ritual, which was last dialogue bits and final polish to the theatrical bit, and then I started working on the me...
vygast.itch.io
October 26, 2025 at 6:05 AM
I made good progress this past week on the final ritual, and added an option to hide in game dialogue too. I plan on a small release soon to make that option available.

Read the devlog:
vygast.itch.io/ritualbound/...
Good progress on Final Ritual, new dialogue option
I made good progress this week on the final ritual itself. There's still plenty to do, but some important core items are done, and a bit of theatrics have been added too, which are almost done. Most o...
vygast.itch.io
October 18, 2025 at 9:45 PM
Final encounter endings are done and epilogue is done. All that's left is the ritual itself, and then tying it all together with the other screens/features.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Endings are done and Epilogue is done, got another illustration added
I finished off all the endings for the final encounter, I'm happy with all of it at this point, nothing more to change or tweak. I got the epilogue and subsequent credits done too, I'm happy with the....
vygast.itch.io
October 11, 2025 at 2:30 PM
I've just about finished the various endings for the final encounter and started on the epilogue. Currently planning how to spend the remainder of my illustration budget.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Endings about done/epilogue started
So this past week I ended up working on the various endings to the final encounter. There's a few different ones, but each one has multiple lines of dialogue, wider dialogue boxes (like the intro as w...
vygast.itch.io
October 4, 2025 at 4:43 PM
Final Character illustrations and alts are all done, Basic Ritual is fully working. Now to add custom mechanics and theatrics.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Final Character rewards done!
So this week I was able to work with Frooby to get the illustration rewards done for the final character. After he drew the initial image and the NSFW variant, I cleaned them up a bit and split them i...
vygast.itch.io
September 28, 2025 at 5:07 AM
The intro for the final ritual is done, and I've begun work on the ritual itself. The base ritual is in place, but needs all the custom mechanics added.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Final Encounter Intro done, basic ritual code in place
So I ended up spending the entire week working on the intro for the final encounter. Its a little bit more involved than the prior ones, having more dialogue, a wider dialogue box for longer lines, an...
vygast.itch.io
September 21, 2025 at 4:53 AM
Spent last week thinking of mechanics for the final encounter. This week, time to start adding a few of them in.

Read the devlog:
vygast.itch.io/ritualbound/...
vygast.itch.io
September 13, 2025 at 9:14 PM
Making good progress on the final encounter. Starting the actual Ritual this week. Thinking about what comes next and spinoffs/sequels.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Making good progress on final encounter
So this past week, I got the various accessory screens blocked out for the final encounter, like the help section and intro text section. They basically function, but only have placeholder text curren...
vygast.itch.io
September 7, 2025 at 5:00 AM
The In Game Art Viewer is done for final character. Bio/Stats are done as well. I even got the illustrations rewards started. On to blocking out the final ritual!

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog:Art viewer done for final character, Bio/Stats programmed in. Illustrations rewards started.
So I got the in game art viewer done for the final character. There may still be a few tweaks to make after the ritual is done, but there's no more work on it at this point. I'm pleased to say this is...
vygast.itch.io
August 30, 2025 at 7:57 PM
Sounds and the character bio are done for final character. I'm going to work on the in game art viewer this week, and try and get the reward illustrations done.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Sounds and bio done for final character, on to in game art viewer
So I had found some sounds for the final character, and tried adding in some effects on them, but I wasn't very happy with the result. Luckily, I think the sounds will work OK as is. It would be wonde...
vygast.itch.io
August 24, 2025 at 4:42 AM
The final character's programming is about done. Now its on to sounds and continued refinement of the biography. After that, in game art viewer and then the ritual itself.

Read the devlog here:
vygast.itch.io/ritualbound/...
Devlog: Character programming about done, on to sounds and more biography
So I finished up about all the programming for the final character. I'm sure there's one or two small things I forgot, but nothing that will take more than a few minutes. I had to make some small adju...
vygast.itch.io
August 17, 2025 at 2:54 AM
Final character art added to game, now programming. After that, in game art viewer and biography.

Read the devlog:

vygast.itch.io/ritualbound/...
Devlog: Final character art added to game, now programming
I took a few days last week to tweak the numbers for the first ritual, and get that published. After that, I got all the final character's art imported into the game, and began the process of programm...
vygast.itch.io
August 9, 2025 at 6:52 PM
Happy Anniversary! The RitualBound demo featuring Zazginak was released one year ago today, so here's a little piece of art to commemorate the occasion. Artwork by @froobyart.com
August 7, 2025 at 3:34 AM
After getting feedback that it was too difficult to get 100% on Zazginak, I retested the ritual and tweaked the numbers.

It's much easier to get a 100% on Casual Zazginak now.

Read the patch notes:
vygast.itch.io/ritualbound/...

Play or download it here:
vygast.itch.io/ritualbound
Patch: Easier to get 100% on Casual Mode Zazginak
After getting a few feedbacks that it was too difficult to get 100% on Zaz, I went about retesting the ritual and tweaking the numbers. I was able to get 100% pretty solidly on non-casual mode, so I d...
vygast.itch.io
August 6, 2025 at 1:54 AM
Working on tweaking the 100% timings for Zazginak on Casual mode, since they are being reported as too hard, and they are.

About done I think.

This is how much play testing it took:
August 5, 2025 at 7:24 AM
Final Character art done, bio and other features in progress

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Final Character art done, bio and other features in progress
I finished the artwork for the last character this previous week and ran it by several people, who provided feedback, which is done. I began working on the bio as well, and hope to have that finished....
vygast.itch.io
August 2, 2025 at 11:01 PM
Final Character art is nearly done, programing them in begins soon.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Final Character art is nearly done, programing them in soon.
So the artwork for the final character is near done, to the point where I have shared it to get some feedback. I have a few more people to solicit feedback from and make any final adjustments. The nex...
vygast.itch.io
July 27, 2025 at 2:28 AM
Still sick, but making some progress.

Read the devlog:
vygast.itch.io/ritualbound/...
July 19, 2025 at 7:20 PM
I was really sick this past week, so I didn't work on RitualBound. I did some prep work for the next potential projects however.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: Got really sick, read some writing books, thinking about the next projects
So the day after my last devlog, I got really sick. I had unknowingly been exposed to Covid a few days prior, and the symptoms showed up pretty hard on Sunday. I was bedridden for almost 3 days, and d...
vygast.itch.io
July 13, 2025 at 4:59 AM
I gave it one last shot to get the game working on iOS browsers.

I managed to get it playable on iPhone/iPad, but the game has frequent crashes, so I can't release it.

Exporting to web for iOS is not recommended for this engine it seems.

Read the devlog:
vygast.itch.io/ritualbound/...
Devlog: One last (failed) attempt to get the game working on mobile iOS web
Since the game is in the final stages, I put in another attempt at getting the game to work on iphones/ipads. While I did manage to get it running and playable this time, there is now a frequent crash...
vygast.itch.io
July 6, 2025 at 2:06 AM