https://stepinto.vision
✅ Revamped light mode and new colors
✅ Improved rain particles
✅ All objects can now have text or dedications
✅ New wood and metal materials
✅ Tiny animated moths fly around the lamp posts
apps.apple.com/us/app/proje...
Himels Tech asked me about hitting #visionOS limitations with my app, waiting for Apple to lift them, and finally rebuilding everything for 26.
It's wild how these personas improved!
Watch: www.youtube.com/watch?v=QArh...
#iOSDev
Himels Tech asked me about hitting #visionOS limitations with my app, waiting for Apple to lift them, and finally rebuilding everything for 26.
It's wild how these personas improved!
Watch: www.youtube.com/watch?v=QArh...
#iOSDev
stepinto.vision/event/step-i...
stepinto.vision/event/step-i...
#visionOS #SwiftUI #RealityKit
stepinto.vision/example-code...
#visionOS #SwiftUI #RealityKit
stepinto.vision/example-code...
The short version is that we can't be inside a SwiftUI view. My hack was to raise the view above me, the offset the content to hang from the view.
stepinto.vision/labs/lab-087...
The short version is that we can't be inside a SwiftUI view. My hack was to raise the view above me, the offset the content to hang from the view.
stepinto.vision/labs/lab-087...
stepinto.vision/example-code...
stepinto.vision/example-code...
stepinto.vision/about-office...
#AppleVisionPro
#SpatialComputing
#VisionOS
#StepIntoVision
stepinto.vision/about-office...
#AppleVisionPro
#SpatialComputing
#VisionOS
#StepIntoVision
www.youtube.com/watch?v=mn27...
apps.apple.com/us/app/id647...
www.youtube.com/watch?v=mn27...
apps.apple.com/us/app/id647...
Here is a recap of our first two Story Workshops. We've also created a YouTube channel for the project in an effort to keep everyone up to date.
stepinto.vision/articles/sha...
Here is a recap of our first two Story Workshops. We've also created a YouTube channel for the project in an effort to keep everyone up to date.
stepinto.vision/articles/sha...
🧪 BlendShapeLab Edit USDZ shapes without heavy game engines.
🔗 github.com/setouchi-h/B...
#AppleVisionPro #SwiftUI #OpenUSD #gamedev #indiedev
🧪 BlendShapeLab Edit USDZ shapes without heavy game engines.
🔗 github.com/setouchi-h/B...
#AppleVisionPro #SwiftUI #OpenUSD #gamedev #indiedev
This was my first time teaching. So hearing from a student that it was the best course of his entire bachelor’s program due to the hands-on experience truly made my day 🧠🛠️
The perfect way to wrap up an amazing year 🙌
This was my first time teaching. So hearing from a student that it was the best course of his entire bachelor’s program due to the hands-on experience truly made my day 🧠🛠️
The perfect way to wrap up an amazing year 🙌
🎁 Great for travel & sharing, linking these beautiful memories as we exchange gifts in coming holiday season, with our loved ones🎄
#magnet #magnetstory #memory #AR #app #holiday #collection
🎁 Great for travel & sharing, linking these beautiful memories as we exchange gifts in coming holiday season, with our loved ones🎄
#magnet #magnetstory #memory #AR #app #holiday #collection
Learn more and find out how to join
stepinto.vision/about-office...
Learn more and find out how to join
stepinto.vision/about-office...
We can use linear, tracePositions, and traceTransforms to when extruding meshes in RealityKit.
stepinto.vision/labs/lab-101...
We can use linear, tracePositions, and traceTransforms to when extruding meshes in RealityKit.
stepinto.vision/labs/lab-101...
Some topics covered: ModelEntity, Entity, Components, Materials, RealityView, Attachments, Interactions, Events, Animations, and Entity Actions.
stepinto.vision/learn-vision...
Some topics covered: ModelEntity, Entity, Components, Materials, RealityView, Attachments, Interactions, Events, Animations, and Entity Actions.
stepinto.vision/learn-vision...
Automate visionOS example code updates with metadata-driven scripting instead of manual Xcode project changes.
#visionOS #Automation #iOSDev
stepinto.vision/articles/scr...
Automate visionOS example code updates with metadata-driven scripting instead of manual Xcode project changes.
#visionOS #Automation #iOSDev
stepinto.vision/articles/scr...
We use data from a Swift Path to extrude a 3D Shape.
stepinto.vision/example-code...
We can generate 3D text from an attributed string and some configuration options.
stepinto.vision/example-code...
We can generate 3D text from an attributed string and some configuration options.
stepinto.vision/example-code...