vkgamedev.bsky.social
@vkgamedev.bsky.social
Check out a simple game I made for a challenge upit.com/@vkgamedev/p...
#ai #html5 #arcade #gamedev
April 3, 2025 at 2:25 AM
#steamreplay what’s yours?
December 19, 2024 at 1:31 AM
Leveraging "AI Agents" for automating "Workflows" is easier than ever. Here is how I used CrewAI for automating "find android device specifications given their device models".

CrewAI: lnkd.in/gGEB8Y7A
Script Link: lnkd.in/g393gXhh
#crewai #gemini #agents
LinkedIn
This link will take you to a page that’s not on LinkedIn
lnkd.in
December 1, 2024 at 9:52 AM
Has anybody figured out how to get this to work in realtime as a post process or something. Would love to see a game that uses this as visual style.
Hey! Check out MRMO-STITCH, my embroidery emulation process for Blender that aims to evoke the "feel" of manual cross-stitch embroidery!

mrmotarius.itch.io/mrmo-stitch

#MRMO-STITCH
MRMO-STITCH by Mrmo Tarius
Blender-based cross-stitch embroidery emulation process
mrmotarius.itch.io
November 18, 2024 at 2:35 AM
Launch "EditorUtilityWidget" blueprints at startup by adding the following lines to "DefaultEditorPerProjectUserSettings.ini" under "Config".

[/Script/Blutility.EditorUtilitySubsystem]
+StartupObjects=“/Game/FinalTest.FinalTest”

Where "FinalTest.uasset" is under "Content".
#UE #techart #gamedev
November 18, 2024 at 2:31 AM
Please note that my game TinyTown Racing is available on poki: poki.com/en/g/tinytow... with customizable cars and fun gameplay. Hope you give it a go.

#poki #html5 #cocosengine #webgl #indiegame.
poki.com
November 17, 2024 at 6:13 PM
Call out to a super useful @Gimp plugin if you are trying to create atlas from a sequence of images for a VFX.
github.com/BdR76/GimpSpri…
https://github.com/BdR76/GimpSpri…
November 17, 2024 at 1:53 AM
Did you know that replay capture “demorec ” works on dedicated servers?
Useful for:
- cheat detection
- match analysis
- live streaming
The catch: you have to implement an RPC or use -ExecCommand option during launch to run the command.
#unreal #livestream #multilayer
November 17, 2024 at 1:38 AM
In UE you can run :

demorec this starts recording the replay.

You need to enable the demo network under engine modules.

These replay files can be reopened to see the playback of the gameplay as it happened . This is very useful for capturing extra metrics .

#unreal #gamedev
November 15, 2024 at 7:23 PM