youtube.com/vercidium
It releases tomorrow, I’m keen for my third playthrough!
It releases tomorrow, I’m keen for my third playthrough!
This was also initially buggy, producing some strange images:
This was also initially buggy, producing some strange images:
I added a new 'Spotlight' shadow system, which only renders the scene to one depth texture.
I messed up some OpenGL calls which led to these strange glitches:
I added a new 'Spotlight' shadow system, which only renders the scene to one depth texture.
I messed up some OpenGL calls which led to these strange glitches:
All these blocks were being rendered one at a time, which was very slow!
I changed to an instanced rendering system, which brought it up from 48 up to 560 FPS.
All these blocks were being rendered one at a time, which was very slow!
I changed to an instanced rendering system, which brought it up from 48 up to 560 FPS.
I'm using these wooden buildings to highlight issues with classic 'room-based' audio environments.
Check out the thread for the making-of:
I'm using these wooden buildings to highlight issues with classic 'room-based' audio environments.
Check out the thread for the making-of:
I'll definitely need to add some underwater vegetation next
I'll definitely need to add some underwater vegetation next
Before the world was going completely dark at the same time the sun set, when in reality that doesn't happen until after sunset.
#gamedev
Before the world was going completely dark at the same time the sun set, when in reality that doesn't happen until after sunset.
#gamedev
I talk about it more in this free article: www.patreon.com/posts/118330...
#gamedev
I talk about it more in this free article: www.patreon.com/posts/118330...
#gamedev