Vehicle Physics
@vehiclephysics.bsky.social
Physics, vehicle dynamics, Unity expert. Author of: Edy’s Vehicle Physics (EVP) and Vehicle Physics Pro (VPP).
Development Updates: #vppdev
Development Updates: #vppdev
Almost lost it in the chicane, but managed to get through 😎
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Simracing
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Simracing
November 10, 2025 at 2:34 PM
Almost lost it in the chicane, but managed to get through 😎
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Simracing
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Simracing
Why is there a discontinuity in the tire force that appears only when the brake torque is nonzero? I’m still investigating, but it looks like we’ll need to redesign the final stage of the wheel model.
November 6, 2025 at 2:22 PM
Why is there a discontinuity in the tire force that appears only when the brake torque is nonzero? I’m still investigating, but it looks like we’ll need to redesign the final stage of the wheel model.
The 424 made it to the front page of this month’s RACE TECH Magazine! A six-page feature by RaceTechmag covers the car’s development, designed using a simulator powered by Vehicle Physics Pro, turned into a full engineering tool.
I couldn’t be prouder to be a core part of this project 🤩
I couldn’t be prouder to be a core part of this project 🤩
November 3, 2025 at 2:18 PM
The 424 made it to the front page of this month’s RACE TECH Magazine! A six-page feature by RaceTechmag covers the car’s development, designed using a simulator powered by Vehicle Physics Pro, turned into a full engineering tool.
I couldn’t be prouder to be a core part of this project 🤩
I couldn’t be prouder to be a core part of this project 🤩
Verifying the quality of the 3D mesh of a mysterious track for testing the 424. The physics mesh is aligned with the LIDAR data, providing great detail on the track surface.
October 28, 2025 at 2:19 PM
Verifying the quality of the 3D mesh of a mysterious track for testing the 424. The physics mesh is aligned with the LIDAR data, providing great detail on the track surface.
A work-in-progress capture by Helio of the retopology for the new PERRINN 424 design.
#Showcase #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins #ScreenshotSaturday
#Showcase #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins #ScreenshotSaturday
October 25, 2025 at 1:59 PM
A work-in-progress capture by Helio of the retopology for the new PERRINN 424 design.
#Showcase #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins #ScreenshotSaturday
#Showcase #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins #ScreenshotSaturday
Developing an extension to Vehicle Physics Pro’s kinematic suspension model to accurately reproduce suspension data from real vehicles.
#VPPDev #Unity #MadeWithUnity #Simulator #Motorsport #Racing #Physics
#VPPDev #Unity #MadeWithUnity #Simulator #Motorsport #Racing #Physics
October 20, 2025 at 2:18 PM
Developing an extension to Vehicle Physics Pro’s kinematic suspension model to accurately reproduce suspension data from real vehicles.
#VPPDev #Unity #MadeWithUnity #Simulator #Motorsport #Racing #Physics
#VPPDev #Unity #MadeWithUnity #Simulator #Motorsport #Racing #Physics
This is the driver’s seating position in the PERRINN 424. Also a great reference for how drivers typically fit inside high-end racing cars.
#ScreenShotSaturday #Simulator #Racing #Motorsport #PERRINN #Project424 #DigitalTwins #Engineering
#ScreenShotSaturday #Simulator #Racing #Motorsport #PERRINN #Project424 #DigitalTwins #Engineering
October 18, 2025 at 1:37 PM
This is the driver’s seating position in the PERRINN 424. Also a great reference for how drivers typically fit inside high-end racing cars.
#ScreenShotSaturday #Simulator #Racing #Motorsport #PERRINN #Project424 #DigitalTwins #Engineering
#ScreenShotSaturday #Simulator #Racing #Motorsport #PERRINN #Project424 #DigitalTwins #Engineering
Extreme handling test gone wrong 😅
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Driving
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Driving
October 14, 2025 at 2:07 PM
Extreme handling test gone wrong 😅
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Driving
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Driving
A couple of nice runtime captures of the PERRINN 424 at the Nordschleife.
#Unity #MadeWithUnity #HDRP #IndieDev #GameDev #ScreenShotSaturday #Physics #GamePhysics #Simulator #Simracing #Driving #Motorsport #PERRINN #Project424 #Nordschleife
#Unity #MadeWithUnity #HDRP #IndieDev #GameDev #ScreenShotSaturday #Physics #GamePhysics #Simulator #Simracing #Driving #Motorsport #PERRINN #Project424 #Nordschleife
October 11, 2025 at 1:39 PM
A couple of nice runtime captures of the PERRINN 424 at the Nordschleife.
#Unity #MadeWithUnity #HDRP #IndieDev #GameDev #ScreenShotSaturday #Physics #GamePhysics #Simulator #Simracing #Driving #Motorsport #PERRINN #Project424 #Nordschleife
#Unity #MadeWithUnity #HDRP #IndieDev #GameDev #ScreenShotSaturday #Physics #GamePhysics #Simulator #Simracing #Driving #Motorsport #PERRINN #Project424 #Nordschleife
A full 24-hour simulation of the Ascari circuit using Vehicle Physics Pro. From bright daylight to dark night and back again. This simulator was developed to train for a real endurance race at the Ascari Resort Track.
🎥 Watch it here: www.youtube.com/watch?v=I9Hg...
🎥 Watch it here: www.youtube.com/watch?v=I9Hg...
October 8, 2025 at 1:08 PM
A full 24-hour simulation of the Ascari circuit using Vehicle Physics Pro. From bright daylight to dark night and back again. This simulator was developed to train for a real endurance race at the Ascari Resort Track.
🎥 Watch it here: www.youtube.com/watch?v=I9Hg...
🎥 Watch it here: www.youtube.com/watch?v=I9Hg...
Here are eight views of the same wheel model under different conditions. Everything looks nominal except for the longitudinal force when the wheel transitions from freely rolling (slip = 0) to fully braked.
October 6, 2025 at 1:23 PM
Here are eight views of the same wheel model under different conditions. Everything looks nominal except for the longitudinal force when the wheel transitions from freely rolling (slip = 0) to fully braked.
The importance of real-time graphical analysis in tire model development. What looked like a minor effect in the tire forces during testing revealed a major discontinuity in the adhesion zone.
September 29, 2025 at 1:08 PM
The importance of real-time graphical analysis in tire model development. What looked like a minor effect in the tire forces during testing revealed a major discontinuity in the adhesion zone.
“I own way too many car controllers than I would like to admit. This one is by far best.”
Thank you for the wonderful review on Edy’s Vehicle Physics! Support for Unity’s new Input System is coming in the next major version 😉
assetstore.unity.com/packages/too...
Thank you for the wonderful review on Edy’s Vehicle Physics! Support for Unity’s new Input System is coming in the next major version 😉
assetstore.unity.com/packages/too...
September 25, 2025 at 3:11 PM
“I own way too many car controllers than I would like to admit. This one is by far best.”
Thank you for the wonderful review on Edy’s Vehicle Physics! Support for Unity’s new Input System is coming in the next major version 😉
assetstore.unity.com/packages/too...
Thank you for the wonderful review on Edy’s Vehicle Physics! Support for Unity’s new Input System is coming in the next major version 😉
assetstore.unity.com/packages/too...
My favorite driving trick: putting a car on two wheels. Also a proof test of realism for vehicle simulation models.
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Driving
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Driving
September 23, 2025 at 11:52 AM
My favorite driving trick: putting a car on two wheels. Also a proof test of realism for vehicle simulation models.
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Driving
#Unity #MadeWithUnity #IndieDev #GameDev #Showcase #Physics #GamePhysics #Simulator #Driving
Rewriting the core wheel simulation module in Vehicle Physics Pro to fully support the new Tire Friction Model v2 across all conditions, from standstill and very low speeds to high speeds.
September 17, 2025 at 1:37 PM
Rewriting the core wheel simulation module in Vehicle Physics Pro to fully support the new Tire Friction Model v2 across all conditions, from standstill and very low speeds to high speeds.
Edy’s Vehicle Physics is 60% OFF today as part of Unity’s Iconic Asset Sale, celebrating 15 years of the Asset Store 🎉
assetstore.unity.com/packages/too...
assetstore.unity.com/packages/too...
September 15, 2025 at 2:33 PM
Edy’s Vehicle Physics is 60% OFF today as part of Unity’s Iconic Asset Sale, celebrating 15 years of the Asset Store 🎉
assetstore.unity.com/packages/too...
assetstore.unity.com/packages/too...
Inside the code of Vehicle Physics Pro. This is TireFrictionBase, the base class for every tire model implementation in VPP. You can implement any tire friction model and plug it directly into VPP.
September 8, 2025 at 1:15 PM
Inside the code of Vehicle Physics Pro. This is TireFrictionBase, the base class for every tire model implementation in VPP. You can implement any tire friction model and plug it directly into VPP.
#ScreenShotSaturday Aerodynamics package upgraded
#Unity #MadeWithUnity #Physics #GamePhysics #Simulator #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins
#Unity #MadeWithUnity #Physics #GamePhysics #Simulator #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins
September 6, 2025 at 11:18 AM
#ScreenShotSaturday Aerodynamics package upgraded
#Unity #MadeWithUnity #Physics #GamePhysics #Simulator #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins
#Unity #MadeWithUnity #Physics #GamePhysics #Simulator #Simracing #Motorsport #PERRINN #Project424 #Engineering #DigitalTwins
Analyzing discontinuities in the wheel force model in Vehicle Physics Pro. Our tool makes it possible to visually detect issues in tire force calculations, and helps design and validate proper solutions.
#VPPDev #Unity #MadeWithUnity #GameDev #Showcase #Physics #GamePhysics #TireSimulation
#VPPDev #Unity #MadeWithUnity #GameDev #Showcase #Physics #GamePhysics #TireSimulation
September 1, 2025 at 1:05 PM
Analyzing discontinuities in the wheel force model in Vehicle Physics Pro. Our tool makes it possible to visually detect issues in tire force calculations, and helps design and validate proper solutions.
#VPPDev #Unity #MadeWithUnity #GameDev #Showcase #Physics #GamePhysics #TireSimulation
#VPPDev #Unity #MadeWithUnity #GameDev #Showcase #Physics #GamePhysics #TireSimulation
The 424 now limits electric regen power at the start of the lap, since the battery begins fully charged and cannot accept additional energy until about 2 km into the run.
August 30, 2025 at 1:27 PM
The 424 now limits electric regen power at the start of the lap, since the battery begins fully charged and cannot accept additional energy until about 2 km into the run.
Reposted by Vehicle Physics
Developing a real-time terrain interactions tool for Unity for an idea I'm prototyping. Mainly catering to vehicles, but it should work for anything that needs real-time deformation with physics (i.e explosions) & per-texture properties (i.e physics, particles). It's been a fun new challenge 👀
August 25, 2025 at 2:42 PM
Developing a real-time terrain interactions tool for Unity for an idea I'm prototyping. Mainly catering to vehicles, but it should work for anything that needs real-time deformation with physics (i.e explosions) & per-texture properties (i.e physics, particles). It's been a fun new challenge 👀
Visualizing Slip Ratio (left) and Slip Angle (right) as calculated by Vehicle Physics Pro. As part of the ongoing redesign of the tire flex model, we need to ensure that these calculations remain perfectly smooth and continuous across their full range.
August 25, 2025 at 1:01 PM
Visualizing Slip Ratio (left) and Slip Angle (right) as calculated by Vehicle Physics Pro. As part of the ongoing redesign of the tire flex model, we need to ensure that these calculations remain perfectly smooth and continuous across their full range.
The Tire Friction Model v2 in Vehicle Physics Pro. Friction curves can be easily configured in the inspector to match available data or expected behavior. The latest iteration also adds rolling resistance to the tire specifications.
August 23, 2025 at 1:36 PM
The Tire Friction Model v2 in Vehicle Physics Pro. Friction curves can be easily configured in the inspector to match available data or expected behavior. The latest iteration also adds rolling resistance to the tire specifications.
This is the latest iteration of the PERRINN 424. Major evolutions include driver placement, weight distribution, powertrain, and battery pack. The team is currently optimizing battery power and temperature specifically to target the Nordschleife lap record.
August 19, 2025 at 1:24 PM
This is the latest iteration of the PERRINN 424. Major evolutions include driver placement, weight distribution, powertrain, and battery pack. The team is currently optimizing battery power and temperature specifically to target the Nordschleife lap record.
This awesome document (and video) is the new “Marco Monster” reference for programming vehicles in games. A clear, step-by-step guide for beginners on the special case of car simulation in games.
“Simulate the experience, not the machine” 👏👏
“Simulate the experience, not the machine” 👏👏
August 13, 2025 at 1:31 PM
This awesome document (and video) is the new “Marco Monster” reference for programming vehicles in games. A clear, step-by-step guide for beginners on the special case of car simulation in games.
“Simulate the experience, not the machine” 👏👏
“Simulate the experience, not the machine” 👏👏