Hugh Weymouth
vaskadar.bsky.social
Hugh Weymouth
@vaskadar.bsky.social
Level designer with a penchant for dumb, absurdist humor. Desert-punk enthusiast.
I figure I should probably also post some of the projects I worked on while at Hi-Rez.

www.youtube.com/watch?v=zgAy...
SMITE - New Conquest Map: Year 11
YouTube video by SMITE by Titan Forge Games
www.youtube.com
April 22, 2025 at 5:36 PM
Another week, another map! This map is a hydroponics facility set along a dusty road. The intent was to create long firefight corridors and provide ample interruptions to sightlines. This time, players were tasked with fighting mutated, dangerous wildlife, so there were 3 different parties in play.
April 4, 2025 at 1:05 AM
This early-game battlemap, Riverbed Ruins, is an abandoned gas station sitting on an elevated bit of terrain. The convenience store portion of the gas station is meant to occlude anything that might crawl out of the cracks. A good amount of cover sits at the perimeter as well for ranged combat.
March 26, 2025 at 1:52 PM
This Sci-Fi battlemap, Coastal Combat, is built in a way that the islands are interconnected via narrow chokepoints, and the water acts as a natural negative space for players to avoid. The sightlines are intentionally long and rather porous, to reveal to players more of the information bit by bit.
March 19, 2025 at 12:53 AM
Hey! I figured I'd post a few battlemaps I designed for people to use for free! Starting off with this large, long-range map I call Canyon Conflict. There are three heights which are defined by the different terrain types.
February 27, 2025 at 4:47 PM