Will Bowerman
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ultigonio.bsky.social
Will Bowerman
@ultigonio.bsky.social
Game developer! Currently working on Unearth!
Did level design, game design, programming, etc. on Freedom Planet 2 and Chrono Gear.
Find my personal projects here: http://ultigonio.itch.io.
Extremely sleepy he/him, based in California.
🀏ζ—₯本θͺž
Pinned
feeling this rn
hmmm no, don't think that's supposed to be happening
February 12, 2026 at 5:07 PM
Anyway, nice job! Wishing you luck with finding an Even Simpler scope.
February 12, 2026 at 1:15 AM
I think you're probably right that the mage's mana need not be too limited - continuously defending for the first half is a superior strategy even without a strict MP pool, as it prevents her from eating too many resources early on (tho maybe the redundancy helps nudge toward the "correct" approach)
February 12, 2026 at 1:12 AM
The balance does at least mean that the end result matches the title well - I was forced to let two of my party members die, and survived with maybe only one or two turns to spare before certain failure. Defending was vital because of how it stretched out resources and allowed party members to tank
February 12, 2026 at 1:10 AM
done! took a few attempts. I *did* notice early that my mage had a weak damage output and was a bit of a drain, while also noticing the reversal that occurs at the halfway point of the fight. it's it is *possibly* too hard, but idk i won right away once i had a polished strategy for everyone
February 12, 2026 at 1:09 AM
I was planning to buy Relooted anyway because it looks sick but I glanced over the reviews and decided to just buy it now lol
February 11, 2026 at 1:59 AM
Reposted by Will Bowerman
β€œPlease enjoy the museum”:

Relooted is OUT NOW!

Please share!
February 10, 2026 at 3:02 PM
yaaaaay I started working on content just about 1 week ago and I've already fully roughed out Unearth's first stage along with all of its mechanics!! Very excited to get the game into people's hands and see how all of the new elements feel
February 10, 2026 at 10:54 AM
Reposted by Will Bowerman
update. submit your complaints through this form
bsky.app/profile/jenn...
I got an email saying that they cannot review email submissions, and only receive customer support questions through this form: dis.gd/contact

I would try submitting a complaint through there.
February 9, 2026 at 4:12 PM
it amuses me to write completely inscrutable comments
February 5, 2026 at 11:36 PM
of course!! it's always a treat to try another rpg sketch from you, they're really neat design exercises. and inspiring, too, i can feel my desire to work on a tiny little thing in rpgmaker steadily increasing...
February 5, 2026 at 7:07 AM
I do think this is a neat idea, though - I think it could also land well in a longer game, although a lack of prior context *does* allow you to obfuscate the joke more effectively. nice work!
February 5, 2026 at 4:06 AM
I also feel the PC's actual in-map skin tone being lighter than his portrait + the orange hue shift ultimately brings the his skin tone a bit too close to that of the villagers, so there's not an immediately "visible" difference, either (that's more an RPGmaker asset issue tho lol)
February 5, 2026 at 4:04 AM
I neglected to talk to the NPCs in the goal area - I intended to, but didn't consider that resting at the inn would end the game outright. Likely the biggest was that the interface itself outright lies, so it feels more like the game being cruel, rather than the townspeople for a specific reason.
February 5, 2026 at 4:00 AM
Done! Hmmmm... reading the process notes, while I *did* understand that the game was being mean on purpose, I actually hadn't picked up what it was putting down on a deeper level, for a few reasons - one of them was, as you noted, that I didn't encounter the vigilante group on my winning run.
February 5, 2026 at 3:53 AM
Reposted by Will Bowerman
. (crosspost) @scriptingjapan.bsky.social check this out
February 2, 2026 at 9:06 AM
Love the composition and use of fog!!
February 1, 2026 at 6:51 PM
yeah

yeah.
February 1, 2026 at 4:09 AM
The option isn't present yet, but something I plan to add is an "Adjust Difficulty" button on the game over screen - I want to see if this makes players more amicable towards difficulty-swapping when the game is too hard, without feeling like the game is patronizing them.
January 31, 2026 at 10:52 PM
Progress report! Everything related to fail states is good to go! Really happy with how all of this is looking and feeling so far. I've been able to sauce up a lot of the old game's effects while leaning into stronger theming, with some extra functionality on top of all that

#godot #indiegames
January 31, 2026 at 10:49 PM
oh wow, I don't recognize *any* of these. bookmarking fragrance point, very interested in its aesthetic. the montage has a fair few games I don't recognize too that look really cool. ahhh, too many video games.....
January 31, 2026 at 9:58 PM
in the near future i fully intend to resolve the psychic tension of a dead end by hiding treasure in it, thus imbuing it with a meaning that justifies its existence
January 31, 2026 at 12:21 AM
playing @tunditur-unda.itch.io's exploration sicko game for exploration sickos and nodding my head fervently
January 31, 2026 at 12:20 AM
Reposted by Will Bowerman
fourth game of the year is "shepherd's world", an overworld caprine-collecting challenge

you can play it in your browser. i made it in 1 hour. it is possible to s-rank

tunditur-unda.itch.io/rpg4
January 28, 2026 at 8:58 PM
Yeah, I'd noted your concern about that and wanted to say outright that I *absolutely* felt what the game was going for. It's the kind of thing I feel tempted to experiment with, myself lol
January 28, 2026 at 11:09 PM