Collaborative 3D Scene-Editing
Way to go but i am happy that the collaboration sync works smooth. Also undo redo. Feels like a solid foundation.
#gltf #WebGPU #WebGL
#gltf #WebGPU #WebGL
added mesh import
added mesh component for scene actors
#webgl #babylonjs #threejs
added mesh import
added mesh component for scene actors
#webgl #babylonjs #threejs
It just shows how simple it can be to build a collaborative web application.
github.com/typeofalex/m...
It just shows how simple it can be to build a collaborative web application.
github.com/typeofalex/m...
Collaborative 3D Scene-Editing
Way to go but i am happy that the collaboration sync works smooth. Also undo redo. Feels like a solid foundation.
Collaborative 3D Scene-Editing
Way to go but i am happy that the collaboration sync works smooth. Also undo redo. Feels like a solid foundation.
1. Import files without placing them on then scene
2. Serialise the meshes and materials incl. vertex data
3. Store it on the server and locally in indexeddb
1. Import files without placing them on then scene
2. Serialise the meshes and materials incl. vertex data
3. Store it on the server and locally in indexeddb
Collaborative 3D Scene-Editing
Way to go but i am happy that the collaboration sync works smooth. Also undo redo. Feels like a solid foundation.
Collaborative 3D Scene-Editing
Way to go but i am happy that the collaboration sync works smooth. Also undo redo. Feels like a solid foundation.