Travh98 gamedev
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travh98.bsky.social
Travh98 gamedev
@travh98.bsky.social
Godot gamedev, just making cool things for fun
Itch page: travh98.itch.io
November 11, 2025 at 9:10 PM
finding inspiration in a wet glass of beer #godot #gamedev
November 11, 2025 at 9:09 PM
September 17, 2025 at 1:04 AM
Reposted by Travh98 gamedev
Join us Tuesday, August 26th, 6-8pm @ Somernova, for a panel on interaction design!

Designing museum installations 🏦, using game engines as live performance tools 🎭, finishing projects fast 💨, and more. #livecode #gamedev #vj @travh98.bsky.social
August 19, 2025 at 10:01 PM
My GodotCon multiplayer workshop is on YouTube!
youtu.be/tK2ACXUGcrY?...
#godotcon #godot #indiedev
Multiplayer Basics in Godot – Travis Hunter – GodotCon 2025
YouTube video by Godot Engine
youtu.be
August 14, 2025 at 3:54 PM
Reposted by Travh98 gamedev
Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course.
mesh2motion.org/news #threejs #gamedev
June 15, 2025 at 4:16 PM
Reposted by Travh98 gamedev
We've just upgraded the Game UI Database to a brand new, super fast server!! You can now enjoy 61,545 screenshots and videos of game UI awesomeness at much faster speeds. *Whooosh!*
gameuidatabase.com
Game UI Database
The ultimate tool for Game UI and Interface designers. Explore over 1,300 games and 55,000 UI screenshots. Browse and filter by category, animation, colour, material, layout, game genre, and more.
gameuidatabase.com
July 27, 2025 at 10:30 AM
Jiggly bees 🐝 #godot #indiedev
July 26, 2025 at 7:12 PM
Found an art style and added sound fx to the Sea of Bees 🐝 #godot #indiedev
July 17, 2025 at 2:21 AM
Sea of Bees 🐝 #godot #indiedev
July 9, 2025 at 4:24 PM
Procedural level generation for my #GodotWildJam game jam!
June 14, 2025 at 3:41 PM
Working on an algorithm to find the largest rooms in a procedurally generated dungeon. Almost works, I either have a floating point error or an off-by-one-or-sometimes-more situation #godot #indiedev
June 8, 2025 at 7:41 PM
Visualizing my procedural generation algorithm, its helpful to watch as it runs! This is my WIP Drunken Walker algorithm. #godot #godotengine #indiedev
June 7, 2025 at 3:00 PM
Reposted by Travh98 gamedev
I wish when I first learned Blender that someone told me about these viewport settings, because it makes low-poly modeling 100% more fun (at least for my art style), and I can't go back.
#gamedev #indiedev #b3d
May 13, 2025 at 3:14 PM
Teaching the multiplayer workshop at #godotcon then having the whole room connect to my fps game on my laptop was so cool!
May 8, 2025 at 11:41 AM
I made a tool for testing your headphone surround sound, you can run it in a web browser!
Try it here: travh98.itch.io/surround-sou...
April 25, 2025 at 10:28 PM
Reposted by Travh98 gamedev
How does ROLLBACK NETCODE work, why is it so difficult to program, and why is it the gold standard for fighting games? A whirlwind tour of different solutions #pixelart #gamedev #AnimationVERSUS

The setup: you have a video game with couch co-op and want to add online multiplayer. Easy, right...?

🧵
April 21, 2025 at 1:47 PM
Playtesting our sheep herding car jousting game for #godotwildjam. The networking is stable! I'm syncing positions less often and lerping between them to reduce bandwidth. Godot vehiclebodies are just fun to play with, no matter what :) #godot
April 18, 2025 at 2:44 AM
Building a demolition derby multiplayer game for #godotwildjam! Networked NPCs, VehicleBody3ds, environment hazards! #godot #indiedev
April 14, 2025 at 6:27 PM
Hi yall, I'm raising funds for suicide prevention. This 16 mile walk will help me understand how to support people with mental illnesses. I'd like to be able to help more people and need to learn how. Please donate if you can!
www.theovernight.org/participant/...
2025 Overnight Walk - NYC
Please donate to #StopSuicide!
www.theovernight.org
April 14, 2025 at 6:24 PM
First playtest of my multiplayer basics workshop demo project, runs smooth with not many bugs! #godot #godotcon
April 11, 2025 at 1:16 PM
Working on a demo project for the GodotCon multiplayer workshop! #godotcon #godot #indiedev
April 6, 2025 at 4:06 PM
Scary robot dogs vs a goofy goblin #godot
January 17, 2025 at 2:45 PM
I'm noticing my bluesky discover feed is becoming less gamedev and more politics/current events. Thats not what I use this for! Tips?
January 14, 2025 at 12:59 PM
making something cute but also scary for #GodotWildJam
its a ball of skulls with skinny legs and also a squishy slime
#godot #indiedev
January 11, 2025 at 10:54 PM