Colin Duffy
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tomorrowevening.bsky.social
Colin Duffy
@tomorrowevening.bsky.social
Creative Technology Director / Tech Lead
Real-time VFX/Animation/Interactive
WebGL/Unity/Unreal/OpenFrameworks/C4D
tomorrowevening.com
Palettes make a difference #glsl #shaders all this math just for a hover state 😅 very meticulous about my portfolio update, it’s a doozy 🤩
June 19, 2025 at 6:43 AM
Tomorrow Evening logo in #GLSL
June 13, 2025 at 10:38 PM
Trying to figure out position/quaternion translation between #kinectazure Body Tracking and #UnrealEngine...
June 5, 2025 at 5:09 PM
Got body tracking working in #UnrealEngine! Working on applying to a model…
June 2, 2025 at 1:06 AM
Reposted by Colin Duffy
May 30, 2025 at 3:44 AM
Reposted by Colin Duffy
If you’ve followed me on other platforms ( 🤢 ) you might know I’ve spent the last few years doing computational cinema / edit understanding.

I’m happy to say we’ve got the first public live narrative search engine for film and tv!

It’s early days. But check it out!

ozu.ai
May 30, 2025 at 8:50 PM
Yay! I got the #femtobolt working in #UnrealEngine! Next comes body tracking...
May 27, 2025 at 10:01 PM
Making #unrealengine plugins for future projects 😬
May 23, 2025 at 1:05 AM
Starting my own creative coding Plugin in #UnrealEngine - couldn't find a tweening engine, so I made my own!
May 17, 2025 at 6:36 PM
#unrealengine quick Blueprints/Niagara test. Been mostly experimenting with C++/WebSockets in Unreal for creative technology tests involving multiple technologies but playing with more!
May 9, 2025 at 3:45 AM
Integrated Websockets with my #femtobolt #openframeworks app 😁 first prototype with #threejs, next up #UnrealEngine
January 17, 2025 at 11:33 PM
Working on custom software for the #femtobolt using C++ and #openframeworks
January 14, 2025 at 8:05 PM