Learn Game Dev Free: https://tinyurl.com/Tenth-legion-Games
Verdict: Stay in-scope, but allow the player to leave the scope before the cycle animation starts if they release RMB
Verdict: Stay in-scope, but allow the player to leave the scope before the cycle animation starts if they release RMB
youtu.be/NPktqm34f6k
youtu.be/NPktqm34f6k
youtu.be/yFMLmrBRBzA
youtu.be/yFMLmrBRBzA
AI isn’t creative—it remixes, not innovates.
AI scripts are usually wrong & break when complex.
AI can’t navigate game engines or design fun games.
Any dev saying AI will “destroy indie game dev” is just farming clicks. Ignore the fear-mongering. Keep building.
AI isn’t creative—it remixes, not innovates.
AI scripts are usually wrong & break when complex.
AI can’t navigate game engines or design fun games.
Any dev saying AI will “destroy indie game dev” is just farming clicks. Ignore the fear-mongering. Keep building.
1. Recreate a tutorial game without watching the tutorial.
2. Build your own project from scratch.
3. Use tutorials as reference only - no step-by-step guides.
The only way out is action!
1. Recreate a tutorial game without watching the tutorial.
2. Build your own project from scratch.
3. Use tutorials as reference only - no step-by-step guides.
The only way out is action!
Animal Controller (Malbers Character Controller)
tinyurl.com/Malbers-Anim...
This is an awesome character controller. Check it out!
Animal Controller (Malbers Character Controller)
tinyurl.com/Malbers-Anim...
This is an awesome character controller. Check it out!
5-10% publish.
Only 1-5% make a career out of it.
Why? Even successful devs give bad advice. They repeat the same tips, but failure rates don’t change.
The real key: Stop overthinking. Start finishing small projects. Action > theory.
5-10% publish.
Only 1-5% make a career out of it.
Why? Even successful devs give bad advice. They repeat the same tips, but failure rates don’t change.
The real key: Stop overthinking. Start finishing small projects. Action > theory.
• Pick Unity
• Publish a mini-game in 1 week
• Repeat
• Expand to 4-week projects later
How NOT to start game dev:
• Overthinking engines
• Not finishing games
• Obsessing over hooks
• Writing a full GDD
• Making all assets
Finishing games is how you grow.
• Pick Unity
• Publish a mini-game in 1 week
• Repeat
• Expand to 4-week projects later
How NOT to start game dev:
• Overthinking engines
• Not finishing games
• Obsessing over hooks
• Writing a full GDD
• Making all assets
Finishing games is how you grow.
1. Pick Unity
2. Follow a simple tutorial that takes no longer than 1 week
3. Publish that game on a free platform
Bonus: Repeat
1. Pick Unity
2. Follow a simple tutorial that takes no longer than 1 week
3. Publish that game on a free platform
Bonus: Repeat
Interested? Comment below.
Interested? Comment below.
#indiedev #pixelart #indiegamedev
Don’t use Unreal Engine.
Don’t use Unreal Engine.
Don’t use Godot.
Don’t use Godot.
• 20% coding
• 10% testing
• 70% staring at your screen, wondering where the day went.
• 20% coding
• 10% testing
• 70% staring at your screen, wondering where the day went.
1. Write code.
2. Break everything.
3. Fix it.
4. Break something else in the process.
Repeat forever.
1. Write code.
2. Break everything.
3. Fix it.
4. Break something else in the process.
Repeat forever.
Translation: here’s half a level with no real gameplay, but hey, it looks good in the thumbnail.
Translation: here’s half a level with no real gameplay, but hey, it looks good in the thumbnail.
Haunted Harvest
• Genre: Horror Farming Sim
• Concept: Grow supernatural crops and defend your haunted farm from nightly threats.
• Scope: Focus on a single farm area, basic farming mechanics, and simple enemy AI for nighttime defense.
Haunted Harvest
• Genre: Horror Farming Sim
• Concept: Grow supernatural crops and defend your haunted farm from nightly threats.
• Scope: Focus on a single farm area, basic farming mechanics, and simple enemy AI for nighttime defense.