TechnoVisual Space
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technovisualspace.bsky.social
TechnoVisual Space
@technovisualspace.bsky.social
3D Online browser hybrid space adventure game for mobile, desktop and VR. In development at TechnoVisual Games by the author of the ArcVenture Series. Follow the development at: www.patreon.com/c/TechnoVisualSpace
#indiedev #gamedev #vr
Reposted by TechnoVisual Space
Sunday morning complete re-write to add first person elevator mechanism to move between rooms in the space stations #indiedev #indiegamedev #threejs #RogueEngine @technovisualspace.bsky.social - this works in #VR too and it's looking pretty groovy 😎
October 5, 2025 at 1:43 PM
Reposted by TechnoVisual Space
Update on the #ArcVenture Online project - on the website now - mobile controls upgrade 🤓#RogueEngine #threejs #historyteacher #indiedev arcventure.online/2025/08/31/u...
Updating the Mobile Controls
Before making the new online dig site available for testing I have been doing a round trip on the player controls and have decided that the mobile controls need an update. In previous browser based ac...
arcventure.online
August 31, 2025 at 7:07 PM
Buster's Bar all baked and in the #RogueEngine Editor - ready for visitors ... nearly #threejs #sologamedev more at www.patreon.com/c/TechnoVisu...
August 24, 2025 at 8:53 PM
Reposted by TechnoVisual Space
New home for the new Space game development 👀space.technovisual.co.uk #indiedev #solodev #indiegamedev #threejs #RogueEngine #VR - check out the new intro video ⚡
The TechnoVisual Space Game Development
TechnoVisual Space, a 3D Online browser space adventure game for mobile, desktop and VR. In development at TechnoVisual Games.
space.technovisual.co.uk
August 12, 2025 at 2:57 PM
Reposted by TechnoVisual Space
Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame
May 8, 2025 at 11:23 AM
Reposted by TechnoVisual Space
This is part of a quick fly-through in VR to give you an idea of how things are coming together.
If you want to get early access to the game and tutorials about how it's being made. #threejs #RogueEngine
The full video was first shown on the Patreon Post: www.patreon.com/posts/full-o...
July 6, 2025 at 4:37 PM
Clearing the the bay doors you get to see the city of Lokia Central.
www.patreon.com/c/TechnoVisu... to see more - with tutorials of how the game is being created in #RogueEngine and #Three.js for Desktop, Mobile and VR #threejs #webxr #spacegame #solodev #indiedev
July 8, 2025 at 4:57 PM
Reposted by TechnoVisual Space
Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame
TechnoVisual Space Travels around Lokia Harbour
YouTube video by Mark Vanstone
youtu.be
June 30, 2025 at 4:59 PM
Haven't posted any progress on my Space project for a while - but I have been beavering away converting the web elements into Rogue Engine - but you can fly around to different locations and move from room to room in the space stations. youtu.be/ktsH2IbZQTQ #RogueEngine #threejs #indiegame
TechnoVisual Space Travels around Lokia Harbour
YouTube video by Mark Vanstone
youtu.be
June 30, 2025 at 4:59 PM
Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame
May 8, 2025 at 11:23 AM
Going to be getting back to this soon - just a quick recap - landing at Outpost Delta One Zero. #gamedev #indiegamedev #threejs #RogueEngine #solodev
February 25, 2025 at 7:07 PM
Reposted by TechnoVisual Space
Just updated The Rapier Integration for rogueengine.io and included a Fully Customizable Vehicle Controller and a Prefab you can drag and drop in your scene.

Rogue Engine is a Unity-like environment for @threejs.org

The best way to make web games that run everywhere!
February 23, 2025 at 9:02 PM
One of the good things about developing two games at once is that many of the systems can be developed for both - I used the Drafft dialogue system for the HTML based Space interactions first - then to Lizzy in #ArcVenture - now to Tara in Space - #RogueEngine #threejs #gamedev #indiegamedev #webxr
February 15, 2025 at 10:57 AM
Reposted by TechnoVisual Space
For some reason today, you might want to give someone some roses - but what if you can't get to the flower shop 😱? - here are some virtual roses- www.youtube.com/shorts/roKxQ... and here's the link that you can use to give virtual roses to someone today 😍 technovisual.co.uk/rogue/roses/ #ar #threejs
WebXR AR - with Rogue Engine - Roses
YouTube video by Mark Vanstone
www.youtube.com
February 14, 2025 at 11:37 AM
Reposted by TechnoVisual Space
ICYMI - You can download the whole series of the original (released in the 90s) #ArcVenture educational games FREE! - they run emulated on a windows PC - did you play them when you were at school? - you must be older than you look! 😂 arcventure.online and sign up for our newsletter
Welcome
to ArcVenture Online. This is the new development of the classic ArcVenture archaeology and history series to bring the award winning history adventure by Mark Vanstone up to date. Originally released...
arcventure.online
February 1, 2025 at 4:38 PM
Reposted by TechnoVisual Space
Saturday morning tutorial drop! 🤓 Here's the third in my run of #retrogame coding first published in the Wireframe Magazine source code section - designed for #beginners in #Pygame Zero - source code and pdf article available in the github link: github.com/TechnoVisual... #gamedev #learntocode
February 1, 2025 at 1:10 PM
Reposted by TechnoVisual Space
It's not a water simulation - but I think it's quite pretty - using Quarks in #RogueEngine #threejs #gamedev #indiegamedev
January 31, 2025 at 8:23 PM
Reposted by TechnoVisual Space
OK, while checking out the upper floor of the Lokia Harbour Traveler's Lounge I realised that I had forgotten to put glass in the windows - doh! 🤪😂😱 #gamedev #indiegamedev #solodev #spacegame #threejs #RogueEngine #b3d #rapierphysics
January 30, 2025 at 8:57 PM
Reposted by TechnoVisual Space
OK - I think the texture resolutions are a bit better now and I've got a security barrier actuator working - the idea is that this will be controlled with your security pass (which happens to go walkies in one storyline) #gamedev #indiedev #indiegamedev #threejs #RogueEngine #b3d
January 29, 2025 at 9:33 PM
Reposted by TechnoVisual Space
Lokia Harbour Lounge - first look at ground level. Close inspection reveals the need for more work on texture resolution for some elements. #RogueEngine #threejs #gamedev #indiegamedev #spacegame
January 27, 2025 at 11:28 AM
A bit more detail on the security area - needs more desks and chairs - but you can now find out when your spaceship is leaving ... or arriving ... which is nice #gamedev #indiegamedev #solodev #b3d #blender - not sure how well this is going to texture bake 😬 for #threejs #RogueEngine 👀
January 14, 2025 at 10:53 PM
Now that I've got the ships flying out of the hangar - it's probably time to get back to this location - The Security Area and Traveller's Lounge and get it into the game - I'm planning on having this as a first person walkaround area. #gamedev #indiegamedev #blender #b3d #solodev
January 8, 2025 at 12:22 PM