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teadrinker.bsky.social
teadrinker
@teadrinker.bsky.social
As a part of my LIVE 2025 presentation a while back, I released my experimental programming language Spine. (declarative / direct manipulation)

teadrinker.net/spine/
October 19, 2025 at 2:37 AM
Excited to be a part of LIVE 2025!
Presentations start in a few minutes!

liveprog.org
Workshop on Live Programming (LIVE)
The 11th Workshop on Live Programming (LIVE 2025) will take place online. LIVE invites submissions of ideas for improving the immediacy, usability, and learnability of programming.
liveprog.org
September 27, 2025 at 3:47 PM
My entry for Evoke 2025:
CGI Magazine Dream
YouTube video by teadrinker
www.youtube.com
August 23, 2025 at 12:53 AM
Made with Hipster Pixel (tool I released yesterday)
May 31, 2025 at 7:15 AM
Just released this at Outline 2025!
Hipster Pixel
YouTube video by teadrinker
www.youtube.com
May 31, 2025 at 5:49 AM
Did a collaboration with Superogue for Revision, only 50 kb in size:
Rivals - RE:FORM
YouTube video by teadrinker
www.youtube.com
May 4, 2025 at 6:38 PM
Jan 6th. Friendly reminder to support local journalism, and institutions like Internet Archive, Wikimedia, EFF, and the Intercept this year.
January 6, 2025 at 11:59 AM
Demo I made for Inercia, Digital Art & Music Festival in Portugal:
PRINT
YouTube video by teadrinker
www.youtube.com
December 30, 2024 at 6:03 PM
Daydreamer - demo I released at Evoke in Cologne a while back.
Daydreamer
YouTube video by teadrinker
www.youtube.com
October 25, 2024 at 5:52 PM
My latest demo, released at Outline 2024, features some guitar pop, depth video, clouds etc... (All graphics real-time rendered)
Goodbye Dream
I wrote this song in 2006 and initially recorded it in 2012, it was released just now along with a demo for Outline 2024! A clip featuring Eng Kai Error dancing is shown just before the chorus. Source code for the clouds shader on shadertoy: https://www.shadertoy.com/view/lfVSRK Built using Unity with my own depth-point-cloud renderer and recording workflow. IR-camera data is used to influence the stroke width of the lines and I try to filter "stray" points. The compressed format uses 11 bits for depth and 5 bits size, with RLE-like compression. Greetings! Trepaan, Slipstream, Still, Omega, Poo-Brain, Logicoma, Mercury, Cocoon, Fairlight, Trauma, Conspiracy, rgba, Rage, Spaceballs, Future Crew! Thanks to * zeno4ever and all organizers at outline! * Inigo Quilez for his raymarching articles, specially the one on directional derivatives, a trick to approximate lighting for clouds. * Rumen Filkov for Unity vs Kinect integration (https://github.com/rfilkov/AzureKinectUnityFree) * the inventors of tea! Lyrics: Goodbye dream, goodbye angel So it seems, my goodbye schemes Goodbye love, goodbye star May seem sure, but I'm still shaking Why are your, wings burnt black? Why wont you, trust, my white? And fly with me, fly with me Fly with me, fly, fly with me And we'll drink tea, above the chimneys. The sun will rise, you'll kiss me twice. One for hi, and one goodbye. Goodbye dream, goodbye angel Why are your, wings burnt black? Why wont you, trust, my white?
www.youtube.com
May 29, 2024 at 9:59 PM