Official website : https://www.swingswingsubmarine.com
Thank you for joining us on Bluesky!
We are Swing Swing Submarine, a tiny game studio based in France. We make Puzzle Adventure games since 2009.
Our next game 'Looking for Fael' is a cryptic 1st person puzzle game, to be released in 2025.
Wishlists are always much appreciated :)
And now, it's up to you to find him
All he left behind are lots of puzzles and... phasmes?🪲
Surely they have nothing to do with Fael's dissapearance, right? 👀
#LookingForFael #GameDev
And now, it's up to you to find him
All he left behind are lots of puzzles and... phasmes?🪲
Surely they have nothing to do with Fael's dissapearance, right? 👀
#LookingForFael #GameDev
Luckily, you’ll be able to start the search soon 👀
Looking for Fael is playable at Indie Arena Booth — bring your brain, your curiosity, and maybe a retro console. Just in case. 🤓
#LookingforFael #IndieGame #PuzzleGame
Luckily, you’ll be able to start the search soon 👀
Looking for Fael is playable at Indie Arena Booth — bring your brain, your curiosity, and maybe a retro console. Just in case. 🤓
#LookingforFael #IndieGame #PuzzleGame
store.steampowered.com/app/2521170/...
store.steampowered.com/app/2521170/...
In Looking for Fael, logic bends, physics glitches, and reality rewrites itself.
Can you outsmart the impossible… armed with a retro console?
In Looking for Fael, logic bends, physics glitches, and reality rewrites itself.
Can you outsmart the impossible… armed with a retro console?
morusque.bandcamp.com/album/the-gr...
morusque.bandcamp.com/album/the-gr...
thinkygames.com/feat...
Thanks to this oddly nostalgic system, you can trigger many mecanisms dispatched in the maze of flats Fael left behind...
... as long as you solve its tricky puzzles! 🟥🟪🟦
Thanks to this oddly nostalgic system, you can trigger many mecanisms dispatched in the maze of flats Fael left behind...
... as long as you solve its tricky puzzles! 🟥🟪🟦
store.steampowered.com/app/2521170/...
store.steampowered.com/app/2521170/...
'Looking for Fael' demo is part of the Cerebral Puzzle Showcase celebrations. Get it on Steam now and add the game to your ✨ wishlist ✨ !
store.steampowered.com/app/2521170/...
'Looking for Fael' demo is part of the Cerebral Puzzle Showcase celebrations. Get it on Steam now and add the game to your ✨ wishlist ✨ !
store.steampowered.com/app/2521170/...
📅 May 29th - June 5th
If you have a #puzzlegame you'd like to be considered, please submit it directly here:
www.cerebralpuzzleshowcase.com?2025
The deadline for submissions is 23:59 Mar 31.
📅 May 29th - June 5th
If you have a #puzzlegame you'd like to be considered, please submit it directly here:
www.cerebralpuzzleshowcase.com?2025
The deadline for submissions is 23:59 Mar 31.
https://grants.draknek.org/
We're excited to introduce you to the six indie thinky puzzle developers this year's grant and mentorship will be supporting, in the thread below 🧵
https://grants.draknek.org/
We're excited to introduce you to the six indie thinky puzzle developers this year's grant and mentorship will be supporting, in the thread below 🧵
Thank you for joining us on Bluesky!
We are Swing Swing Submarine, a tiny game studio based in France. We make Puzzle Adventure games since 2009.
Our next game 'Looking for Fael' is a cryptic 1st person puzzle game, to be released in 2025.
Wishlists are always much appreciated :)
Thank you for joining us on Bluesky!
We are Swing Swing Submarine, a tiny game studio based in France. We make Puzzle Adventure games since 2009.
Our next game 'Looking for Fael' is a cryptic 1st person puzzle game, to be released in 2025.
Wishlists are always much appreciated :)
💌 Subscribe to our newsletter and receive our latest news directly in your inbox!
news.swingswingsubma...
💌 Subscribe to our newsletter and receive our latest news directly in your inbox!
news.swingswingsubma...
👔🧩 William David (aka @randotwino.bsky.social) - Management & Design
William is the co-designer of all prototypes that gave shape to the game. He then built the team, the budget and keeps on creating its levels and puzzles.
👔🧩 William David (aka @randotwino.bsky.social) - Management & Design
William is the co-designer of all prototypes that gave shape to the game. He then built the team, the budget and keeps on creating its levels and puzzles.
🛠️ Rudy Pons - Programming
Rudy joined the team at the start of production phase and is simply doing everything he can for our twisted puzzles to exist. It feels like magic. This is what programmers do.
🛠️ Rudy Pons - Programming
Rudy joined the team at the start of production phase and is simply doing everything he can for our twisted puzzles to exist. It feels like magic. This is what programmers do.
🛠️🧩 Thomas Ducourant (aka CuriousPlanet) - Programming & Design
Thomas was the programmer and co-designer of all prototypes that gave shape to the game. His love of stick insects seeped into every nook and cranny of Faël's apartment.
🛠️🧩 Thomas Ducourant (aka CuriousPlanet) - Programming & Design
Thomas was the programmer and co-designer of all prototypes that gave shape to the game. His love of stick insects seeped into every nook and cranny of Faël's apartment.
🎵 Yann van der Cruyssen (aka @morusque.bsky.social) - Music
Yann is back in the Swing Swing Submarine team! He has carte blanche to compose the game's music and take you on a journey to unknown worlds. And there are many.
🎵 Yann van der Cruyssen (aka @morusque.bsky.social) - Music
Yann is back in the Swing Swing Submarine team! He has carte blanche to compose the game's music and take you on a journey to unknown worlds. And there are many.
🎧 Clothilde Schulz - Sound Design
Sound is such an important aspect in a video game. Clothilde is the one who creates and implements all the "whoosh", "craaack" and "flibidiii" that you will hear while playing.
🎧 Clothilde Schulz - Sound Design
Sound is such an important aspect in a video game. Clothilde is the one who creates and implements all the "whoosh", "craaack" and "flibidiii" that you will hear while playing.
🧩 Nicolas Georget (aka George Lucas) - Game Design
The multiple versions of Faël's apartment are parts of a labyrinth that Nicolas helped design. It's been a while since we've seen him... Maybe he got lost in it too.
🧩 Nicolas Georget (aka George Lucas) - Game Design
The multiple versions of Faël's apartment are parts of a labyrinth that Nicolas helped design. It's been a while since we've seen him... Maybe he got lost in it too.
✒️ Léonard Bertos (aka @leonardbertos.bsky.social) - Narrative Design
Who, what, how, why? Leonard knows all the answers, because he is the one who writes them all. And it will be up to you to discover Faël's story.
✒️ Léonard Bertos (aka @leonardbertos.bsky.social) - Narrative Design
Who, what, how, why? Leonard knows all the answers, because he is the one who writes them all. And it will be up to you to discover Faël's story.
🎨 Sébastien Picard - 3D Animation
Faël is missing, right, but you can see his silhouette in our teaser trailer thanks to Sébastien. He created Faël's 3D model and gave him life. You might meet him in the game too. Who knows?
🎨 Sébastien Picard - 3D Animation
Faël is missing, right, but you can see his silhouette in our teaser trailer thanks to Sébastien. He created Faël's 3D model and gave him life. You might meet him in the game too. Who knows?
🎨 Clément Sipion (aka @clen3d.bsky.social) - 3D Modeling
Plants, chairs, strange devices, moss, desks, even stranger devices : Clément creates many props and gameplay assets. We always need more of them.
🎨 Clément Sipion (aka @clen3d.bsky.social) - 3D Modeling
Plants, chairs, strange devices, moss, desks, even stranger devices : Clément creates many props and gameplay assets. We always need more of them.
🎨 Benoît Leloup (aka @beloup.bsky.social) - Art Direction
From concept arts to 3D models, level art and marketing assets, Benoît defines and works on all visual aspects of the game.
🎨 Benoît Leloup (aka @beloup.bsky.social) - Art Direction
From concept arts to 3D models, level art and marketing assets, Benoît defines and works on all visual aspects of the game.