Swing Swing Submarine
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swingswingsub.bsky.social
Swing Swing Submarine
@swingswingsub.bsky.social
Swing Swing Submarine is a tiny game studio created in 2009. We create games for PC and Consoles, mostly Narrative / Puzzle / Exploration games.
Official website : https://www.swingswingsubmarine.com
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Hello followers,
Thank you for joining us on Bluesky!

We are Swing Swing Submarine, a tiny game studio based in France. We make Puzzle Adventure games since 2009.

Our next game 'Looking for Fael' is a cryptic 1st person puzzle game, to be released in 2025.
Wishlists are always much appreciated :)
Looking For Fael on Steam
Hey, it's Fael... Listen, this is going to sound strange, but... I think I got lost in the apartment. I don't know where I am. You think you could come help me?
store.steampowered.com
Reposted by Swing Swing Submarine
Your roommate Fael vanished into another dimension.
And now, it's up to you to find him

All he left behind are lots of puzzles and... phasmes?🪲

Surely they have nothing to do with Fael's dissapearance, right? 👀
#LookingForFael #GameDev
August 22, 2025 at 3:31 PM
Reposted by Swing Swing Submarine
One week until gamescom… and Fael is still missing.

Luckily, you’ll be able to start the search soon 👀

Looking for Fael is playable at Indie Arena Booth — bring your brain, your curiosity, and maybe a retro console. Just in case. 🤓

#LookingforFael #IndieGame #PuzzleGame
August 13, 2025 at 3:30 PM
Reposted by Swing Swing Submarine
If you want to have some psychological preparation, you can check Looking for Fael's Steam Page 👀
store.steampowered.com/app/2521170/...
Looking For Fael on Steam
Hello, this is Fael... Listen, this is going to sound strange, but... I think I'm lost in the apartment. Right now... I... I don't know where I am. Can you come and help me?
store.steampowered.com
August 6, 2025 at 9:48 AM
Reposted by Swing Swing Submarine
Fael is missing. Your roommate just vanished, and the only clues? Puzzles. Lots of them.

In Looking for Fael, logic bends, physics glitches, and reality rewrites itself.

Can you outsmart the impossible… armed with a retro console?
August 6, 2025 at 9:48 AM
In 2017, we've tried to develop a game called 'The Great Answer'. The project was canceled due to a lack of money. But thanks to @morusque.bsky.social and @spotline.itch.io, the soundtrack that have been created for this project is now available online.
morusque.bandcamp.com/album/the-gr...
The Great Answer, by Spotline & Morusque
86 track album
morusque.bandcamp.com
July 22, 2025 at 11:19 AM
Looking for 'Looking for Fael' demo ? It's in the list!
June 9, 2025 at 5:09 PM
Reposted by Swing Swing Submarine
Looking for Fael is a solitary journey BUT you can rely on your best buddy: the GameLeaf!

Thanks to this oddly nostalgic system, you can trigger many mecanisms dispatched in the maze of flats Fael left behind...

... as long as you solve its tricky puzzles! 🟥🟪🟦
June 5, 2025 at 1:35 PM
14 years after 'Blocks That Matter', we still love using tetromino shapes in our games. In the demo of 'Looking for Fael', you can see a lot of them.
store.steampowered.com/app/2521170/...
May 31, 2025 at 6:56 PM
Did you know?
'Looking for Fael' demo is part of the Cerebral Puzzle Showcase celebrations. Get it on Steam now and add the game to your ✨ wishlist ✨ !
store.steampowered.com/app/2521170/...
May 29, 2025 at 7:49 PM
If you see this post a room

#gamedev
February 25, 2025 at 12:55 PM
Reposted by Swing Swing Submarine
We're excited to announce that the Cerebral Puzzle Showcase will be returning this summer!

📅 May 29th - June 5th

If you have a #puzzlegame you'd like to be considered, please submit it directly here:

www.cerebralpuzzleshowcase.com?2025

The deadline for submissions is 23:59 Mar 31.
Cerebral Puzzle Showcase
May 29 - June 5 on Steam
www.cerebralpuzzleshowcase.com
January 16, 2025 at 2:19 PM
Reposted by Swing Swing Submarine
Announcement: The 2024/25 cohort of the Draknek New Voices Puzzle Grant have now been selected!

https://grants.draknek.org/

We're excited to introduce you to the six indie thinky puzzle developers this year's grant and mentorship will be supporting, in the thread below 🧵
January 10, 2025 at 5:00 PM
Hello followers,
Thank you for joining us on Bluesky!

We are Swing Swing Submarine, a tiny game studio based in France. We make Puzzle Adventure games since 2009.

Our next game 'Looking for Fael' is a cryptic 1st person puzzle game, to be released in 2025.
Wishlists are always much appreciated :)
Looking For Fael on Steam
Hey, it's Fael... Listen, this is going to sound strange, but... I think I got lost in the apartment. I don't know where I am. You think you could come help me?
store.steampowered.com
November 12, 2024 at 11:29 AM
@ozone.birb.house We are a Game Dev Studio :)
October 17, 2024 at 8:24 PM
Over the past few weeks, we've introduced you to each member of the Looking for Fael development team. We've gathered all the information into one article for easy reading.

💌 Subscribe to our newsletter and receive our latest news directly in your inbox!
news.swingswingsubma...
Meet the Looking for Fael development team!
Looking for Fael started with just two people: Thomas and William. We worked together on prototypes for almost a year, before talking to other developers about the game. We never had a clear intention to expand the team, but it happened, little by little, with the desire to create a
news.swingswingsubmarine.com
October 5, 2024 at 12:07 PM
Meet the Looking for Fael devteam! 10/10
👔🧩 William David (aka @randotwino.bsky.social) - Management & Design

William is the co-designer of all prototypes that gave shape to the game. He then built the team, the budget and keeps on creating its levels and puzzles.
October 3, 2024 at 8:01 AM
Meet the Looking for Fael devteam! 9/10
🛠️ Rudy Pons - Programming

Rudy joined the team at the start of production phase and is simply doing everything he can for our twisted puzzles to exist. It feels like magic. This is what programmers do.
October 1, 2024 at 8:02 AM
Meet the Looking for Fael devteam! 8/10
🛠️🧩 Thomas Ducourant (aka CuriousPlanet) - Programming & Design

Thomas was the programmer and co-designer of all prototypes that gave shape to the game. His love of stick insects seeped into every nook and cranny of Faël's apartment.
September 26, 2024 at 8:02 AM
Meet the Looking for Fael devteam! 7/10
🎵 Yann van der Cruyssen (aka @morusque.bsky.social) - Music

Yann is back in the Swing Swing Submarine team! He has carte blanche to compose the game's music and take you on a journey to unknown worlds. And there are many.
September 24, 2024 at 8:01 AM
Meet the Looking for Fael devteam! 6/10
🎧 Clothilde Schulz - Sound Design

Sound is such an important aspect in a video game. Clothilde is the one who creates and implements all the "whoosh", "craaack" and "flibidiii" that you will hear while playing.
September 19, 2024 at 8:01 AM
Meet the Looking for Fael devteam! 5/10
🧩 Nicolas Georget (aka George Lucas) - Game Design

The multiple versions of Faël's apartment are parts of a labyrinth that Nicolas helped design. It's been a while since we've seen him... Maybe he got lost in it too.
September 17, 2024 at 9:32 AM
Meet the Looking for Fael devteam! 4/10
✒️ Léonard Bertos (aka @leonardbertos.bsky.social) - Narrative Design

Who, what, how, why? Leonard knows all the answers, because he is the one who writes them all. And it will be up to you to discover Faël's story.
September 12, 2024 at 8:01 AM
Meet the Looking for Fael devteam! 3/10
🎨 Sébastien Picard - 3D Animation

Faël is missing, right, but you can see his silhouette in our teaser trailer thanks to Sébastien. He created Faël's 3D model and gave him life. You might meet him in the game too. Who knows?
September 10, 2024 at 8:01 AM
Meet the Looking for Fael devteam! 2/10
🎨 Clément Sipion (aka @clen3d.bsky.social) - 3D Modeling

Plants, chairs, strange devices, moss, desks, even stranger devices : Clément creates many props and gameplay assets. We always need more of them.
September 5, 2024 at 8:02 AM
Meet the Looking for Fael development team! 1/10
🎨 Benoît Leloup (aka @beloup.bsky.social) - Art Direction

From concept arts to 3D models, level art and marketing assets, Benoît defines and works on all visual aspects of the game.
September 3, 2024 at 8:02 AM