#unity #gamedev #shadergraph
#unity #gamedev #shadergraph
#indiegame #horrorgame #gamedev #indiedev #horror
#indiegame #horrorgame #gamedev #indiedev #horror
#indiegame #horrorgame #gamedev #indiedev
#indiegame #horrorgame #gamedev #indiedev
#programming #softwaredevelopment #coding
#programming #softwaredevelopment #coding
Hard code GUIDs directly to uniquely identify code
eg (C#):
Log.InfoThrottled(335048921, "this is only output once / second", maxInterval: 1f);
You can also generate an ID based on content, or cache ID as a member, but this is often easier
Hard code GUIDs directly to uniquely identify code
eg (C#):
Log.InfoThrottled(335048921, "this is only output once / second", maxInterval: 1f);
You can also generate an ID based on content, or cache ID as a member, but this is often easier
4ButtonBuggy*
A challenging off-road racing game where you control each wheel individually. For the ultimate in control, you need a buggy where All Wheels Drive!
#indiedev #racinggame #4BB
4ButtonBuggy*
A challenging off-road racing game where you control each wheel individually. For the ultimate in control, you need a buggy where All Wheels Drive!
#indiedev #racinggame #4BB
Explore deep underground caves with friends in online co-op, mine precious resources, and try not to wake any of the many lurking horrors.
Wishlist Now: store.steampowered.com/app/3317570/...
#indiegame #horror
Explore deep underground caves with friends in online co-op, mine precious resources, and try not to wake any of the many lurking horrors.
Wishlist Now: store.steampowered.com/app/3317570/...
#indiegame #horror
During early stage of the game, always separate out art prototyping from gameplay prototyping
During early stage of the game, always separate out art prototyping from gameplay prototyping
🐟🐟🐟🔫🐟🐟🐟🐟 🐟
🐟🐟🐟🔫🐟🐟🐟🐟 🐟
#ScreenshotSaturday #horrorgame #indiegame #gamedev
#ScreenshotSaturday #horrorgame #indiegame #gamedev
#indiegame #gamedev #indiedev #solodev #horrorgame
#indiegame #gamedev #indiedev #solodev #horrorgame
#indiegame #gamedev #indiedev #solodev
#indiegame #gamedev #indiedev #solodev
_smoothedFinalIKPos = _FinalIKPos; // Set smoothed position to final IK position
#AI #Anthropic #Claude
_smoothedFinalIKPos = _FinalIKPos; // Set smoothed position to final IK position
#AI #Anthropic #Claude