Stuart
stuwhen.bsky.social
Stuart
@stuwhen.bsky.social
musician and occasional indie dev

he/him 🏳️‍🌈
more animation!

i used to make little stop motion animations when I was like 9 using a terrible webcam + some clay + remember my dad bought me a book on like techniques of animation. all these years later I'm getting to apply them

lil running fellow!

#gamedev #indiedev #unity3d
January 7, 2026 at 4:14 PM
Climbing animation!

playing w/ my DIY vertex weighting system for animation,

easy to grab + stretch parts of model, no complex heirarchy of bones, each limb can have a min/max range of motion defined by me

look at him go :D

#gamedev #indiedev #indiegamedev #unity3d
January 6, 2026 at 11:40 PM
Look at this little fellow go
December 30, 2025 at 11:57 AM
i hate using bones. fiddly, complex heirarchy, bugs w/ positions sticking

used vertex colour to create a weight system + use RGB channels as alpha in lerps to transform positions of verts w/ the shader

can set min/max positions for each part + move w/ friendly sliders

#gamedev #indiedev #unity3d
December 30, 2025 at 10:13 AM
intentionally breaking the VRAM for a laugh

merry christmas eve!

#gamedev #indiedev #unity3d
December 24, 2025 at 12:04 PM
experimenting w/ mind boggling effects

taking a portion of the tex atlas from VRAM + scrolling within its own tile, or tiling only that portion not the whole thing, was a ball ache

its silly + complicated + there are far easier ways to do this stuff but I'm having FUN

#gamedev #indiedev #unity3d
December 23, 2025 at 3:57 PM
here is the fake PS1 VRAM that I put together to create the menu inside one shader (with a script to change values based on input)

there are far easier ways to go about this, but it's been SO much fun recreating stuff like this but with the added benefit of modern tools

#gamedev #indiedev #unity3d
December 20, 2025 at 11:54 AM
final post about menus, I SWEAR

pretty much finished (apart from "options" menu)

idk if anyone is interested in a deeper dive on how it's put together in one shader?

ps: i will always maintain that subtractive fading out/in looks better than a smooth even lerp.

#gamedev #indiedev #unity3d #UI
December 19, 2025 at 5:35 PM
finally added something v special, I was putting it off for ages, bc it was hard but....

framebuffer feedback fx!

One of the best fx on the PS1 used in battle transitions, entering levels in Crash 3, fake motion blur in MGS etc.

it's not perfect yet but I LIKE IT

#gamedev #indiedev #unity3d #ps1
December 18, 2025 at 6:21 PM
another menu update !!

now done entirely inside 1 shader. a script reads controller input and sends values.

all sub menus, cursors, FX, and dynamic BG are actually a complex bunch of UV manipulations on ONE texture atlas, all blended together in different ways!

#gamedev #indiedev #unity3d
December 15, 2025 at 4:32 PM
Reposted by Stuart
As we headed into a 2nd wave of Covid in 2020, drawing York Minster seemed to offer a way of keeping steady, a little less worried. I added some pigeons (doves?) to show a bit of life.

#ArchitecturalIllustration
#Pencil #drawing
#ArtShare
November 24, 2025 at 6:33 AM
closer look at my new textures (besides the grass and water which I still liked)

still fitting into the texture atlas, but no longer using uniform squares

trying a holistic approach, diff sizes based on how detailed texs are, how close they will get to the cam, etc

#gamedev #indiedev #unity3d
November 24, 2025 at 12:02 AM
still working on this, making the textures a bit more interesting, quick comparison + some piano I recorded this morning (1/2)

#gamedev #indiedev #unity3d #ps1
November 20, 2025 at 8:20 AM
more shader stuff

1 flat plane (4 verts, 2 tris), parallax map offsets stone tex to appear deep below the surface tex. distortion on the surface is also applied to the stone, offset by the PM to the same depth

then blending in various ways to put it all together :D

#gamedev #indiedev #unity3d
November 6, 2025 at 10:41 AM
I can grow fake grass now!!!

all done with @amplifycreations.bsky.social ❤️

slightly longer video BUT it's got captions and pictures to explain stuff, and I think it's p cool

(i swear I'll stop banging on about POM soon but it's been SO much fun to play with)

#gamedev #indiedev #unity3d #shaders
November 5, 2025 at 12:08 AM
PARALLAX

obsessed by this. so many possibilities even without the complex fiddly fake 3d w/ occlusion mapping, just a simple flat plane w/ textures.

BGs are from Rayman 1!

music is a lil sketch I was messing around with this afternoon!

#gamedev #indiegamedev #unity3d #PARALLAX
November 3, 2025 at 11:25 PM
when I was little me and my best friend would be at school on lunch in the playground and he would say "let's play Silent Hill". i'd be james sunderland and he'd be everyone else. mostly involved "you open the door and it's.......MARIA" or "it's......PYRAMID HEAD" and we'd run around screaming.
October 22, 2025 at 11:06 AM
more rendering fun.......FOG
October 22, 2025 at 6:49 AM
despite how long it takes my laptop to render these, only for me to immediately crunch it down to 320x240 and lower the colour bit depth, i'm massively enjoying making them!! thursday render
October 16, 2025 at 7:52 AM
another render
October 15, 2025 at 7:11 PM
weird renders
October 10, 2025 at 11:52 AM
Took a few months off and was overwhelmed loading up unity and figuring out how tf everything i'd set up works so instead I got sidetracked experimenting w/ my other fav PS1 aesthetic...fixed cam + PRE RENDERED BGs 🖼

+ some spooky music I threw together in 5 mins

#gamedev #indiedev #unity3d #PS1
October 8, 2025 at 12:53 PM
I had to take some time away for my mental health
It’s not been the best
But I’m alive! Hello!
Is anyone still there?
September 12, 2025 at 8:16 PM
Reposted by Stuart
July 26, 2025 at 9:26 PM
Reposted by Stuart
Beyond Good & Evil (2003)
Hillys City.

Developed by Ubisoft Pictures.
July 27, 2025 at 12:50 AM