Project MoonFlower
studiosodapop.bsky.social
Project MoonFlower
@studiosodapop.bsky.social
update: the game runs perfectly again, everything has been adjusted to fit 60 fps, if everything continues smoothly there might even be a small demo sometime in the next year
small update: i broke everything trying to figure out why the fps wouldn't go above 30, when i finally fixed it the entire thing was broken, so i remade the entire thing within like an hour from an old backup
October 8, 2025 at 4:24 PM
small update: i broke everything trying to figure out why the fps wouldn't go above 30, when i finally fixed it the entire thing was broken, so i remade the entire thing within like an hour from an old backup
October 8, 2025 at 12:43 AM
i've been sick over the last week so nothing to show this week, sorry
September 4, 2025 at 9:58 PM
Yesterday i made a textbox system, currently it only works within one specific object, but that'll change soon.
#gamedev #madewithgamemaker
August 29, 2025 at 9:33 AM
Reposted by Project MoonFlower
I Can’t Believe She Chewed It Like That
August 28, 2025 at 2:30 PM
implemented some more debug functions today, nothing really worth sharing i think.
August 26, 2025 at 11:12 PM
After being confused by move_and_collide for months i finally can unveil Project MoonFlower(Working Title).
music and sound effects are placeholders, the jump animation is temporary.
#madewithgamemakerstudio
#gamedev
#pixelart
August 25, 2025 at 11:02 PM