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stridesgames
@stridesgames.bsky.social
Gamedev studio working on our dogfighter - Shattered Alliance. Custom engine. Custom tools. Happy to share other fellow indies' work upon request! Cheers!
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#WIPWednesday oooo what's that?!

Non-canon btw. Shields aren't supposed to appear THAT soon on these ships. But hey ... enemy anti-fighter turrets can fire at u but u can't hit them at all - at least until the shields are down.

#indiedev #indiegame #indiegamedev #gamedev
#WIPWednesday oooo what's that?!

Non-canon btw. Shields aren't supposed to appear THAT soon on these ships. But hey ... enemy anti-fighter turrets can fire at u but u can't hit them at all - at least until the shields are down.

#indiedev #indiegame #indiegamedev #gamedev
November 12, 2025 at 8:03 PM
#screenshotsaturday OK, this is a preview on how playing as a turret feels like. I know we aren't the first game with turret controls (duhz) but it's a secondary gameplay when reinforcements aren't available.

Oh yeah the flak hit sphere is pretty big.

#indiegame #indiedev #indiegamedev #gamedev
November 8, 2025 at 3:32 PM
#WIPThursdays #WorkInProgress Interior "cockpit" view. Ammunition matters. If this is proximity fuze flak that fighter wouldn't have stood a chance.

Still need to work on the UI display and other issues. Soon.

#indiedev #indiegame #indiegamedev #gamedev
November 6, 2025 at 5:58 PM
#WIPWednesday #WorkInProgress
4-barrel Light Mass Driver turret firing like the old chicago piano ... this is just a normal round ... wait till it fires proximity fuze rounds...

Oh yes - u can control it. (and hav loads of fun with it)

#indiegamedev #indiedev #indiegame #gamedev
November 5, 2025 at 6:11 PM
#mondaymotivation here's a temporary placeholder for a 4-turret "chicago piano" which is an anti-fighter turret. Not a turret u'd wanna fly against head-on.

#indiedev #indiegamedev #indegame #gamedev
November 4, 2025 at 8:38 AM
No #screenshotsaturday this week. Working on completing the turret framework:
1) Barrels can be taken out individually
2) Each barrel recoils independently
3) Switching between turrets and UI display

#indiegame #indiedev #indiegamedev #gamedev
Chicago piano is BACK ON THE MENU bois!!!!
November 1, 2025 at 4:09 PM
#screenshotsaturday Surprised that the hover mechanic has so many uses - up to the pilot's imagination... maverick vs rooster in top gun, anakin's hangar shield destruction in episode 3 etc...

#indiegame #indiedev #indiegamedev #gamedev #twitchtv
October 25, 2025 at 8:23 AM
#screenshotsaturday! Added recoil camera shake (that doesn't affect distant objects) & hover controls (up/down) - that's the 4th axis u can control ur fighter apart from pitch, yaw, roll. Now u can just face down and hover up to do an attack run

#indiegame #indiegamedev #indiedev #gamedev #twitchtv
October 18, 2025 at 7:50 AM
#screenshotsaturday u can control a turret if u wish. Though, ur AI wingmen won't be doing anything. This is a passage of gameplay where the mothership is waiting for reinforcements. Firing at the right target makes a big difference too.

#indiegame #indiedev #indiegamedev #gamedev #twitchtv
October 12, 2025 at 12:34 AM
#screenshotsaturday Therer're tiny systems built into the game that helps the player silently. Often, aiming at small turrets tend to be hard due to the fighter being too maneuverable; hence the FINESE aim mode. Watch and find out!

#indiegame #indiedev #indiegamedev #gamedev #twitchtv
October 4, 2025 at 12:50 PM
ok, I'm going to put it here - my input polling is done via a thread that polls at a FIXED INTERVAL. Turning V-sync off won't make input more sensitive.

#gamedev #indiedev #indiegame #indiegamedev

Please - turn on V-sync. Rendering so many fps (ie, 500fps) without DLSS or FSR turned on is insane.
September 30, 2025 at 8:00 PM
#screenshotsaturday the final song for the demo is complete! Song's called "Burst Fire"; something most players would likely use to focus firepower on the target briefly.

Back to the game itself!

#indiegame #indiedev #indiegamedev #gamedev #videogamemusic #twitchtv
September 27, 2025 at 7:09 AM
#GamingTuesday #TuesdayVibes ok - here's an ACTUAL vid of me arranging the new battle song - www.twitch.tv/videos/25732...

Used both "sushi" and "threading" approach. One to make detailed sections, the other to thread the entire song with bass only.

#indiegame #gamedev #indiedev #indiegamedev
composing
jeremylee80 went live on Twitch. Catch up on their Music VOD now.
www.twitch.tv
September 23, 2025 at 8:03 AM
#screenshotsaturday still working on the 2nd battle track. Rejected a few motifs already. Barrel roll is completed though. Need to bathe more to get more ideas lol

#indiegame #indiedev #gamedev #indiegamedev #videogamemusic
September 20, 2025 at 10:22 AM
#screenshotsaturday sneak preview - still being worked on... OST "Barrel Roll" probably another week or 2 before both tracks are done. Plays during dogfights.

#indiegame #indiegamedev #gamedev #indiedev #gamemusic #videogamemusic
September 13, 2025 at 7:36 AM
#screenshotsaturday not much visuals this week. Working on music next week. Music mood manager is working already. But here're a few shots in 4k (sandbox build, no skybox) - wormhole is in 1080p though ...

#indiedev #indiegame #indiegamedev #gamedev
September 5, 2025 at 9:11 PM
#screenshotsaturday and so I was working on the music mood manager & realised there's no way to specify moods unless done so in code. So I decided to add it into STAB. Multi-track thingy is for future implementation - but doesn't stop data from existing.

#indiedev #indiegamedev #indiegame #gamedev
August 30, 2025 at 5:26 AM
#screenshotsaturday no vids this week but here's a pic of the music mood manager code snippet. While it sounds simple on the surface - no enemies, calm, hav enemies? battle. Sometimes it's a lot more complicated than that.

#indiegame #indiedev #gamedev #indiegamedev
August 30, 2025 at 5:19 AM
#showmeSunday bloopers from the clip yesterday - some issues with AI's obstacle detection but funny nonethless... lol

P.S. the wingmen were continuing their squad orders under "Orders" on the left. dunno y they didn't sense the frigate.

#indiedev #indiegamedev #indiegame #gamedev #twitchtv
August 24, 2025 at 8:16 AM
#screenshotsaturday We, not me. Us, not I. Together we can defeat the enemy. Wingmen may be flown by AI, its importance cannot be underestimated. #indiedev #indiegame #indiegamedev #gamedev

I still die trying to take on too many, but it wasn't a one-sided fight.
August 23, 2025 at 8:14 AM
I realised I've gotten a few new followers recently but I've received no notification; so please forgive me if I seem to be ignoring u.. no no thank u so much for following!

new vid for #screenshotsaturday coming up. Thanks again for the follow! #followfriday

#indiedev #indiegame #gamedev
August 22, 2025 at 4:52 AM
#screenshotsaturday title of the video - "I tried my best" just watch n u'll understand. AI's BRUTAL af ... but really, if u had ur wingmen - things wouldn't be that bad. Next week will do one with wingmen helping out.

#indiedev #indiegamedev #indiegame #gamedev #twitchtv
August 16, 2025 at 7:48 AM
#screenshotsaturday now this looks kinda repetitive yeah? Coz the work done behind the scenes is about cargo & container management; how are they spawned; random or sequenced? The type of cargo, injection of objective cargo... things not seen in graphics

#indiedev #indiegame #indiegamedev #gamedev
August 9, 2025 at 3:38 PM
#screenshotsaturday - no vids this week. This is an actual freighter loaded with containers. Each container is its own entity with hp, cargo which can be scanned. The freighter hauls the cargo from wormhole to wormhole.

#indiegame #indiedev #gamedev #indiegamedev #twitchtv
August 2, 2025 at 6:07 AM
#screenshotsaturday ok here's the scan & identify mechanic. Yes, it takes a bit of time but otherwise smugglers will never succeed. 4 cargo types per container. After 1st scan, subsequent scans become 100% faster.

Will be tied with objectives as well.

#indiedev #indiegame #indiegamedev #gamedev
July 26, 2025 at 1:18 AM