Really, after ten years of turbulence, it was a miracle that anything came out at all. This is the story: www.bloomberg.com/news/article...
Really, after ten years of turbulence, it was a miracle that anything came out at all. This is the story: www.bloomberg.com/news/article...
Since then, the companies we looked at have continued to work on some of the biggest games in the world, without any push to improve the conditions of the artists doing that work. (1/7)
Since then, the companies we looked at have continued to work on some of the biggest games in the world, without any push to improve the conditions of the artists doing that work. (1/7)
go.bsky.app/GAHVcos
go.bsky.app/GAHVcos