Anthony Wells
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starsigndev.bsky.social
Anthony Wells
@starsigndev.bsky.social
Game developer, muscian, mental health patient of the NHS
Laser bolts now have lighting and cast shadows. #gamedev #indiedev
November 16, 2025 at 11:37 AM
Tweaked the weapon socket and firing code to be more visually accurate. #gamedev #indiedev
November 16, 2025 at 11:21 AM
Added projectile base class so you can use EdgeFW to generate new item projectiles(I.e laser bot or grenade) and most of it is taken care of internally. Here's a laser bot. #gamedev #indiedev
November 16, 2025 at 10:24 AM
Can now pick up items. #gamedev #indiedev - need to tweak the weapon socket so the weapon doesn't clash with the actor.
November 15, 2025 at 2:31 PM
Adding item pick ups. Here is the first, a pulse rifle. #gamedev #indiedev
November 15, 2025 at 1:25 PM
Added logic to animation blueprint so the soldier looks/aims up and down, not just straight ahead, based on the camera. #gamedev #indiedev
November 15, 2025 at 10:56 AM
Soldier(UE 5.7) - Brief Framework demo t.co/AljBrW7hCC via
@YouTube
- Demo showing what's possible with the Edge Framework, via Soldier, A game I'm making using it. #gamedev #indiedev
https://youtu.be/cxe1i0wccNE?si=s76qMQ5m9qKKl8Q2
t.co
November 15, 2025 at 10:10 AM
Here's a pic of the locomotion blend space. Next up will be animating while holding items such as lasers etc. #gamedev #indiedev
November 14, 2025 at 2:56 PM
Animation set up is working well. you can walk/run/strafe using a 2D blendspace that is good enough for now. #gamedev #indiedev
November 14, 2025 at 2:54 PM
Created the initial "Soldier" character, in his protective war outfit. You can also rmb for over the shoulder aim, as seen here. #gamedev #indiedev
November 14, 2025 at 11:21 AM
Tweaked the conversaion UI. Note that the design side of the UI is a blueprint widget, while the functionality is a C++ class. Which means you can redesign it however you want, and it will work the same. (The EdgeFW is a plugin). #gamedev #indiedev
November 12, 2025 at 3:51 PM
Added persona name to the conversation ui. #gamedev #indiedev
November 12, 2025 at 2:21 PM
Added face portait to the conversation system. This is defined in the Persona class, which is very easy to create new personas for new characters. #gamedev #indiedev
November 12, 2025 at 2:17 PM
Added Persona class, which creates a solid identification for all characters, including name/portrait in chat etc. #gamedev #indiedev
November 12, 2025 at 12:13 PM
You can now add quests via events. #gamedev #indiedev
November 12, 2025 at 8:51 AM
Reposted by Anthony Wells
Strange secret NHS Technology? This was peterbury unit, colchester. They never said a word about it, and this was five years ago. No health conditions, just mental health. Is it their 'voices' tech in the flesh? #nhs #voices #mentalhealth
November 10, 2025 at 2:02 PM
Strange secret NHS Technology? This was peterbury unit, colchester. They never said a word about it, and this was five years ago. No health conditions, just mental health. Is it their 'voices' tech in the flesh? #nhs #voices #mentalhealth
November 10, 2025 at 2:02 PM
Quests now have begin and end event support. Also going to add end sub quest events. Not mandatory, but could be very useful. #gamedev #indiedev
November 10, 2025 at 1:48 PM
Added quest visual for use in the game UI. #gamedev #indiedev
November 10, 2025 at 11:22 AM
Quest editor is working. Obviously will add more sub quest types as things progress, but it is working for now.
#gamedev #indiedev
November 10, 2025 at 10:02 AM
Started work on the quest editor. Quests consist of one or more sub quests.
#gamedev #indiedev
November 9, 2025 at 11:42 AM
Item editor is done for now, including new name and info slots.
#gamedev #indiedev
November 8, 2025 at 8:20 AM
Item editor is the next additional editor for the framework. You can of course still edit most things in the inspector. #gamedev #indiedev
November 7, 2025 at 4:39 PM
A small example of how easy it is to add conversations using the Edge framework. #gamedev #indiedev
November 5, 2025 at 9:42 AM
Improved the item overlay. #gamedev #indiedev
November 5, 2025 at 9:13 AM