Nanda // Star Banner Games
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starbannergames.itch.io
Nanda // Star Banner Games
@starbannergames.itch.io
Gamedev ▪ 25 ▪ any/all ▪ Gizmo-Maxxing

Making ♟️Abyss of Kings♟️ - A dark fantasy Action-Adventure about exploring forgotten caverns and fighting sentient chess pieces. OST by https://narbaiz.bandcamp.com

My Games: https://starbannergames.itch.io/
Pinned
This is my game Abyss of Kings! A dark fantasy Action-Adventure about exploring forgotten caverns and fighting sentient chess pieces ! ♟️ ♟️♟️

#gamedev #darkfantasy #chess
💀
December 23, 2025 at 4:27 PM
I die a little inside every time i see production code for a game i love because i'm so proud of how clean my tools and systems are becoming, but clearly doing it the fucked up way gets things shipped and i refuse 🥲
"save systems should dynamically handle object IDs and automatically populate the serialized data of every object that requires save states, and then for dialogue progression it needs to-"

team cherry:
WRONG. 1400 hardcoded fields in PlayerData.cs
December 17, 2025 at 12:32 AM
Yet another little tool i made that shows me the contents of a chest. Inspired by Goodgis showing off something similar on a podcast #gamedev #tooldev
December 11, 2025 at 5:31 PM
Did some sketching on a little alphabet to use in the environment art. Not gonna be a gameplay focus. Just having fun with it #indiegames #fantasy
December 9, 2025 at 5:30 PM
New concept art for Abyss of Kings done by @gyrium.bsky.social. I am so excited to see my ideas come to life more through these! ✨ #gamedev #darkfantasy
December 7, 2025 at 5:30 PM
December 6, 2025 at 5:30 PM
Character Modelling 👍 #gamedev #3d
December 4, 2025 at 5:30 PM
👀
December 3, 2025 at 12:22 AM
Sorry for not posting much. Been doing a lot of backend stuff that's hard to show :/ Here's a bit of the first dungeon that i haven't shown yet! #gamedev #darkfantasy
December 2, 2025 at 5:31 PM
How I hook up switches with doors. I can extend this pretty easily for any type of mechanism #gamedev #leveldesign
November 27, 2025 at 5:31 PM
My Level Editor supports randomized brushes, so I can easily paint many props of a certain type at once #gamedev #leveldesign
November 25, 2025 at 5:30 PM
My Prefab Scatter Brush. Really satisfying to use #gamedev #leveldesign
November 23, 2025 at 5:30 PM
This is my prefab placement tool. Super happy with how intuitive it turned out #gamedev #screenshotsaturday
November 22, 2025 at 5:30 PM
Painting vertex colors onto my custom terrain! I use this to blend between different terrain textures #gamedev #unity3d
November 20, 2025 at 5:31 PM
My Terrain Editor allows me to lock onto an axis and paint along it. Yes this was very much inspired by blender #gamedev #madewithunity
November 18, 2025 at 5:30 PM
Obligatory whacky chess posting
ABSTRACT/CHESS6.GIF
November 18, 2025 at 12:03 PM
There is a discord now if you wanna keep up with the game 👀

discord.gg/YnHA3Yrn
Join the Star Banner Games Discord Server!
Check out the Star Banner Games community on Discord - hang out with 3 other members and enjoy free voice and text chat.
discord.gg
November 17, 2025 at 4:36 PM
Accidentally labeled every GameObject in my scene 🤡 #gamedev #indiedev
November 16, 2025 at 5:30 PM
Using my prefab tool i can place these developer notes. I use them like a todo list for specific levels, but i see it in the location where its actually relevant. It's been really helpful! #gamedev #madewithunity
November 15, 2025 at 5:30 PM
Really happy with this little toolbar I made. It lets me toggle the fullscreen effects of the game and also hide the little developer notes i place in the levels #gamedev #madewithunity
November 13, 2025 at 5:31 PM
Some weird shading artefacts i had with faulty normals #gamedev #madewithunity
November 11, 2025 at 5:30 PM
Uhhh... Hands where I can see them? #gamedev #bugs
November 9, 2025 at 5:30 PM
Horrible things are happening in the player prefab 🥴
#screenshotsaturday #gamedev
November 8, 2025 at 5:30 PM
Visualization of my Terrain Editor to make sure the normal generation is smooth #madewithunity #gamedev
November 6, 2025 at 5:31 PM
One of the oldest gifs i have of my custom lighting. Its been quite tricky to make shading look good with no grayscale. Still iterating on it.
#gamedev #unity3d
November 2, 2025 at 5:30 PM