StanfordVR
@stanfordvr.bsky.social
For two decades we have built and studied VR/AR systems that explore the changes in the nature of social interaction. We research how virtual experiences impact people psychologically, and focus on education, nonverbal behavior, climate change & empathy.
Reposted by StanfordVR
The barrier to effective climate communication is often personal distance — for many, it still feels like a faraway threat.
A new Stanford-led study shows that virtual reality can help close that gap.
Read more: bit.ly/4hzzsSt
A new Stanford-led study shows that virtual reality can help close that gap.
Read more: bit.ly/4hzzsSt
Virtual reality helps people understand and care about distant communities
Direct experiences have powerful effects on perception – a truth at the heart of new Stanford-led research showing how immersive VR can make distant places feel more immediate and climate-related impa...
bit.ly
October 29, 2025 at 7:04 PM
The barrier to effective climate communication is often personal distance — for many, it still feels like a faraway threat.
A new Stanford-led study shows that virtual reality can help close that gap.
Read more: bit.ly/4hzzsSt
A new Stanford-led study shows that virtual reality can help close that gap.
Read more: bit.ly/4hzzsSt
Reposted by StanfordVR
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.
Now Free on Meta!
www.meta.com/experiences/...
Now Free on Meta!
www.meta.com/experiences/...
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
www.meta.com
September 30, 2025 at 9:36 PM
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.
Now Free on Meta!
www.meta.com/experiences/...
Now Free on Meta!
www.meta.com/experiences/...
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.
Now Free on Meta!
www.meta.com/experiences/...
Now Free on Meta!
www.meta.com/experiences/...
Stanford Ocean Acidification Experience on Meta Quest
Stanford researchers have produced a virtual underwater experience to allow you to observe firsthand what reefs are expected to look like by the end of the century if we do not curb our CO2 emissions....
www.meta.com
September 30, 2025 at 9:36 PM
The Stanford Ocean Acidification Experience, downloaded from Steam in over half of the countries in the world, showcased everywhere from Superbowl to Senate, studied thoroughly, with scholars typically demonstrating increased learning and motivation.
Now Free on Meta!
www.meta.com/experiences/...
Now Free on Meta!
www.meta.com/experiences/...
Reposted by StanfordVR
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
September 18, 2025 at 10:03 PM
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
Reposted by StanfordVR
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close - from @stanfordvr.bsky.social #VirtualReality
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close
Journal Article
vhil.stanford.edu
September 18, 2025 at 11:32 PM
Virtual Reality Reduces Climate Indifference by Making Distant Locations Feel Psychologically Close - from @stanfordvr.bsky.social #VirtualReality
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
Reposted by StanfordVR
Google Earth remains the best thing to happen to VR, which is impressive for an application that hasn’t been updated for nearly 8 years.
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
September 18, 2025 at 10:21 PM
Google Earth remains the best thing to happen to VR, which is impressive for an application that hasn’t been updated for nearly 8 years.
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
September 18, 2025 at 10:03 PM
People become attached to places they spend time in. 3D maps allow visits in VR. Santoso & colleagues show that visiting distant locations makes even politically conservative participants care about real climate change news in that city, compared to static images.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
Reposted by StanfordVR
We’re hiring @ucdavis.bsky.social Comm! TT Asst Prof in Mediated Interpersonal Communication. Our dept blends behavioral, biological & computational strengths at one of the most interdisciplinary campuses anywhere. Apps due Oct 15. Glad to chat recruit.ucdavis.edu/JPF07289
Department of Communication - Mediated Interpersonal Communication
University of California, Davis is hiring. Apply now!
recruit.ucdavis.edu
September 4, 2025 at 5:34 PM
We’re hiring @ucdavis.bsky.social Comm! TT Asst Prof in Mediated Interpersonal Communication. Our dept blends behavioral, biological & computational strengths at one of the most interdisciplinary campuses anywhere. Apps due Oct 15. Glad to chat recruit.ucdavis.edu/JPF07289
Reposted by StanfordVR
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!
www.meta.com/experiences/...
www.meta.com/experiences/...
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
www.meta.com
September 2, 2025 at 2:55 PM
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!
www.meta.com/experiences/...
www.meta.com/experiences/...
Reposted by StanfordVR
I had a blast doing the Stanford #VR lab experience! It provides a wide sample of the powerful #virtualreality features available to the current technology. I highly recommend it to anyone that ever wondered what the tech can actually do! #stanford
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!
www.meta.com/experiences/...
www.meta.com/experiences/...
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
www.meta.com
September 2, 2025 at 4:45 PM
I had a blast doing the Stanford #VR lab experience! It provides a wide sample of the powerful #virtualreality features available to the current technology. I highly recommend it to anyone that ever wondered what the tech can actually do! #stanford
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!
www.meta.com/experiences/...
www.meta.com/experiences/...
Stanford Virtual Becomes Reality on Meta Quest
With Virtual Reality technology widely available, it’s more important than ever to understand its impact on people and society. Explore highlights of over two decades of research from Stanford's Virtu...
www.meta.com
September 2, 2025 at 2:55 PM
Virtual Becomes Reality finally available (for free) on Quest. Take a guided 15-minute tour of the Stanford lab. Fly like a hero, walk the plank, defend coral in Palau, become a QB, dance with Grover, transform identity in the mirror. Now we are bringing the lab to you!
www.meta.com/experiences/...
www.meta.com/experiences/...
Reposted by StanfordVR
Dearest VR users, please take my survey about sleep and VR use.
Dearest non-VR users, please re-skeet this into the orbits of more VR users. docs.google.com/forms/d/e/1F...
Dearest non-VR users, please re-skeet this into the orbits of more VR users. docs.google.com/forms/d/e/1F...
Sleep & VR Questions
docs.google.com
August 23, 2025 at 1:55 AM
Dearest VR users, please take my survey about sleep and VR use.
Dearest non-VR users, please re-skeet this into the orbits of more VR users. docs.google.com/forms/d/e/1F...
Dearest non-VR users, please re-skeet this into the orbits of more VR users. docs.google.com/forms/d/e/1F...
BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research
Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations.
www.prnewswire.com/news-release...
Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations.
www.prnewswire.com/news-release...
SIGGRAPH 2025 Experience Hall Ignites the Future of Interaction and Storytelling
/PRNewswire/ -- The SIGGRAPH Experience Hall has always been more than a show floor; it's a portal. At SIGGRAPH 2025, that portal opens again, inviting...
www.prnewswire.com
August 11, 2025 at 5:50 PM
BEASTS: Dual Perspectives on Virtual Puppetry through Theatrical Expression and XR Research
Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations.
www.prnewswire.com/news-release...
Stanford VHIL & C.U.T.E. blend theater & research via live digital puppetry drawing on Korean folklore. Performer creates & becomes shaped by fantastical representations.
www.prnewswire.com/news-release...
Reposted by StanfordVR
Sobre ponerse en los zapatos del otro: es la compasión guiada con la razón, no la empatía (Bloom). La primera te mueve a ayudar con una base moral, la segunda solo te lleva a un estado mental.
La #VR, como máquina de empatía, es inevitable. Que luego razones y eso haga que ayudes al otro, un mundo.
La #VR, como máquina de empatía, es inevitable. Que luego razones y eso haga que ayudes al otro, un mundo.
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
www.meta.com
August 6, 2025 at 3:27 PM
Sobre ponerse en los zapatos del otro: es la compasión guiada con la razón, no la empatía (Bloom). La primera te mueve a ayudar con una base moral, la segunda solo te lleva a un estado mental.
La #VR, como máquina de empatía, es inevitable. Que luego razones y eso haga que ayudes al otro, un mundo.
La #VR, como máquina de empatía, es inevitable. Que luego razones y eso haga que ayudes al otro, un mundo.
Reposted by StanfordVR
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
www.meta.com
August 5, 2025 at 10:15 PM
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Becoming Homeless on Meta Quest
In this immersive virtual reality experience, spend days in the life of someone who can no longer afford a home. Attempt to save your home and to protect yourself and your belongings as you walk in an...
www.meta.com
August 5, 2025 at 10:15 PM
Years later (and many polygons fewer) we finally ported Becoming Homeless to the Meta Quest for free.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
www.meta.com/experiences/...
Premiering at the Tribeca Film Festival (2017), VHIL's most studied piece on VR empathy. Samples in the 1000s, behavioral measures, longitudinal outcomes months later.
Reposted by StanfordVR
El factor de forma del visor #VR nos da unos 30 min antes de sentirse incómodo por el peso.
¿Y la carga cognitiva? La simulación de contextos puede pesar más que el propio cacharro.
¿Y la carga cognitiva? La simulación de contextos puede pesar más que el propio cacharro.
VHIL suggests "30 minutes" for VR sessions. Robby Ratan & colleagues tested it. 30 participants met regularly over 3 months. Duration had an inverted U-shaped relationship with peer social presence. Many peaks are in the 30 minute range but varied by participant.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
July 30, 2025 at 10:53 AM
El factor de forma del visor #VR nos da unos 30 min antes de sentirse incómodo por el peso.
¿Y la carga cognitiva? La simulación de contextos puede pesar más que el propio cacharro.
¿Y la carga cognitiva? La simulación de contextos puede pesar más que el propio cacharro.
Reposted by StanfordVR
Personality activates differently depending on environmental context. Also in VR!
@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.
vhil.stanford.edu/publications...
@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.
vhil.stanford.edu/publications...
July 20, 2025 at 4:52 PM
Personality activates differently depending on environmental context. Also in VR!
@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.
vhil.stanford.edu/publications...
@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.
vhil.stanford.edu/publications...
Personality activates differently depending on environmental context. Also in VR!
@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.
vhil.stanford.edu/publications...
@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.
vhil.stanford.edu/publications...
July 20, 2025 at 4:52 PM
Personality activates differently depending on environmental context. Also in VR!
@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.
vhil.stanford.edu/publications...
@davidmmarkowitz.bsky.social shows groups with extraverts excel in large spaces. Extroversion detectable by speech in platforms who can "shard" users by world size for group success.
vhil.stanford.edu/publications...
Reposted by StanfordVR
@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
July 2, 2025 at 5:57 PM
@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
July 2, 2025 at 5:57 PM
@annacqueiroz.bsky.social shows benefits of embodied perspective taking in corporate context. "Becoming" an employee and reliving one's own feedback improved emotional expressions in conversation. And, practice makes perfect, repeating VR training improves skills.
vhil.stanford.edu/publications...
vhil.stanford.edu/publications...
Reposted by StanfordVR
wow, great presentation of a computational literature review from David Markowitz and Jeremy Bailenson with a final sample of 21.000 papers on VR, identifying themes, journals, and metadata. With human coders, this would have taken 7 years of coding.
June 13, 2025 at 6:26 PM
wow, great presentation of a computational literature review from David Markowitz and Jeremy Bailenson with a final sample of 21.000 papers on VR, identifying themes, journals, and metadata. With human coders, this would have taken 7 years of coding.
Reposted by StanfordVR
What if your brain could control a lobster in VR, or grow a third arm?
Homuncular Flexibility explores how we adapt to nonhuman avatars. A wild journey through brain plasticity, empathy, and VR’s future.
Read the paper by Won, Bailenson and Lanier: vhil.stanford.edu/sites/g/file...
Homuncular Flexibility explores how we adapt to nonhuman avatars. A wild journey through brain plasticity, empathy, and VR’s future.
Read the paper by Won, Bailenson and Lanier: vhil.stanford.edu/sites/g/file...
vhil.stanford.edu
June 25, 2025 at 11:28 AM
What if your brain could control a lobster in VR, or grow a third arm?
Homuncular Flexibility explores how we adapt to nonhuman avatars. A wild journey through brain plasticity, empathy, and VR’s future.
Read the paper by Won, Bailenson and Lanier: vhil.stanford.edu/sites/g/file...
Homuncular Flexibility explores how we adapt to nonhuman avatars. A wild journey through brain plasticity, empathy, and VR’s future.
Read the paper by Won, Bailenson and Lanier: vhil.stanford.edu/sites/g/file...