@Ubisoft R&D on Snowdrop global illumination
Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed.
agraphicsguynotes.com/posts/unders...
Big thanks to Markus Kettunen for verifying the theory, reviewing the article, and catching a key detail I had missed.
agraphicsguynotes.com/posts/unders...
Reposts appreciated :)
zeux.io/2025/03/31/m...
Reposts appreciated :)
zeux.io/2025/03/31/m...
I am starting a new game/tech structure called Disco Hello / @discohello.bsky.social 🪩
I am starting a new game/tech structure called Disco Hello / @discohello.bsky.social 🪩
github.com/portsmouth/E...
github.com/portsmouth/E...
github.com/jbikker/tiny...
tiny_bvh.h is a single-header library without dependencies that rapidly builds and traverses a BVH for you. Have a look at the example to see how easy to use it is!
Feedback welcome.
github.com/jbikker/tiny...
tiny_bvh.h is a single-header library without dependencies that rapidly builds and traverses a BVH for you. Have a look at the example to see how easy to use it is!
Feedback welcome.