Also did narrative, system design, and QA for Settlemoon and some small misc things in Dreams of Aether.
discord.gg/akzEsuX
Personal posts over at @dumbanteater.bsky.social
sonicfangameshq.com/forums/showc...
DTMF Darling is about an old, obsolete robot keysmashing and malfunctioning while it tries to dial the cutie it has a crush on 💚
distrokid.com/hyperfollow/...
DTMF Darling is about an old, obsolete robot keysmashing and malfunctioning while it tries to dial the cutie it has a crush on 💚
distrokid.com/hyperfollow/...
We're launching five Rivals in the VRChat Avatar Marketplace TODAY - each one has custom emotes, color sliders, dynamic eyes, lip sync + MORE custom features 🔥
Who wants to become a Rival? youtu.be/ZR99wFpLrWY
We're launching five Rivals in the VRChat Avatar Marketplace TODAY - each one has custom emotes, color sliders, dynamic eyes, lip sync + MORE custom features 🔥
Who wants to become a Rival? youtu.be/ZR99wFpLrWY
www.youtube.com/watch?v=5PJR...
www.youtube.com/watch?v=5PJR...
now i do (obv, highly wip cutscene)
#gamedev
now i do (obv, highly wip cutscene)
#gamedev
Development on this is going nicely. Sometimes it's fun to pull little pranks on the player.
#screenshotsaturday #gamedev
Development on this is going nicely. Sometimes it's fun to pull little pranks on the player.
#screenshotsaturday #gamedev
Show off your art style
Snoutbreakers is all hand-animated! No shading & flat colors is fast to animate, but I've had to take extra care designing the fighters so they're easily readable at any point of animation. Contrasting arm & body colors, emphasizing hands /w features, etc
Show off your art style
Snoutbreakers is all hand-animated! No shading & flat colors is fast to animate, but I've had to take extra care designing the fighters so they're easily readable at any point of animation. Contrasting arm & body colors, emphasizing hands /w features, etc
"If we use a GenAI model to create in-game assets, then it'll be trained on data we own."
https://kotaku.com/divinity-gen-ai-larian-bg3-reddit-ama-2000658429
To celebrate, have a small, very early sneak peak at the next enemy that we've been working on for Snoutbreakers. They're still very work-in-progress, but they've been very fun to use as a testing grounds for mechanics.
To celebrate, have a small, very early sneak peak at the next enemy that we've been working on for Snoutbreakers. They're still very work-in-progress, but they've been very fun to use as a testing grounds for mechanics.
>YOU'RE NOW LISTENING TO
>grandma run over by a reindeer noises
>125.12
>holy chanting
>REAL JOLLY FM
>christmas cookie oven ding
>WHERE WE PLAY NOTHIN BUT HOLIDAY CLASSICS
>santa claus going ho ho ho
>THIS AIN'T YOUR GRINCH'S STATION
>imagine dragons - radioactive starts playing
>YOU'RE NOW LISTENING TO
>grandma run over by a reindeer noises
>125.12
>holy chanting
>REAL JOLLY FM
>christmas cookie oven ding
>WHERE WE PLAY NOTHIN BUT HOLIDAY CLASSICS
>santa claus going ho ho ho
>THIS AIN'T YOUR GRINCH'S STATION
>imagine dragons - radioactive starts playing
To celebrate, have a small, very early sneak peak at the next enemy that we've been working on for Snoutbreakers. They're still very work-in-progress, but they've been very fun to use as a testing grounds for mechanics.
To celebrate, have a small, very early sneak peak at the next enemy that we've been working on for Snoutbreakers. They're still very work-in-progress, but they've been very fun to use as a testing grounds for mechanics.