Etienne Pouvreau
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smolware.dev
Etienne Pouvreau
@smolware.dev
Indie gamedev from france.
๐ŸŒ www.smolware.dev
my itch : https://smolware.itch.io/

latest game: https://store.steampowered.com/app/3906680/Sweepminer/?beta=0
press kit: https://smolware.dev/presskits/sweepminer/
Pinned
Aaaand that's a first game released on Steam over here ! ๐Ÿ˜๐ŸŽ‰
I'm a proud dev yall

#gamedev #indiegames #indiedev

store.steampowered.com/app/3906680/...
Save 30% on Sweepminer on Steam
A collection of 7 bite-sized Minesweeper-inspired games. Relax, click around, and enjoy some lighthearted spins on a classic.
store.steampowered.com
Reposted by Etienne Pouvreau
O EMPIRE! WARD OFF THY ROT

Wishlist: store.steampowered.com/app/4331110/...
February 13, 2026 at 12:25 PM
@beetlemoses.bsky.social brilliant. simply brilliant.
February 12, 2026 at 12:02 AM
Reposted by Etienne Pouvreau
update on my scripting language: implementation of rule110

en.wikipedia.org/wiki/Rule_110
February 8, 2026 at 11:05 PM
update on my scripting language: implementation of rule110

en.wikipedia.org/wiki/Rule_110
February 8, 2026 at 11:05 PM
Reposted by Etienne Pouvreau
If you see this, post walker (four legged walkers count too right ?)
Enregistrement de mon ล“uvre Kraftwesen, inspirรฉe d'une sculpture de DeRo
dero-art.de
#creativecoding #codeart #genartclub #java #pojo
February 6, 2026 at 10:34 PM
Reposted by Etienne Pouvreau
Qrp with something watery ๐Ÿ’ง

bsky.app/profile/lord...
February 4, 2026 at 10:40 PM
Qrp with something watery ๐Ÿ’ง

bsky.app/profile/lord...
February 4, 2026 at 10:40 PM
Reposted by Etienne Pouvreau
If you see this, post walker (four legged walkers count too right ?)

bsky.app/profile/joos...
February 3, 2026 at 9:17 PM
If you see this, post walker (four legged walkers count too right ?)

bsky.app/profile/joos...
February 3, 2026 at 9:17 PM
conseqwhat ?
January 31, 2026 at 8:06 PM
cursedsor
January 31, 2026 at 8:00 PM
Reposted by Etienne Pouvreau
"Blade of Mana" is an action RPG game about exploring the world and epic boss fights.

Descend into dungeons, upgrade weapons, solve puzzles and uncover secrets.

store.steampowered.com/app/3980990/...
January 28, 2026 at 2:54 PM
@gameengines.bsky.social I would like Custom/In-house Engine please!
January 26, 2026 at 4:41 PM
Reposted by Etienne Pouvreau
Small, free act you can do to bring some good in this world: add positive reviews to ALL you Steam games, especially the small indies. You don't need to write anything smart, just "game good" is enough. Every positive steam review tips the algorithm and helps your fav artists get more sales
January 25, 2026 at 3:58 PM
Reposted by Etienne Pouvreau
I *might* be having too much fun playing with SDFs... but its gonna be useful for a game i swear!

#gamedev #indiedev #procedural
January 22, 2026 at 10:54 PM
Tbh I'm not sure that's a real term ^^ what i mean is that the fights are a sequence of decision taking and actions unrolling. Time pauses: you make a move/attack/... then you confirm and your action and the enemies actions happen in real time. It repeats until you win or lose.
January 23, 2026 at 5:33 PM
My #FragmentFriday never finished game: tiled based exploration with Arco like mixed-time combat, but 3d. In Unity back then.
I still love the idea, maybe one day...

#gamedev

bsky.app/profile/taxi...
January 23, 2026 at 5:07 PM
I *might* be having too much fun playing with SDFs... but its gonna be useful for a game i swear!

#gamedev #indiedev #procedural
January 22, 2026 at 10:54 PM
Reposted by Etienne Pouvreau
January 21, 2026 at 11:11 PM
Reposted by Etienne Pouvreau
Why didn't anyone tell me I could *just* do SDF drawing directly in my software rendered, rasterized game engine ??? and its... actually not that difficult ?

#gamedev #indiedev
January 21, 2026 at 7:36 PM
January 21, 2026 at 11:11 PM
Absolutely. On one hand people are scared of shader programming (I'm still there to some degree), on the other people think software rendering is a dead end like its 2001. Until now I though SDFs were a shader only thing. Makes you think.
January 21, 2026 at 9:44 PM
Why didn't anyone tell me I could *just* do SDF drawing directly in my software rendered, rasterized game engine ??? and its... actually not that difficult ?

#gamedev #indiedev
January 21, 2026 at 7:36 PM
I want in please ! thank you
January 20, 2026 at 8:07 PM
Reposted by Etienne Pouvreau
Hehehe, it shmoovinnnnn
January 17, 2026 at 2:23 PM