Fusion
@smallconfusion.bsky.social
she/her | 🏳️🌈 | 22 | furry | art | game development | waiting for Godot 6
https://linktr.ee/smallconfusion
https://linktr.ee/smallconfusion
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Fusion
@smallconfusion.bsky.social
· May 3
My interests have decided to cycle away from programming and towards #Blender again. Geometry nodes are lots of fun
August 22, 2025 at 12:28 AM
Just published a #godotengine asset that uses voronoi texture scattering to remove repeating artifacts when textures are tiled! Very proud of this.
godotengine.org/asset-librar...
godotengine.org/asset-librar...
August 11, 2025 at 11:17 PM
Just published a #godotengine asset that uses voronoi texture scattering to remove repeating artifacts when textures are tiled! Very proud of this.
godotengine.org/asset-librar...
godotengine.org/asset-librar...
I just finished making this for the #blender discord competition, this months theme was "ancient ruins." I don't feel like I got as much ancient as I wanted here but I'm still happy with it.
June 13, 2025 at 1:57 AM
I just finished making this for the #blender discord competition, this months theme was "ancient ruins." I don't feel like I got as much ancient as I wanted here but I'm still happy with it.
I made this animation in #blender. It loops every 50 frames, more than 1 loop per second. If you look closely you can tell.
youtube.com/shorts/5mVuQ...
youtube.com/shorts/5mVuQ...
Abstract Lines Thing
YouTube video by SmallConfusion
youtube.com
May 4, 2025 at 6:28 AM
I made this animation in #blender. It loops every 50 frames, more than 1 loop per second. If you look closely you can tell.
youtube.com/shorts/5mVuQ...
youtube.com/shorts/5mVuQ...
Just discovered svc16, turns out writing an assembler is more difficult than I thought. So far writing assembly has been easier than I thought, so it balances out I think
April 6, 2025 at 5:31 AM
Just discovered svc16, turns out writing an assembler is more difficult than I thought. So far writing assembly has been easier than I thought, so it balances out I think
No WONDER I was having so much trouble making themes in #godot you can style parent nodes types and it will apply to child node types WOW this is so useful
Lesson: Read the docs
Lesson: Read the docs
February 9, 2025 at 10:53 AM
No WONDER I was having so much trouble making themes in #godot you can style parent nodes types and it will apply to child node types WOW this is so useful
Lesson: Read the docs
Lesson: Read the docs
I've joked that being a game developer ruins playing games, because I know how difficult it would be to make the game I'm playing. I've come to find that isn't actually true, I just started Outer Wilds and I really like it so far, in a way I don't think I would if I hadn't made my own games before.
February 7, 2025 at 2:22 PM
I've joked that being a game developer ruins playing games, because I know how difficult it would be to make the game I'm playing. I've come to find that isn't actually true, I just started Outer Wilds and I really like it so far, in a way I don't think I would if I hadn't made my own games before.
I'll bet you anything elon wears an anonymous mask while he and his crew does their "hacking"
February 6, 2025 at 7:09 PM
I'll bet you anything elon wears an anonymous mask while he and his crew does their "hacking"
I just watched this video (ad?) for a really simple pen and paper game, and I'm a bit blown away. I've been approaching game design all wrong, I've been trying to make complicated game mechanics. I think I'm going to try and make a few games like this and really focus on the simple things.
Paper Apps™ GOLF - How to Play
YouTube video by Gladden Design
www.youtube.com
February 6, 2025 at 6:35 PM
I just watched this video (ad?) for a really simple pen and paper game, and I'm a bit blown away. I've been approaching game design all wrong, I've been trying to make complicated game mechanics. I think I'm going to try and make a few games like this and really focus on the simple things.
I got gpu particles interacting with my planets in #GodotEngine, even in editor! I love tool scripts so much. I'm planning on using this for most of the particles in the game, hopefully it'll make them look more grounded in the world or something smart sounding like that.
February 3, 2025 at 3:02 PM
I got gpu particles interacting with my planets in #GodotEngine, even in editor! I love tool scripts so much. I'm planning on using this for most of the particles in the game, hopefully it'll make them look more grounded in the world or something smart sounding like that.
I was going to make a golf game with my planets, but achieving a stable orbit is impossible. However, it turns out that messing around in the gravity is very fun so I'm going to focus more on that instead #GodotEngine
January 28, 2025 at 7:59 AM
I was going to make a golf game with my planets, but achieving a stable orbit is impossible. However, it turns out that messing around in the gravity is very fun so I'm going to focus more on that instead #GodotEngine
For some reason I decided to make planets in 2d using shaders in #GodotEngine rather than in 3d like a reasonable person, but now I have planets and they make me happy
January 17, 2025 at 9:52 AM
For some reason I decided to make planets in 2d using shaders in #GodotEngine rather than in 3d like a reasonable person, but now I have planets and they make me happy
Experimenting with SDF objects in #GodotEngine. So far rendering with a compositor effect and compute shader is done. Eventually I want to be able to place and configure the shapes in the editor, which shouldn't be too hard. The problem after that is to come up with a game to use this in.
January 15, 2025 at 2:21 PM
Experimenting with SDF objects in #GodotEngine. So far rendering with a compositor effect and compute shader is done. Eventually I want to be able to place and configure the shapes in the editor, which shouldn't be too hard. The problem after that is to come up with a game to use this in.
The gameboy emulator is on hold for a while I think, I realized that the amount I care about it does not exceed the difficulty. Though I'll probably come back to it sometime because a real emulator would be a really cool project to have under my belt.
January 13, 2025 at 3:23 PM
The gameboy emulator is on hold for a while I think, I realized that the amount I care about it does not exceed the difficulty. Though I'll probably come back to it sometime because a real emulator would be a really cool project to have under my belt.
I was thinking about some of the cool stuff I've made in the past I could post here, and this is one of my favorites. I made a slime mold simulation in #godot with compute shaders, and then I made it play bad apple.
Full video: youtu.be/uKb46oYAeXw
More info 🧵
Full video: youtu.be/uKb46oYAeXw
More info 🧵
January 10, 2025 at 2:07 PM
I was thinking about some of the cool stuff I've made in the past I could post here, and this is one of my favorites. I made a slime mold simulation in #godot with compute shaders, and then I made it play bad apple.
Full video: youtu.be/uKb46oYAeXw
More info 🧵
Full video: youtu.be/uKb46oYAeXw
More info 🧵
My gameboy emulator cpu is almost completely implemented, it passes a few of the blargg tests and has all but 7 opcodes that I forgot
January 10, 2025 at 12:40 PM
My gameboy emulator cpu is almost completely implemented, it passes a few of the blargg tests and has all but 7 opcodes that I forgot
January 9, 2025 at 10:10 AM
I made a raytracer in c++ loosely following Raytracing in a Weekend. I got mesh loading and bvh acceleration working but no pbr materials, I may come back and add that and a few other features I want, but for now I'm going to try writing emulators. #programming #graphicsprogramming
January 7, 2025 at 3:06 PM
I made a raytracer in c++ loosely following Raytracing in a Weekend. I got mesh loading and bvh acceleration working but no pbr materials, I may come back and add that and a few other features I want, but for now I'm going to try writing emulators. #programming #graphicsprogramming