Quick demo of adaptivity, code is still super dumb and rebuilds the whole object on a single thread, so hopefully plenty of perf headroom left!
Quick demo of adaptivity, code is still super dumb and rebuilds the whole object on a single thread, so hopefully plenty of perf headroom left!
With a bit of refactoring to support multiple objects, it's now fairly easy to make temporary objects for a selection effect, which helps a lot to visualise subtractive CSG:
With a bit of refactoring to support multiple objects, it's now fairly easy to make temporary objects for a selection effect, which helps a lot to visualise subtractive CSG: