Simon Peccaud
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simpeccaud.bsky.social
Simon Peccaud
@simpeccaud.bsky.social
Moving packets @as16276 @OVHcloud
Reposted by Simon Peccaud
Scale is hard. Incremental Expansion is even harder.


Designing a topology *flexible* enough for incremental growth is an insanely difficult computer science problem.


Well defined structures often hinder expansion.

Here's why (controlled) randomness can help:
August 9, 2025 at 5:55 PM
Reposted by Simon Peccaud
We must immediately petition the Game Awards to create a new "Best Trailer" category and this trailer will win this year and likely all years to come.
(via @felipepepe.bsky.social & @gautoz.cool)
www.youtube.com/watch?v=89bz...
Assassin’s Creed Shadows - Guerreiros das Sombras (Feat. @EduFalaschiOfficial) Homenagem Tokusatsu
YouTube video by Ubisoft Brasil
www.youtube.com
March 18, 2025 at 8:31 AM
Reposted by Simon Peccaud
Les Bretons en train de négocier avec @ignfrance.bsky.social 😆
Golfe de Bretagne
February 16, 2025 at 2:31 PM
Reposted by Simon Peccaud
We have released BIRD 3, the multithreaded version. After five years of sustained development and lots of code written and thrown away, we are there. Time to rest for a while and then … unpack the bugreports we are already receiving for christmas!
December 18, 2024 at 7:49 PM
Automated server assembly line 👀😍
En décembre, nous allons produire >6000 serveurs dans nos 2 usines (Croix,France et Beauharnois,Québec) en seulement 3 semaines. On veut monter encore la production en janvier et février pour sortir 2500-3000 serveurs par semaine !
December 16, 2024 at 5:38 PM