Stephen Rubino
shrubino.bsky.social
Stephen Rubino
@shrubino.bsky.social
NYU Game Center MFA, aspiring layabout
A quick piece about how shitty games sections are finding their way into every website
shrubino.substack.com/p/why-does-e...
Why does every website need a "games" section?
Does anyone play the Netflix games?
shrubino.substack.com
September 25, 2025 at 8:11 PM
made a little postcard from my summer in GameMaker
September 17, 2025 at 5:39 PM
WIP
September 15, 2025 at 2:37 AM
The rumors are true: I, too, took part in GMTK 2025 with my pal @shreeshayelameli.bsky.social. Lots of learning, some laughs, and four days of scrappy spriting and coding. Is our game good? It's a game! Give NEBULON 5000 a go, and see if you can beat my high score: shrubino.itch.io/gmtk-filler-...
Nebulon 5000 by shrubino
Race against the racers!
shrubino.itch.io
August 4, 2025 at 8:30 PM
5-min bird for today's theme. I kinda hate this guy @pixeldailies.bsky.social
July 15, 2025 at 12:15 AM
July 10, 2025 at 1:42 AM
I wrote about games that actually tell a story vs. those that just hint at one:
shrubino.substack.com/p/does-chess...
Does chess have a plot?
What are games saying when they're not saying anything
shrubino.substack.com
July 1, 2025 at 6:51 PM
June 27, 2025 at 2:33 AM
June 13, 2025 at 10:13 PM
some successful, some unsuccessful -- dithering and lighting practice for @pixeldailies.bsky.social
June 11, 2025 at 5:07 AM
this was take #3 on today's @pixeldailies.bsky.social theme, boulder
June 6, 2025 at 3:45 AM
Wrote down some thoughts about memes as decodable language that follows the structure of gameplay. give it a read! open.substack.com/pub/shrubino...
Memes-as-code; Code-as-games
The race to deeper-fried memes
open.substack.com
June 3, 2025 at 3:36 PM
June 2, 2025 at 10:53 PM
#acorn for @pixeldailies.bsky.social -- I'm wildly out of practice on my cursive
May 26, 2025 at 1:04 AM
Launching a substack to write more about games, jokes, narratives, pathfinding. First post is a depository of all the ideas I'll never be able to finish: open.substack.com/pub/shrubino...
The Pileup
My ideas graveyard gets a public home
open.substack.com
May 23, 2025 at 9:00 PM
#Locus for @pixeldailies.bsky.social, or: more concept art for a game I'll never finish. "Universail", a sunship yacht racing game where you navigate gravity and solar currents to outcompete your rival at Mercurial Royale Marina
May 23, 2025 at 6:55 PM
May 15, 2025 at 1:50 AM
May 14, 2025 at 1:08 AM
Little #carrot using all 13 colors of this palette for @pixeldailies.bsky.social
May 9, 2025 at 4:27 PM
"if you plant ice, you're gonna harvest wind" quick little @pixeldailies.bsky.social to get back in the habit -- theme is "cold"
May 7, 2025 at 6:32 PM
today's @pixeldailies.bsky.social is a fanart of any trans creator's work, obviously there's only one option:
April 21, 2025 at 6:37 PM
today's @pixeldailies.bsky.social
theme is #orange, slowly finding ways to make lil animations faster
April 21, 2025 at 4:07 AM
today's @pixeldailies.bsky.social theme was "cover" but at first I read it as "clover" which is, conveniently, a type of cover
April 19, 2025 at 2:55 AM
Back on the @pixeldailies.bsky.social #pixelart grind, today's theme is #snowboard
April 15, 2025 at 2:25 AM
For the #B1T game jam, my pal @whoiskevinflynn.com and I made a lil game in a week!
April 7, 2025 at 10:23 PM