Dev of Hadostruct, a submarine sim and exploration game.
Looking around maintains more complex positions like the crouch, and still keeps the hands always pointing exactly where I expect them to be when the player is using them.
#gamedev #indiedev #screenshotsaturday
Looking around maintains more complex positions like the crouch, and still keeps the hands always pointing exactly where I expect them to be when the player is using them.
#gamedev #indiedev #screenshotsaturday
Today I networked the left/right arm controllers, so now you can be pointed at by your friends!
#indiedev #gamedev #screenshotsaturday
Today I networked the left/right arm controllers, so now you can be pointed at by your friends!
#indiedev #gamedev #screenshotsaturday
The end result is pretty fun, being able to 'pull apart' what looks like a single mesh.
#gamedev #indiedev
I'm really happy with where it's at now! Light changes color as it passes through liquids, which has some really cool effects.
#gamedev #indiedev
Here's a video of testing I was doing today with IK pointing.
#gamedev #indiedev