SeithCG
seithcg.bsky.social
SeithCG
@seithcg.bsky.social
Game developer (Ghost of a Tale) and animation supervisor on 2D and 3D movies (DreamWorks, Illumination).
Fur on the first game was a shell shader. No POM nor cards. We're investigating a similar technique for the new game. I'll probably talk about our tests at some point.
February 13, 2025 at 9:45 AM
That's an excellent question. We're still investigating different methods, looking to balance a satisfying look with a fairly simple and streamlined authoring pipeline. But once we decide I'll definitely do a post about it on our website!
February 12, 2025 at 1:38 PM
Reposted by SeithCG
Des nouvelles de Ghost of a Tale 2 <3
Happy New Year everyone! 🙂
Oooh would you look at that, there's a new update on our website about #GhostOfATale2! Oh my it's almost like... we're back! 😄https://ghostofatale.com/were-back/ #UnrealEngine
January 9, 2025 at 2:42 PM
We'll definitely look at this when the time comes as we concentrate on PC release first before porting on consoles.
January 3, 2025 at 6:37 AM
We will leverage Lumen and Nanite of course but we still work the same way as when we were using Unity, in a reasonable and conservative manner while (hopefully) achieving satisfactory visuals.
Stutters are indeed very high on our list of things to avoid...
January 2, 2025 at 10:00 AM
The pictures on the post were all raw .png files, I just replaced them with much smaller .jpgs (without degrading quality too much). Can you let me know if they work for you now?
January 1, 2025 at 4:27 PM
Happy New Year everyone! 🙂
Oooh would you look at that, there's a new update on our website about #GhostOfATale2! Oh my it's almost like... we're back! 😄https://ghostofatale.com/were-back/ #UnrealEngine
January 1, 2025 at 3:47 PM
I don't, so it's okay I guess... ;)
December 14, 2024 at 8:29 AM
Cheers Duncan! Very happy to hear this indeed!
Especially since I've been a fan of your art for years... ;)
December 14, 2024 at 8:29 AM
What?! But that's a lie!!! You can clearly see on the screenshot, people say "Terrible", the "Team is Terrible"! Right? Right...?!
November 22, 2024 at 1:20 PM
Reposted by SeithCG
Could this be a fortified city at night under curfew because the Baron's ship is in harbour...?! Why, that's an oddly specific question. Who knows?! #GhostOfATale2 #UnrealEngine5
November 21, 2024 at 10:32 PM
Reposted by SeithCG
November 21, 2024 at 9:44 PM
Reposted by SeithCG
The award-winning #GhostOfATale is available NOW for PC, Xbox One, Nintendo Switch, and PlayStation 4 in digital and physical editions. It's a dangerous world out there, for a little Mouse...
November 21, 2024 at 9:44 PM
I had been totally unaware of the atrocious job @Disney did with the anniversary release of The Sword in the Stone on Blu-ray. No doubt the artists who worked on the movie would have been horrified.
November 25, 2024 at 1:25 PM
And here's a cleaned up hi-res scan of "Pillars of Pentegarn" (1982), also by Larry Elmore... #dungeonsanddragons
November 25, 2024 at 1:25 PM
And here's a high-res scan of Return to Brookmere (1985), by Larry Elmore. Also part of the Endless Quests series by TSR. #dungeonsanddragons
November 25, 2024 at 1:25 PM
Here is a hi-res scan of Larry Elmore's illustration for TSR's Dungeon of Dread (1982). 😀 #dungeonsanddragons
November 25, 2024 at 1:25 PM
Just found parts of my #FlushedAway animation reel on YouTube! It was the last movie I did as a supervising animator at DreamWorks. Hadn't seen those animations in years... 😅
November 25, 2024 at 1:25 PM
Ahem... Anyone knows how to pan with the middle mouse button in the sequencer in UE5?
It seems to be hard-locked by default to the right mouse button. Which is awkward to say the least...
November 25, 2024 at 1:25 PM
For your viewing pleasure here's a cleaned-up hi-res image of the Japanese poster for #TheGoonies by artist Noriyoshi Ohrai... 😀
November 25, 2024 at 1:24 PM
In these ever troubled days we are reminded of the famous quote by Nietzsche: "Beware if you gaze for long into an abyss, for the abyss might invade your own country in return."
What a visionary this Nietzsche...
November 25, 2024 at 1:24 PM
Over the weekend I worked on restoring a high-definition scan of the famous Angus McBride illustration for the 1986 tabletop Middle-earth Role-Playing game. Here it is for your enjoyment, ready to be printed... 😁 @SeanMac67914982 @cimerians #MERPG #LordOfTheRings
November 25, 2024 at 1:24 PM
Remember that recent clueless Apple ad that literally and symbolically destroyed the tools of human creativity? Turns out it didn't quite work as Apple planned...
November 25, 2024 at 1:24 PM
Just done watching the second season of #TheBear. It's excellent. The level of writing and acting is up there with #TheAmericans.
I have zero interest in cooking and yet I'm riveted to these characters' lives. That's how good it is.
November 25, 2024 at 1:24 PM
Happy New Year from Port Scarn!
Wait, could this be a fortified city at night under a curfew because the Baron's ship is in harbour...?! Why that's an oddly specific question. Who knows!! #GhostOfATale2 #UnrealEngine5
November 25, 2024 at 1:24 PM