sawyersweet.bsky.social
@sawyersweet.bsky.social
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No one can predict the future, but everyone is betting on it
The future of socials is customizing not just the feed, but the app you see things in. I posted this from CLI. If I can't break open the TV and abuse it, why would I use it?
August 2, 2025 at 4:00 AM
The future of socials is customizing not just the feed, but the app you see things in. I posted this from CLI. If I can't break open the TV and abuse it, why would I use it?
August 2, 2025 at 2:52 AM
Building a bill tracking app. You can >> track any bill in the US with one click. Your users can >> view all bills your are tracking live and up to date.

I'm building it for fun but will can it if there isn't interest long term.

#ngo #legislation #activism #nonprofit #election
July 21, 2025 at 11:10 PM
Every skill or project runs through the human brain first.

Every robot you build, every experiment you conduct is a product of thought and emotion.

If you want to get good at something it's foolish to ignore that.
July 10, 2025 at 7:34 PM
Growth is both the most excellent tool and the worst. If you do not recognize that there is limitation, you will expand beyond it and self destruct.
Balatro Capital - Growth is for dummies
Outline: Will fill out later I am a big time math and comp sci person with a penchant for hard games about growth and scaling systems (Power Grid, Slay the Spire, Balatro). In these games you have…
www.sawyersweet.net
May 20, 2025 at 4:20 PM
Growth is a great stand-in for a lack of understanding of a system. You absolutely need it to begin the process of mastery, but growth itself is just a concept. As you grow, you recognize the limitations, why trees and ants struggle to get beyond a certain size,
Balatro Capital - Growth is for dummies
Outline: Will fill out later I am a big time math and comp sci person with a penchant for hard games about growth and scaling systems (Power Grid, Slay the Spire, Balatro). In these games you have…
www.sawyersweet.net
May 20, 2025 at 12:28 AM
As complexity scales to an enormous level like a multinational store, it’s impossible for any one person to know the whole business. You become your own fog of war.
Balatro Capital - Growth is for dummies
Outline: Will fill out later I am a big time math and comp sci person with a penchant for hard games about growth and scaling systems (Power Grid, Slay the Spire, Balatro). In these games you have…
www.sawyersweet.net
May 19, 2025 at 4:20 PM
In business, just managing people in an org is more complex than any game not to mention the day-to-day business goals. This is why businesses just do one thing. It’s easier to solve for growth in business as well, rather than optimizing day to day efficiency.
Balatro Capital - Growth is for dummies
Outline: Will fill out later I am a big time math and comp sci person with a penchant for hard games about growth and scaling systems (Power Grid, Slay the Spire, Balatro). In these games you have…
www.sawyersweet.net
May 19, 2025 at 12:28 AM
Complexity and difficulty in many games are different. Multiple systems or mechanics scale differently both on how they are designed and how the game designer intended you to play.
Balatro Capital - Growth is for dummies
Outline: Will fill out later I am a big time math and comp sci person with a penchant for hard games about growth and scaling systems (Power Grid, Slay the Spire, Balatro). In these games you have…
www.sawyersweet.net
May 18, 2025 at 4:20 PM
It’s easier to optimize for growth than perfect play. It’s a simpler formula and a simpler goal. People employ a mix of strategies but at a more abstract level growth is a good general goal that is padded out by knowing the game you're playing.
Balatro Capital - Growth is for dummies
Outline: Will fill out later I am a big time math and comp sci person with a penchant for hard games about growth and scaling systems (Power Grid, Slay the Spire, Balatro). In these games you have…
www.sawyersweet.net
May 18, 2025 at 12:28 AM
I love games about growth and scaling. The hardest parts are when you reach a situation you haven't seen before. You can pause and recalculate at every opportunity. This isn't always possible. You can just make your growth scale faster than the game.
Balatro Capital - Growth is for dummies
Outline: Will fill out later I am a big time math and comp sci person with a penchant for hard games about growth and scaling systems (Power Grid, Slay the Spire, Balatro). In these games you have…
www.sawyersweet.net
May 17, 2025 at 4:20 PM
I LOVE hard games about growth and scaling.

You have short and long term limitations. Short term limitations you solve immediately, spend all necessary resources to solve for short term. With your remaining resources, solve for long term limitations.
Balatro Capital - Growth is for dummies
Outline: Will fill out later I am a big time math and comp sci person with a penchant for hard games about growth and scaling systems (Power Grid, Slay the Spire, Balatro). In these games you have…
www.sawyersweet.net
May 17, 2025 at 12:28 AM
I LOVE BAD UIs
A concept Mp3 player with 1 button drove mac to create a giant scroll wheel. It was non intuitive at first, but you could use it in your pocket with your eyes closed.
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 16, 2025 at 4:20 PM
I LOVE BAD UIS

The palm pilot had a special touch pad for drawing characters because the touch screen and the display screen were separate. Some are functions of design philosophy. The iPod had many competitors.
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 16, 2025 at 12:28 AM
Until I can see the future, I look to the past... at “bad” UIs. Ones that make me nostalgic. The Kyocera phone menu. The iPod wheel menu. XBox 360 Blades. Windows XP color schemes. Some of these things are a function of limitation
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 15, 2025 at 4:20 PM
When you follow material design to it’s foundation, you’re navigating a non-intuitive virtual space. The moon has phases we can visibly see. Smells, tastes, sights, sounds. There is so much context in the world, and the current state of UI is lacking
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 14, 2025 at 4:20 PM
When you follow material design to it’s foundation, you’re navigating a non-intuitive 3D grid that has no way of “feeling” what state you are in. With a sword you feel balance. With a book you can pinch and rub the page
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 14, 2025 at 12:28 AM
When you follow material design to it’s foundation, or many other UI paradigms, you just get excessive menu diving. The way humans handle visual space IRL is not through invisible paper layers
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 13, 2025 at 4:20 PM
My goal is to build an XBox 360 blades UI. There are serious limitations . You have to fit everything in 4 menus or else your entire screen becomes headers. But for its explicit purpose it was futuristic looking, exciting, and worked easily on the hardware.
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 13, 2025 at 12:28 AM
My goal is to build a Next.JS XBox blades UI. Windows is the king of horrifically bad UI. Blades UI is genius. Think about it. No mouse. Left and right on the Dpad changes menu context. Up and down changes the selection. You can see all of the available menus.
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 12, 2025 at 4:21 PM
Most projects don't get huge

Unless the enterprise toolkit is default in the framework (such as django,) you have to spend a lot of time working with new paradigms that may never get used.I want to know how my current paradigm crashes against the real world.
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 12, 2025 at 12:28 AM
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level code on a small scale.
Fast Deployments at Blade UI High
My current obsession is tech stacks that are easy to setup prototype and deploy. Most projects never become enormous and there’s almost no reason for any developer to be maintaining enterprise level…
www.sawyersweet.net
May 11, 2025 at 4:20 PM
If you want to navigate the software learning process, it’s helpful to understand which framework you’re thinking in at the moment, what are its limitations, and where you would go to next. Understand the syntax and a bit of what it’s doing under the hood.
Oops! I'm 5 Paradigms Deep!
Modern development often involves modern frameworks that are built on top of not one but two or more frameworks. For example if you want to transform vector images in frontend development and your…
www.sawyersweet.net
May 11, 2025 at 12:28 AM
It is really easy to get lost reading the wrong documentation.

When you are working in multiframework languages, you have to be really aware of which framework is lacking in ability, and which other framework it’s pointing you towards to...
Oops! I'm 5 Paradigms Deep!
Modern development often involves modern frameworks that are built on top of not one but two or more frameworks. For example if you want to transform vector images in frontend development and your…
www.sawyersweet.net
May 10, 2025 at 4:20 PM
Oops! I'm 5 Paradigms Deep!

At this level of complexity, concepts that have already been thought of end up being extremely easy, and you break the paradigm by asking for something new
Oops! I'm 5 Paradigms Deep!
Modern development often involves modern frameworks that are built on top of not one but two or more frameworks. For example if you want to transform vector images in frontend development and your…
www.sawyersweet.net
May 10, 2025 at 12:28 AM