Currently open to opportunities!
The bevel shader can be used with creases too! You can get all the advantages of high poly subdiv without needing to use support loops and still use the bevel shader in one time-saving package. Let's hammer out the details with @marmoset3d.bsky.social Toolbag
The bevel shader can be used with creases too! You can get all the advantages of high poly subdiv without needing to use support loops and still use the bevel shader in one time-saving package. Let's hammer out the details with @marmoset3d.bsky.social Toolbag
Keep your eyes peeled 👀
Keep your eyes peeled 👀
www.eurogamer.net/as-viral-hit...
Portfolio: cara.app/aenderlara
Mail: hi@aenderlara.com
#3D #gamedev
Portfolio: cara.app/aenderlara
Mail: hi@aenderlara.com
#3D #gamedev
rendered out in blender :)
rendered out in blender :)
#blender3D #animation
#blender3D #animation
#blender3D #Animation
#blender3D #Animation
Check more about it on cara.app/post/40c68c8...
#Blender3D #gamedev
Check more about it on cara.app/post/40c68c8...
#Blender3D #gamedev
Professor McElroy's Spiderbot one-of-a-kind piece for a private collector. Sculpted in Aves Apoxie Sculpt and Poxzclay, about 12 inches tall at it’s highest point
#claysculpting #claysculpture #traditionalart #scifiart #shiflettbros #sculptingnerdsfromtexas
Professor McElroy's Spiderbot one-of-a-kind piece for a private collector. Sculpted in Aves Apoxie Sculpt and Poxzclay, about 12 inches tall at it’s highest point
#claysculpting #claysculpture #traditionalart #scifiart #shiflettbros #sculptingnerdsfromtexas