No other game lets you define the personality of your main character and by extension the entire tone of the story quite like Scarlet Hollow
Part two will be releasing next Friday, February 20th, at 10am Eastern.
Welcome home.
No other game lets you define the personality of your main character and by extension the entire tone of the story quite like Scarlet Hollow
I've said "kill" and "rape" and "cock" and "dick" in so many videos.... and NONE of them were demonetised.
羅暁 - Ragyou
The attack is 卒暁式, replacing the "gyou" with the same sounding character from Ragyou's name
The localization basically writes itself and it makes me so happy
羅暁 - Ragyou
The attack is 卒暁式, replacing the "gyou" with the same sounding character from Ragyou's name
The localization basically writes itself and it makes me so happy
- Villain is an associate of a past villain (Shadi was a villain at first in the manga shut up)
- They're really just a massive metaphor for unprocessed grief
- Lost companion briefly manifests in the finale
- Villain is an associate of a past villain (Shadi was a villain at first in the manga shut up)
- They're really just a massive metaphor for unprocessed grief
- Lost companion briefly manifests in the finale
www.youtube.com/watch?v=EpXM...
www.youtube.com/watch?v=EpXM...
Also oooof, the piano at the start of this episode is already making me emotional
Also oooof, the piano at the start of this episode is already making me emotional
The character designs are too restrained for my taste. Some good ideas but I wish they were more flamboyant. Very "international but whitewashed" feel. One guy is just straight up Ken Masters
The character designs are too restrained for my taste. Some good ideas but I wish they were more flamboyant. Very "international but whitewashed" feel. One guy is just straight up Ken Masters
The intermediary part where you're just getting resources and waiting for the macguffin to drop is pretty lame but the fortress raids are actually pretty fun, and it sidesteps my usual issue with MOBAs being attritional
The intermediary part where you're just getting resources and waiting for the macguffin to drop is pretty lame but the fortress raids are actually pretty fun, and it sidesteps my usual issue with MOBAs being attritional