it feels somewhat antisocial but I don't want to publish that info
it feels somewhat antisocial but I don't want to publish that info
it feels somewhat antisocial but I don't want to publish that info
"next token predictor" acknowledges linear time but I don't think it's as profoundly limiting as it sounds, especially for machine-compressed time at many hz
"next token predictor" acknowledges linear time but I don't think it's as profoundly limiting as it sounds, especially for machine-compressed time at many hz
users wouldn't have to reason about "how does $state affect this particular value?" in the default case, with $state.deep opt-in for arrays/POJOs/etc
but I can see how it's more "natively reactive" as is?
users wouldn't have to reason about "how does $state affect this particular value?" in the default case, with $state.deep opt-in for arrays/POJOs/etc
but I can see how it's more "natively reactive" as is?
it just gets out of my way
without it I obsessed about performance in many more cases; the default overhead is lower than some key threshold
and it's nudged me to be a better dev - I value a11y/SSR/progressive enhancement more than I used to
it just gets out of my way
without it I obsessed about performance in many more cases; the default overhead is lower than some key threshold
and it's nudged me to be a better dev - I value a11y/SSR/progressive enhancement more than I used to
I've seen some ideas floated like listing them in an editor placeholder comment - here's another, but can it be done in vscode? and what would be the ideal styling that doesn't conflict?
I've seen some ideas floated like listing them in an editor placeholder comment - here's another, but can it be done in vscode? and what would be the ideal styling that doesn't conflict?
www.dealt.dev
It's pre-alpha, can't make+share games quite yet
uses Svelte, TypeScript, PixiJS - github.com/ryanatkn/dealt
collaborators welcome! lots of interesting problems - architecture, perf, UI/controls, game design 🔮
www.dealt.dev
It's pre-alpha, can't make+share games quite yet
uses Svelte, TypeScript, PixiJS - github.com/ryanatkn/dealt
collaborators welcome! lots of interesting problems - architecture, perf, UI/controls, game design 🔮
`transition:slide`
work complete.
`transition:slide`
work complete.
also Bluesky getting the web folks I follow I'm v. thankful for that
also Bluesky getting the web folks I follow I'm v. thankful for that
we get to choose between mostly-compatible runtimes now, maybe some frictions to using/authoring, but lockin is opt-in - a good outcome for devs and the commons
and they still get to innovate and push
we get to choose between mostly-compatible runtimes now, maybe some frictions to using/authoring, but lockin is opt-in - a good outcome for devs and the commons
and they still get to innovate and push