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russmatney.bsky.social
russ
@russmatney.bsky.social
Making games in Godot! Dot Hop (simple grid puzzles) and Dino (scope-creeping proc-gen metroidvania mess), and lots of prototypes on itch/github.

Links to everything on carrd: https://russmatney.carrd.co/

Portfolio/Devlogs/blog: https://russmatney.com
Reposted by russ
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Rogue.site
September 2, 2025 at 8:09 PM
Toyed with log\.gd bg colors and an old fave color palette (a modified "coldfire") on the plane yesterday - excited to get this nested color-cycling even more readable

#Godot #GodotEngine
August 11, 2025 at 4:32 PM
New version of Log\.gd today! Now you can bring your own color theme w/ a `LogColorTheme` custom resource!

I'm very happy to no longer be hard-coding colors in the code.

The rainbow delimiters now sync with the brackets - I think I like it?

github.com/russmatney/l...

#Godot #GodotEngine
August 1, 2025 at 10:26 PM
Toying with Log\.gd color themes today!

DID YOU KNOW? You can type Godot's fancy color names directly into the inspector's color picker's Hex field?

b/c i didn't.

#Godot #GodotEngine
August 1, 2025 at 4:09 PM
I wrote another Dot Hop devlog this week! Plus edited down a clip of this puzzle-stacking bug I ran into.

russmatney.com#/devlogs/202...

#DotHop #Godot #GodotEngine #SoloDev #DevLog
July 31, 2025 at 3:01 PM
Reposted by russ
I just do not care about defending why this is not their fault. It truly does not matter if their hands were completely tied and their motives as pure as driven snow. It is not viable to sell things on a platform that could take all your money at any moment without notice.
July 26, 2025 at 6:25 PM
Reposted by russ
Itch's new content policy is:

1. We can't tell you what violates the rules.

2. If you violate the rules, we take all your money. Not just the money from that work, ALL your money from EVERYTHING you've ever made.

I don't care how much of a smol bean Itch is, this is not a viable platform.
July 26, 2025 at 5:49 PM
I'm adding rainbow delimiters to Log\.gd's brackets today, and decided to cycle colors on nested dictionary keys as well - looking pretty good!

(plz ignore the `[/color]` noise, that's an engine bug already fixed in `4.5`)

#GodotEngine #Godot #GodotAddon
July 23, 2025 at 6:38 PM
More old posts that I'm resurfacing... this one is lovey-dovey and could use a less creeper title, but I like the turn it takes. I completely forgot about this Neutrino character, will have to bring them back!

russmatney.com#/posts/100-w...
Danger Russ Blog
A nerdy and meandering mind garden
russmatney.com
July 22, 2025 at 2:17 PM
i made a randomized 'all the dots' theme and threw in my 'extras' puzzle (some experimental puzzles) - made me lol to see the themes jammed together.

nice to finally have things running again after a big refactor the last two days!

#GodotEngine #PuzzleGame #DotHop #GameDev
July 20, 2025 at 2:25 AM
This was my first post on Medium back in 2013 - it was 'featured' somewhere and got a solid number of views! Kind of a click-baity title...

How To Write A Poem: russmatney.com#/posts/100-w...
Danger Russ Blog
A nerdy and meandering mind garden
russmatney.com
July 15, 2025 at 5:35 PM
Some Dot Hop progress! A rough POC for emphasizing possible-next-moves. The real work here was refactoring the game logic to support 'checking' if a move was possible without actually making the move - some fun decoupling.

Next up, the never-ending tweaking and re-art-ing.
July 15, 2025 at 5:19 PM
Reposted by russ
I wrote about the first Life is Strange game for Boss Fight! I’m really excited about it!!!!

I think this book is one of my favourite things I’ve written and I also think I only could’ve written it in my mid to late 30s
Boss Fight Books: Season 8 - The Depths Below
Three documentary-style books on classic video games. #1: Legend of the River King. #2: Life is Strange. #3: ???
www.kickstarter.com
July 15, 2025 at 4:30 PM
Reposted by russ
July 15, 2025 at 9:59 AM
Reposted by russ
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼

#gamedev #godotengine
July 14, 2025 at 9:17 PM
Reposted by russ
All Living Things Demo is OUT on STEAM

The short demo will introduce you to a few main puzzle mechanics. How one thing is hidden in another, how another thing can deceive, and how all things have a role to play in the eternal becoming

store.steampowered.com/app/3681490/...
June 10, 2025 at 3:34 AM
I'm recording a speed run of Dot Hop 1.0 in a few minutes! Capturing last year's launch version before kicking off some 2.0 planning + refactors this week.

Warning, contains puzzle spoilers!

#Godot #IndieDev #SpeedRun #PuzzleGame

www.twitch.tv/russmatney
russmatney - Twitch
Game Dev in Godot | Tooling in Clojure/Emacs | Pixel Art in Aseprite. I create open-source Godot games and addons - stop by to see how the sausage is made!
www.twitch.tv
June 10, 2025 at 6:58 PM
www.roguelike.club is an amazing online conf + community about all things #roguelike - if you can make it work, they are extremely well deserving of a boost!

I highly recommend any game devs attend in October - it is great exposure to games, tools, tricks and i'll be back every year it's around
June 9, 2025 at 4:10 PM
Reposted by russ
‪👋 Hello friends! 👋

As you know I have a podcast where I interview #godotengine Game Developers and I need your help 🫵 🎤👨‍💻👩‍💻

I'm looking for peeps to interview! If someone you know would be a good candidate or is already interested, let me know.

Contact me through dm or 🧵👇

♥️

#indiedev #gamedev
June 5, 2025 at 3:28 PM
Reposted by russ
easy isometric pixel art is still coming... with a ton of new features!

create anything with easymetric soon on @aseprite.org
June 4, 2025 at 2:05 PM
Reposted by russ
The APWOT Trilogy Reprint campaign is NOW LIVE ON KICKSTARTER! 📚

Help us bring back these 3 timeless publications that are as creative and playful as the people and games featured within them: ⭐️ kck.st/4kjrqhj ⭐️

Sound on! 🔉
June 3, 2025 at 5:15 PM
Reposted by russ
Was pleased to find out my ice shader looks good at night as well! :) 🧊💡
#GodotEngine #gamedev #indiedev #screenshotsaturday
May 31, 2025 at 11:52 PM
Reposted by russ
let there be water (and also new grass)

#gamedev #godotengine #pixelart
June 1, 2025 at 11:30 AM
Reposted by russ
A favorite bit to add when making #shaders is to have an auto animating screenspace-wipe slider effect to see 2 versions of a shader without having to add +manipulate a slider in the inspector, edit code/move cam instead

screenshot and code snippet in alt text in followup post
#godotengine #gamedev
June 1, 2025 at 12:02 PM