Rui8bit
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ruikaj.bsky.social
Rui8bit
@ruikaj.bsky.social
Pixelart ・ 6502/NESdev
(🇯🇵 - 日本語 / 20)

2DCGを描いています。
ローエンドなコンピューターを媒体とする表現文化のファンです。
Reposted by Rui8bit
Bit late promoting this, but I posted a thing on Youtube: www.youtube.com/watch?v=rmuC...

Was commissioned to write some hold music for @fir.gay's twitch channel. Think it turned out well :)
Plz Hold
YouTube video by Fearofdark
www.youtube.com
January 26, 2026 at 3:29 PM
The Landmark Tree

#pixelart
#sharpscii #c64
January 19, 2026 at 10:34 AM
Ridge Shift (Evening)
#pixelart
January 5, 2026 at 10:54 AM
Ridge Shift (Afternoon)
#pixelart
January 5, 2026 at 10:53 AM
Ridge Shift (Morning)
#pixelart
January 5, 2026 at 10:53 AM
January 3, 2026 at 2:54 PM
December 20, 2025 at 2:41 PM
tileset idea1
December 19, 2025 at 3:20 PM
attempting to make a famicom/nes vj cart
#nesdev #FCVJ
December 15, 2025 at 11:55 PM
Reposted by Rui8bit
An interactive digital magazine in 320x200 pixels.
Never published - but this was a proposed design for a Commodore 64 magazine.

#ux #digital #design #8bit
October 30, 2025 at 1:44 PM
Reposted by Rui8bit
M3 2025 秋にて頒布したアルバム、Bandcampにて配信開始しました!
N163波形メモリを文字通りフル活用したチップチューンをお楽しみください👾

"Stable Point" is Available on Bandcamp now!!
plz enjoy (:

rei8bit.bandcamp.com/album/stable...
October 30, 2025 at 1:57 PM
技術は表現を止めてはならないんだ...!
October 29, 2025 at 8:11 PM
github.com/Ruikaj/Dn-Fa...
I made a version of Dn-Famitracker that attempts to improve the instrument overflow issue due to NSF export

Dn-FamitrackerのInstrument overflowによるNSFエクスポートの不具合の発生を極力減らしたバージョンを作った
#Famitracker
Release Dn-Famitracker 0.5.2 (instrument ex version) 2025_10_30 · Ruikaj/Dn-FamiTracker0.5.2_instrument_ex_version
Extend pages for instrument data to 4pages; 16KB. (force bankswitched)
github.com
October 29, 2025 at 8:09 PM
"Stable Point" Album Art:
October 26, 2025 at 12:52 AM
20になってしまった
October 24, 2025 at 3:04 PM
October 20, 2025 at 9:47 AM
最近ほとんどの作画工程を1レイヤーでやるようになった代わりに、描き分ける時はプロジェクトを別名で分けるようにした
October 17, 2025 at 3:15 PM
NTSCのファミコンの有効可視範囲がPPUが編集可能な画面の縦幅より短いんだったらvblank含めて実質倍くらいのVRAMアクセス時間がもしかしたらできるんじゃ
October 10, 2025 at 1:31 PM
Implementation test of NES sound playback using the full CPU resources
(Square1 + PCM)
#nesdev
October 8, 2025 at 3:04 PM
battleofthebits.com/arena/Battle...
My work took first place in the Summer Chip XV competition on the Lo-End digital art contest site: Battle of the Bits.
thanks for nice voting ! (still can't feel it's real)
October 6, 2025 at 9:01 AM
アセンブリの後に高級言語のライブラリを触り始めるとこんな未来まで来ちまったのかよって感じだ
高度に抽象化されたプログラムはそれを実際に実行していても魔法のように見える
October 1, 2025 at 11:05 AM
Reposted by Rui8bit
Hitech on the Commodore 64 #DTM #HiTech
September 2, 2025 at 10:11 PM
ついにBotBにNEXXTフォーマット出せた...! いぇあああ
September 5, 2025 at 6:39 PM
September 5, 2025 at 12:42 PM
Tech Support From Moe-bius
#pixelart
#ZXspectrum

Collaboration work at Otomata Labs! #Demoscene
August 22, 2025 at 4:21 PM